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ShiranuiMahamayah

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Everything posted by ShiranuiMahamayah

  1. As the title says, could someone add a mod to the existing deathclaw gauntlet, that changes it's appearance, to look like the Fallout 3/New Vegas counterpart with it possibly ignoring armor. As a alternative make it a standalone weapon. Also included a picture just in case, someone doesn't know what the fallout 3 and New Vegas version looks like.
  2. So I am guessing trying to make this mod, may be a bit difficult with current resources, or nobody is interested. I will chose to believe the former.
  3. Don't suppose you could direct me to said mod so I can have a look at it. Also just in case you are interested Portable Crafting Tools gives mobile workbenches.
  4. Could someone alter the assaultron helmet, to remove the antenna thing on the back, it looks really silly in my opinion. I would attempt it but I have zero knowledge of FO4edit or the creation kit.
  5. Note to self, do not post mod ideas at midnight(GMT), it just gets buried under everything else.
  6. The idea would be for a system, that allows you to change weapon mods like in the Crysis games (see image below) or something similar. Meaning you could change out, say a reflex sight on you weapon of choice for a scope when sniping, then change back to reflex when done, so you don't have to worry about trying to aim up close with a scope. The main reason I ask for this is, I really hate having to carry around multiple guns (normally 4 or more I am OCD about having the right scope/sight, for the correct job.) to switch between, depending on the situation, a night vision rifle for sniping at night, a normal version for day, one equipped with a recon scope for scouting and a reflex sight for close quarters e.g. in a building or if I am in a open firefight. If the mod were to made, I could simply carry around the 1 gun but have the different scopes/sights in my inventory, which at a push of a button, I could switch to without returning to a workbench. It would also work for muzzle/barrel attachments and other weapon mods that make sense.
  7. OK, looks like the topic has run its course, well I tried. Was really hoping that this could become a mod and not just a idea. So topic dead bye. I have tried again since the original posting of this comment, as this topic was pre Creation Kit.
  8. Yay time to bump it again. I am doing this again, because I feel this mod is something a lot of people would like. Even if they haven't actively thought of it. One of those I didn't know I wanted it till I see it kind of things.
  9. While as we seem to agree barrel attachments and scopes could be just done, maybe the idea of the tool-kits, could be used for more advanced mods e.g. barrel, grip ect. They could also have x amount of certain materials, so you could mod new weapons in the field, plus any materials that you are carrying.
  10. This might work for more advanced mod swapping. But for just changing muzzle attachments and scopes, I don't think the kit would be necessary.
  11. OK going to bump the topic, as I hope more people will see it.
  12. Yer would love a gauss pistol, a proper hard hitting pistol that could be silenced, it should deal less damage though and probably wouldn't charge like the rifle.
  13. Your second suggestion makes sense, I don't know why you have to have the torso as well, to use the thruster arms I fully support that. The first suggestion is kind of debatable though, that said you could ask the author of this as he is kinda doing something similar already.
  14. Obviously thats the end idea so you can swap scopes and silencer's on the fly, but for a initial release a item the just brings up the workbench menu would be a good start. Also barrel changing on a plasma weapon might be possible, as they were made for easy customisation, it even says modular design somewhere in game cant remember where, think its the loading screen.
  15. I think it cause you already can, I have put a sentry torso on a Mr handy thruster, with a lot robobrain head. So your game may be bugged if you can't do that. Also you can't equip any head on the Mr handy torso that's its thing only the eye can be equipped.
  16. Thanks for the response and a alternate solution to how it could work, that said could a possible early version of the mod, be a item that when selected brings up the workbench menu.
  17. The idea would be similar to crysis's system where you press a button and can switch weapon mods. Obviously you would need the weapon mod in your inventory to do this. I ask for this cause I really hate having to carry around 2 or even three of the same gun to switch to depending on the situation, e.g. a night vision rifle for sniping at night, a normal version for day, then a recon for scouting. The mod would ideally mean if I had a night vision, standard and recon scope in my inventory I would only need to carry, one version of the gun and could switch scopes as needed. This obviously wouldn't work for all modifications, Only simple mods like scopes, muzzle attachment and maybe magazine size (though why you would change that I don't know) would be changeable. This would allow a more versatile approach to combat e.g. Upon approaching a raider encampment, I could equip my gun with a recon scope to mark the enemies, making it easier to keep track of them. After this depending on if its night or day, I would equip either a night vision or normal sniper scope and begin picking them off. Then due to negligence I get spotted, thus they all come running at me, due to my long range scope I would have problems fighting in this situation, so I switch out to a reflex scope so I can fight them without the nausea of constantly zooming and unzooming to target them. If I was playing without this mod I would need to carry 3 gun minimum to pull off this situation, which if said guns are gauss rifles that about anywhere between 40-60 extra weight depending on mods. With this mod 1 gun and 3 to 4 different scopes. Mods similar to this: Portable Crafting Tools Roleplaying Elements - Portable Scopes
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