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OblivionRanger

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Everything posted by OblivionRanger

  1. http://www.nexusmods.com/skyrim/mods/86405/? If you want to give it a run?
  2. The leveled list characters are attached to encounter zones, right? Then there are the bandits already assigned to cell references, for instance; Halted Stream Camp. Would those bandits be on the same list?
  3. Fragment References for changes to {QF_MQ101_0003372B}. ;Changes are noted in Comments [Turned off by CleanStart] [;This line was commented out in the Script. Remove the comment mark to turn it back on.] ;BEGIN FRAGMENT Fragment_197 ; remove all player's gear and reequip outfit - [Turned off by CleanStart] [;Game.GetPlayer().RemoveAllItems()] ; equip player's prisoner outfit - Turned off by CleanStart [;Game.GetPlayer().EquipItem(ClothesPrisoner)] [;Game.GetPlayer().EquipItem(ClothesPrisonerShoes)] ;BEGIN FRAGMENT Fragment_301 ;tell player to open the lock - [Turned off by CleanStart] SetObjectiveDisplayed(75, 1) [;Game.GetPlayer().AddItem(Lockpick, 12)] ;BEGIN FRAGMENT Fragment_156 ; remove all player's gear and reequip outfit - [Turned off by CleanStart] [;Game.GetPlayer().RemoveAllItems()] ; equip player's prisoner outfit - [Turned off by CleanStart] [;Game.GetPlayer().EquipItem(ClothesPrisoner)] [;Game.GetPlayer().EquipItem(ClothesPrisonerShoes)] Game.GetPlayer().moveto(HelgenEndMarker) ;BEGIN FRAGMENT Fragment_227 ; equip player's prisoner outfit - [Turned off by CleanStart] [;Game.GetPlayer().EquipItem(ClothesPrisoner, abSilent = true)] [;Game.GetPlayer().EquipItem(ClothesPrisonerShoes, abSilent = true)] [;Game.GetPlayer().EquipItem(PrisonerCuffsPlayer, abSilent = true)] ;BEGIN FRAGMENT Fragment_191 ;equip prisoner outfit - [Turned off by CleanStart] [;Game.GetPlayer().EquipItem(ClothesPrisoner)] [;Game.GetPlayer().EquipItem(ClothesPrisonerShoes)] ;BEGIN FRAGMENT Fragment_303 ;Bear room, give player a bow - [Turned off by CleanStart] [;Game.GetPlayer().AddItem(Longbow, 1)] [;Game.GetPlayer().AddItem(IronArrow, 12)] ;BEGIN FRAGMENT Fragment_4 ; remove all player's gear and reequip outfit - [Turned off by CleanStart] [;Game.GetPlayer().RemoveAllItems()] ; equip player's prisoner outfit - [Turned off by CleanStart] [;Game.GetPlayer().EquipItem(ClothesPrisoner, abSilent = true)] [;Game.GetPlayer().EquipItem(ClothesPrisonerShoes, abSilent = true)] [;Game.GetPlayer().EquipItem(PrisonerCuffsPlayer, abSilent = true)] - Don't worry, PrisonerCuffs are part of the PC starting Default Outfit. They'll still equip.
  4. There are several instances where MQ101 force equips the prisoner outfit. I've been working on a "Clean Start" mod that disables each function, through comments. Kriegerseele, I assume you have access to the CK? If so, create a new plugin by loading just the Skyrim and Update .esm's. Under Actor, search for "Player" the form ID should be [00's]7 with around 500 some on the use count - assuming an unmodded version. Under the Inventory Tab, there is a menu field for outfit. This is the default outfit your PC will wear during MQ101 - at least until you equip the armor in either the Trophy room or the Barracks room. Make a note of where the Outfit selector is located. From the Object Window tree, select Items > Armor > Outfits. Right click the outfit fields for the drop down menu. Select "New." You will need to name your Outfit set - I just used PrisonerPlayer to keep it close to the default selection on the Player/Outfit field. Define your new outfit by selecting the various pieces from Items > Armor > Wherever you put the Shinobi clothing items (Or you can select armor and use a filter such as "Shinobi". Click "OK" to save the new outfit and return to the Player field (Use a filter search "Player" under Actors.) Select your Shinobi outfit from the default Outfit drop down. BTW, this is the same place you can turn off the starting spells - if you want. Next tab over from Inventory is Spell List. :wink: The final step takes some time.... Go through QF_MQ101_0037B (Double check with the use count menu option; you'll see a QF_MQ101--etc. That's the one you want.) Open with an external editor; I used plain old Notepad. Do a ctrl+F search for "PrisonerClothes". You'll find multiple lines reading "player.equipitem PrisonerClothesShirt/PrisonerClothesShoes." I simply commented them off by placing a ";" at the beginning of the line. Re-compile the script and save your plugin. One warning: If your new outfit includes a helmet, it WILL show up during character creation. This means your view of the PC's face will be obscured. For some reason, my file always wants to start the PC with a full set of Iron Armor - including the Iron Helmet. Double check in the inventory; there's a field for Inventory. QF_MQ101 also contains several "player.removeallitems()" commands. I commented those off also, just to make sure my PC's travelling clothes weren't removed from his inventory. I know this is a little bit of a longer workaround. But it skips most of the scripting headache. Much easier to turn off a line in a script that's already written. Just a sidenote: If you'd be willing to beta test "Clean Start," I'd be willing to make a Shinobi Variant for you. I have a few more tweaks to the Barracks room and it'll be ready for beta release.
