-
Posts
19 -
Joined
-
Last visited
Everything posted by Gaaaary
-
That's so epic even for DLC it would be a "whooping" one. If you're serious about it why not start writing that, I doubt that many modders here were just "waiting" for someone else to think what epic project they should start. I fear if you dont start yourself it will never be done. At least start doing it, people can see if someone "is seeking help" or "is seeking an idiot to do all the work for him". Trust me, people will respect you much more after you at least have an esp file to show.
-
Bigger Super Mutant/Deathclaw Presence
Gaaaary replied to crossfirex's topic in Fallout New Vegas's Mod Ideas
I thought about more super mutants, but imho you'd need a good quest and some story behind it to make it reasonable. And there's already so many deathclaws around the quary and in the deathclaw lair and they are extremely overpowered in NV - seriously: How can you kill the existing ones without cheats and still want more? -
For personal use you could convert the PDA yourself. Otherwise you need the authors permission.
-
I think there are some nice retuxtures already available, but of course noone can read what you got on your mind. Saying "i can't do that" is soooo easy, looking into it is hard, yeah... Retexturing is basically just painting and adjusting colors.
-
Did you try using the mojave express mailboxes? Theres some mods that even extend these. I never got why people use that though, it's usually much faster to just fast travel to your lair than to search one of these mailboxes.
-
There already are some retextured power armors available. If none of these pleases you why not just retexture it yourself, you probably know best what you want and others would sure appreciate your work. The T-51b is already godly as it is as it's like the 2nd best power armor in the game and really rather rare.
-
50er Nostalgie mod from Fallout 3
Gaaaary replied to ede7722's topic in Fallout New Vegas's Mod Ideas
Like 99% of all mod creators did NOT license their mod for remaking so just ask the author or make a private one for yourself. Re-making of mods is generally impossible as nearly all authors left a license to NOT do this. -
Why not just cheat one with the console or repair an existing one to "Like new"? The "put a godly item into the wastes to cheat" mods arent that popular and crafting a quest/location around it would neither make it more reasonable nor easier to do. Why not just use the one from the brotehrhood, i think it's a fine armor and I am personally quite happy with it.
-
I don't really like manga/anime that much, but fist of the north star was one of the extremely few ones i have seen (Probably as its so old). Anyways, although i don't see how that matches into the Fallout universe i am sure you will find many supporters here. However, unlikely that someone will be like "Hey i have no life so imma do the work for you", so most realistic option is to simply get started and DO IT. When you run into problems, have questions, start cursing about GECK we will be here.We're better at helping at specific questions, i mean prolly someone will be like "I support you!!!! *leans back*", but that wont be that helpful. Try to do some "theoretical" planning first - like "Do i have the nerve to edit all 34873464 characters and places in the wasteland or do i make this mod in a new cell and just make a "Dojo town"?". Basically fallout supports unarmed attacks but you might want to get into making custom animations so some kicks and tricks are possible. Try to not let it be "We" make a mod as "we" is noone. Start doing it and try getting support for SPECIFIC tasks or else you'll end up with a bunch of groupies dreaming about this mod and besides cool phantasy nothing will develop. Make some characters, make some screenshots and videos to get people on your side. Saying "we" should make a mod when "we" equals "someone else, i dont care" will not work, promised. Try to act as a leader and show results, this will get people interested.
-
Basically you just make a new NPC, edit him/her to your linking and add to the vNPCFollower quest and add a matching script. For the beginning you should be fine when you just copy a script from like veronica or so and edit it to reflect your NPC. Then you need to add the AI packages for follower (WAIT, FOLLOW and so on), just copy the scripts from another follower and edit accordingly. It sounds like much work but you can copy like 95% from existing followers and just need to edit the NPC name to your one. Really - most work is the voice dubbing.
-
I'm not really good at videos but generally you just give them a permanent Reference, preferably a name you can remember - like myTurretREF. Then in your terminal script you can just make them stopCombat and unconscious. Best is to look at an existing Terminal. Here's how you disable the Helios Turrets in a terminal in the "Deactivate turret" menu point for example: ref myLink set myLink to VHeliosTurret1REF myLink.stopCombat myLink.setUnconscious 1
-
I didn't study the math in it but if i got it right it weights your weapons damage against the DT of an enemy (or vice versa, depending on whos shooting). If your weapons damage is lower than the enemies DT he counts as "armored" against your weapon and it does very little damage. If it is higher than the DT of the enmy it counts as "penetrating" using the normal calculation (Don't ask me for formulas or stuff, I am rather bad with that).
