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Nazahr94

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Everything posted by Nazahr94

  1. Try this for the autotalk script: SCN WarnPlayer2Script Short DoOnce Begin OnTriggerEnter Player If GetStage PlayerFirstArrival ==30 If DoOnce==0 Set WarnPlayerbyNPC.Talking to 1 GuardSentinel7REF.EVP set DoOnce to 1 Endif Endif END
  2. Thnx for the answers, changed the settings and now its working.
  3. Recently I started to work on interiors but its impossible to place walls, corners, stairs. etc perfectly next to each other without creating gaps or overlapping them. All interiors in the vanilla game are almost perfectly placed together. It seems that there is a option by pressing Q, but its not helping much. Is there any other way to place objects perfectly next to each other?
  4. So I guess it would be easier to get familiar with Blender. But Ill check the nif imp/export plugin for 3d Max out.
  5. I wanna start to make some assets for my Fallout NV Mod. I have done quite a lot in 3d max and worked with Unity and Unreal Engine, but I have absolutely no Idea what needs to be done in order to get my models from 3d max work in Fallout NVs GECK. Are there any good step by step tutorials on how to do it?
  6. I made a scientist in my mod who is supposed to do the idle marker:MQ05scientistuseterminalidlemarker. Its the marker where the NPC stands, sometimes writes notes on a clipboard, investigates something or presses buttons while standing. I gave the NPC who is supposed to do the marker 24/7 a sandbox package that says linked reference and linked the NPC to the marker but when I play my mod the NPC just stands next to the marker and does nothing only after I have spoken to him for the first time he goes and interacts with the idle marker. Why wont he do the marker from the start and only after I have talked with him?
  7. Hi, I placed a radiation marker in geck and I set the radiation to 2.00 but in the game I still get +1rad/sec. I have tried to set the number higher but still it stays at +1rad/sec. My goal is to create a highly irradiated place where the player gets +20rads/sec. Now my question is how to do that and what am I doing wrong?
  8. I made a merchant and checked respawn at his merchant container but i wanted the items to respawn like normal so after 48h but in my mod the items respawn as soon as i wait, sleep or just exit and then reenter the buildng whee the merchant is. But when I uncheck the respawn function of the container the itmes there never spawn again. Anyone know what I am doing wrong?
  9. Currently I am generating ojects for my worldspace and so far no problems. I convrted and imported the missing tga files and extracted all Nifs that were missing from fallout 3 into my NV directory but i cant find this NIF. file "dungeons\metro\exterior\MetroExtTunnelExitB01_lod.nif" I have found the same file without the "lod" in its name and normaly al other folders contained a lod.nif file for each file that just ended with nif. But i have searched all dlcs from Fallout3, and NV and i just cant find this lod.nif file. Anyone know where I could get it? I also downlaoded the LOD essentials packs for Fallout3 and NV but no luck.
  10. Just make new ID for those weapons and change the stats then add them to the NPCs. Thats how I did it to make unique weapons for some NPcs. It takes some time if u wanna change it for an entire faction but i dont know a faster way right now.
  11. I once had the same problem when helping a friend in a mod but i wasnt able to find a solution to it so i just skipped that part of the map.
  12. So i made a dialogue that contains one Topic that is really long. The NPC is telling you a story and that story is divided into 14 parts because of the 149 letter cap. But when I am in game and try to read the text really slow i cant keep up because its automatically advancing. How can i change it in Geck so that the text will advane only when i click on it or when more time has passed? Thnx
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