  5. OK, removing the coinpurse if it's emptied should use something similar to this script, right? ScriptName SimpleToggle Extends ObjectReference Bool bToggle Event OnActivate(ObjectReference akActionRef) bToggle = !bToggle ; Set Bool to whatever it's not - player takes all If bToggle ; True, player takes all ; Do stuff, delete() Else ; False ; Undo stuff, don't delete Endif EndEvent Found this in the complete examples on CK Wiki.
  6. Have you received log info or load order from anyone reporting problems? BTW - read through the description - and that sounds like an awesome quest/mod!
  7. I know some of the follower mods have it set where the followers begin sandboxing when they enter an idle state. As far as creating a new idle animation... I'm still a noob modder. Unless, you count using created and downloaded mods. And yeah, I remember that in IC. I ran that one for a bit, until I started getting glitches in the Whiterun market. Every one just stood around. I think it slowed down the AI packages, at least on my machine.
  8. Would it be possible to add this to the "Idle Animations"? How are you thinking of applying this? I'm thinking the first two difficulties with using anything related to weapon sheathing would be the body slot used by the NPC, as well as clipping of the arm with the basket mesh - located in place of a weapon sheath, and triggering the combat state of having a "basket weapon" drawn.
  9. I should be able to do something along the lines of count-drop to generate multiple coin purses, right? I'll edit in the syntax when I get home tonight. Function CPLVal while iGold == 250 playerref.placeatme(StrongboxCPL) endwhile ;insert the function to the drop script along the lines of - if iGold == 50 playerref.placeatme(StrongboxCPS) elseif iGold == 100 playerref.placeatme(StrongboxCPM) elseif iGold > 250 function(CPLVal) endif Look right? At least in theory? That should cause the large coinpurses to drop as long as the player has at least 250 gold and then drop a medium and a small purse.
  10. Somewhat. I've been reading back over the tutorials in CK Wiki. And I have a very basic knowledge of Java, so the concepts are familiar. Off to work.... Thank you!
  11. Well, Strongbox with a coinpurse .nif responds to Havok. :) First step solved.
  12. So, it would read something like: Player drops 250 gold player.placeatme StrongBoxCPL StrongBoxCPL Inventory count = f, 250 This would be a scripted command to MarkForDelete? Similar to the ability to either read or take a book? [Always Pick Up Books mod] Thank you for the help thus far.