-
Hi there, just wanted to be sure that adding mp3 file music to a mod is not generally forbidden. I am aware of copyright issues and generally speaking about all music you might have on your iPod or whatever is Copyrighted and thus can NOT be used in mods. However after some research i found several sources of Public Domain music that CAN be used even commercially. So after my research i have identified some sources of Public Domain music as reliable and trusted providers. The first is wikimedia/wikiCommons - the "file" part of wikipedia. For example some Public Domain music is available from there: http://commons.wikimedia.org/wiki/File:Battle_Hymn_of_the_Republic,_Frank_C._Stanley,_Elise_Stevenson.ogg Another credible source is archive.org - the Internet Archive project. Generally speaking all works before 1923 are safe to use by US copyright. However, some 78rpm/gramophone recordings without copyright notice or registration also made it to the public domain, one collection i would definitely want use use is this one (Andrews sisters!!!): http://www.archive.org/details/Bing-crosby-andrewsSisters-11-20 Well now my question is - can i include these in my mod to save people the pain of downloading them all themselves? It's a radio station mod so i would spare the many "Doh theres no songs playing" comments by all the people who dont read the readme. I really wanna ask nicely before doing so to avoid having some staff member be like "OMG mp3 files in mod - COPYRIGHT BREACH MEANS BAN!". Just trust me that i respect copyright deeply and would only include mp3 from the previously quoted sites and include a proof of source for every single file.
-
Thanks, that article explained it very well. I have upped my "Gary Overkill" mod already. Thanks a lot for the help again!
-
If you download .rar files or similar compressed formats you need an appropriate uncomressing program, like 7Zip, winrar, etc.
-
Well i actually registered to post some Fallout 3 mods. However, in the files subforum "Make a new topic" is always greyed out. I already read the rules and "Newbies read this" topics and so on but i didn't find any clues. WHat do you need to do to be able to post mods? maybe it would be helpful to make a sticky explaining this in the appropriate forum. Or am i so blind that i missed reading the requirements to post a mod somewhere? AT least it didnt seem to be intuitive to get to this info so i thought i just ask here. =)
-
Excellent idea - that is if the voices are right of course. The mod itself is easy to do, i did several radio station mods before. Most time here will probably organising, cutting and embedding of the voice actors and their files. If you need technical help with the radio station work then just let me know, its easy to just place a new station and not sacrifice an existing one (Like i saw it in some nub mods).
-
To me the wasteland feels quite realistic. I don't think they rushed it, there's so many eastereggs, cool hidden places and so on that it feels really tough to complain. Sure you could overdo it even more and add much more stuff to the scenes , but F3 was already Game of The Year - if you want the game of the century you prolly gotta wait for New Vegas. Sure you could add tons of more items, vehicles, more trash, useless stuff, more gags, more hidden places and so on, but imho for the price of the game you already get quite a lot - even without dlc. Such games have limited development time, limited budget and i still think its great what they made out of it. If you still think the wasteland is just too sterile then prolly noone can change your oppinion, but most people here will prolly agree that the wasteland does not feel "too empty" or "rushed", actually most people i talked to were quite overwhelmed by the game. Imho Fallout 3's real strength is not photo-realistic graphics and ultra-real super-detailed environments, but a quite well balanced grabbag of fun, good storyline, balanced missions and interesting characters. Maybe you will find some people who agree that the terrain is too rocky and that there's not enough info about how tenpenny fixed the tower, but i find such are minor flaws if you can even call them flaws. I don't think it's possible to make a game and please EVERYONE. I have myself sometimes thought like "Yeah right a gun lies here 200 years and noone picked it up" or stuff like that, but nothing so serious i didn't forget it 5 minutes later. I think either you gotta be able to live with the fact that its not a scientific environmental simulator, but a game focused on playability and fun. Every game got some flaws you can find if you have the right eye and are in the mood to rant about it, but for Fallout 3 my overall experience was definitely on the sunny side. I remember games like 7.62 high calibre which was real mad fun and addictive, but in the end i gave up as it crashed like every 10 minutes and at least one mission was impossibly unfair and difficult. For fallout 3 i must say it is one of the very very few games that i have completed several times and still have fun playing it.
-
Definitely lincolns repeater, but the 44 ammo is so rare - so ol painless is a good substitute if you run out of 44 ammo.