  13. Note to Admin: If there is a more appropriate forum or subforum for this topic, please move accordingly. Thank you.
  14. As stated, I'm working on my mod "cherry." The basic idea is taking the idea of droppable gold and expanding it, along with adding container function to the coinpurses found throughout Skyrim. Coinpurses as containers will require either re-categorizing in CK - the three coinpurses (S,M, and L) are registered as harvestable flora in Vanilla - or creating three new strongboxes and assigning the coinpurse meshes accordingly. IE creating (StrongboxCPS [CoinPurseSmall]) with the mesh for a small coinpurse and replacing the harvestable Vanilla coinpurses with the new "Strongbox coinpurses. I would also like a limit per coinpurse; no more than say 25 septims in a small coinpurse [Container full]? The droppable coins would require four, maybe five, conditions (if my logic is correct) based on how many coins the player drops, similar to dropping arrows. If the player has 500 Iron Arrows in inventory and drops all 500, 500 individual arrows do not land on the ground around him. The game mechanics drop a certain number of quivers, each with a set number of arrows. Say 10 quivers with 50 arrows each. The script should end up doing something along the lines of: Player drops gold; check amount Amount is 101 - 250: drop large coinpurse Amount is 26 - 100: drop medium coinpurse Amount is 11 - 25: drop small coinpurse Amount is 10: drop object "Coinstack" (New texture/mesh of a stack of 10 gold coins) Amount is <10: drop individual coins If possible, I'd like the dropped coinpurses created by this script to act as semi-permanent containers, with the option to either open - to add or take gold - or to just take the whole coinpurse - a la current Vanilla mechanics. Honestly, I'd be content if it were possible to just drop X coinpurses dependent on gold amount dropped. The player drops 1248 gold; the game generates 4 large coinpurses, 2 medium coinpurses, 1 small coinpurse, 1 coinstack, and 7 individual septims. One other note, I've already added weight to the septims. I used a crafting recipe from CCOR as a guideline. 600 septims can be smelted in to one 5-pound gold ingot. So, 120 septims weigh roughly a pound and each septim weighs roughly 0.0085. For comparison, with 16 ounces to a pound; one ounce is 7.5 septims. Each septim weighs just a little more than an eighth of an ounce. From a RP perspective, this makes sense considering the relative cheapness of some goods in Skyrim, even after various economy tweak mods. (I run with Trade Routes and a low price anchor, and common clothes have an average value of around 9 septims.) So; that being said, 1) Is it possible to change the category of an item in CK (Flora to container) or am I looking at a hard code/engine limit? 2) How would I implement the change from harvestable coinpurse to strongbox style coinpurses? 3) How should the drop script actually read? 4) Is it possible to "drop" containers? 5) On the septim weight, does the balance seem about right? Reasonable? Any and all help is appreciated.
  15. Also, how do I enclose something, such as the Papyrus log, in a spoiler box? I couldn't find the option while posting.
  16. I've been experiencing moderate lag with occassional freezing in the last several days. After some searching, I found what seemed to be a reliable INI tweak to the Papyrus settings: fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes2457600 After the tweaks, the game ran fine for about five minutes before CTD. Most recent Papyrus log: (My apologies for the length) [01/31/2016 - 11:41:40AM] Papyrus log opened (PC) [01/31/2016 - 11:41:40AM] Update budget: 800.000000ms (Extra tasklet budget: 800.000000ms, Load screen budget: 500.000000ms) [01/31/2016 - 11:41:40AM] Memory page: 256 (min) 512 (max) 2457600 (max total) [01/31/2016 - 11:41:54AM] Cannot open store for class "follower3dnpc", missing file? [01/31/2016 - 11:41:55AM] Cannot open store for class "EGOTestInitScript", missing file? [01/31/2016 - 11:41:56AM] Cannot open store for class "SoSDungeonsConfigScript", missing file? [01/31/2016 - 11:41:56AM] Error: Unable to bind script SoSDungeonsConfigScript to SoSConfigTheDungeons (250058DC) because their base types do not match [01/31/2016 - 11:41:56AM] Cannot open store for class "PRKF__02003897", missing file? [01/31/2016 - 11:41:56AM] Error: Unable to bind script PRKF__02003897 to (26003897) because their base types do not match [01/31/2016 - 11:41:57AM] Cannot open store for class "_arissa_inpc_behavior", missing file? [01/31/2016 - 11:41:57AM] Cannot open store for class "chherdingquestscript", missing file? [01/31/2016 - 11:42:27AM] warning: Property MolagBalShrineMarker on script QF_DA02_0004D8D6 attached to DA02 (0004D8D6) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:27AM] warning: Property DA02Curse on script QF_DA02_0004D8D6 attached to DA02 (0004D8D6) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:27AM] warning: Property KRY_DA02Dremora on script QF_DA02_0004D8D6 attached to DA02 (0004D8D6) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:27AM] warning: Property UnlockKeyed on script KRY_LockpickingSTART attached to KRY_Lockpicking_START (2600182A) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:28AM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:28AM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:28AM] warning: Property USKPDraugrEnableMarker on script QF_FreeformSoljundsSinkholeA_0006136B attached to FreeformSoljundsSinkholeA (0006136B) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:28AM] Error: Property DriftshadeSanctuaryAlias on script USKPRetroactive210Script attached to USKPRetroactive210 (020058C7) cannot be bound because <NULL alias> (53) on <NULL quest> (0004B2D9) is not the right type [01/31/2016 - 11:42:28AM] Error: Property GlenmorilCovenAlias on script USKPRetroactive210Script attached to USKPRetroactive210 (020058C7) cannot be bound because <NULL alias> (54) on <NULL quest> (0004B2D9) is not the right type [01/31/2016 - 11:42:28AM] Error: Property DriftshadeSanctuaryAlias on script USKP_QF_ChangeLocation16_0300489C attached to USKPChangeLocation16 (0200489C) cannot be bound because <NULL alias> (53) on <NULL quest> (0004B2D9) is not the right type [01/31/2016 - 11:42:28AM] VM is freezing... [01/31/2016 - 11:42:28AM] VM is frozen [01/31/2016 - 11:42:28AM] Reverting game... [01/31/2016 - 11:42:28AM] Error: Unable to bind script PRKF__02003897 to (26003897) because their base types do not match [01/31/2016 - 11:42:28AM] Error: Unable to bind script SoSDungeonsConfigScript to SoSConfigTheDungeons (250058DC) because their base types do not match [01/31/2016 - 11:42:29AM] Error: Property DriftshadeSanctuaryAlias on script USKPRetroactive210Script attached to USKPRetroactive210 (020058C7) cannot be bound because <NULL alias> (53) on <NULL quest> (0004B2D9) is not the right type [01/31/2016 - 11:42:29AM] Error: Property GlenmorilCovenAlias on script USKPRetroactive210Script attached to USKPRetroactive210 (020058C7) cannot be bound because <NULL alias> (54) on <NULL quest> (0004B2D9) is not the right type [01/31/2016 - 11:42:29AM] warning: Property MolagBalShrineMarker on script QF_DA02_0004D8D6 attached to DA02 (0004D8D6) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:29AM] warning: Property DA02Curse on script QF_DA02_0004D8D6 attached to DA02 (0004D8D6) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:29AM] warning: Property KRY_DA02Dremora on script QF_DA02_0004D8D6 attached to DA02 (0004D8D6) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:29AM] warning: Property UnlockKeyed on script KRY_LockpickingSTART attached to KRY_Lockpicking_START (2600182A) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:29AM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:29AM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:42:29AM] Error: Property DriftshadeSanctuaryAlias on script USKP_QF_ChangeLocation16_0300489C attached to USKPChangeLocation16 (0200489C) cannot be bound because <NULL alias> (53) on <NULL quest> (0004B2D9) is not the right type [01/31/2016 - 11:42:29AM] warning: Property USKPDraugrEnableMarker on script QF_FreeformSoljundsSinkholeA_0006136B attached to FreeformSoljundsSinkholeA (0006136B) cannot be initialized because the script no longer contains that property [01/31/2016 - 11:43:15AM] Loading game... [01/31/2016 - 11:43:16AM] VM is thawing... [01/31/2016 - 11:43:16AM] [01/31/2016 - 11:43:16AM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.===== [01/31/2016 - 11:43:16AM] [01/31/2016 - 11:43:16AM] [01/31/2016 - 11:43:16AM] =====Loot and Degradation is refreshing itself and searching for addons. Any errors below are harmless.===== [01/31/2016 - 11:43:16AM] [01/31/2016 - 11:43:16AM] Error: File "Complete Crafting Overhaul_Remade.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 461 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 412 [_WetQuest (11000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 440 [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 491 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "1nivWICCloaks.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 414 [_WetQuest (11000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 440 [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 491 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 416 [_WetQuest (11000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 440 [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 491 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "Cloaks.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.CheckCoSPlugins() - "_WetQuestScript.psc" Line 424 [_WetQuest (11000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 441 [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 491 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "Cloaks - No Imperial.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.CheckCoSPlugins() - "_WetQuestScript.psc" Line 426 [_WetQuest (11000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 441 [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 491 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "Cloaks - Player Only.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.CheckCoSPlugins() - "_WetQuestScript.psc" Line 428 [_WetQuest (11000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 441 [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 491 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "WetandCold - Holidays.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 554 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 558 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 566 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "Campfire.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 580 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "iNeed.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 587 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "Ars Metallica.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias PlayerAlias on quest zHOCompatibility (4F017C74)].zho_compatibility.RunCompatibility() - "zHO_Compatibility.psc" Line 74 [alias PlayerAlias on quest zHOCompatibility (4F017C74)].zho_compatibility.OnPlayerLoadGame() - "zHO_Compatibility.psc" Line 29 [01/31/2016 - 11:43:16AM] Error: File "HarvestOverhaulCreatures.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias PlayerAlias on quest zHOCompatibility (4F017C74)].zho_compatibility.RunCompatibility() - "zHO_Compatibility.psc" Line 90 [alias PlayerAlias on quest zHOCompatibility (4F017C74)].zho_compatibility.OnPlayerLoadGame() - "zHO_Compatibility.psc" Line 29 [01/31/2016 - 11:43:16AM] Error: File "getSnowy.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 592 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:16AM] Error: File "EFFCore.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (11000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 603 [alias Player on quest _WetQuest (11000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6 [01/31/2016 - 11:43:17AM] Error: File "aMidianborn_Skyforge_Weapons.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias Player on quest ESFCompanionsCore (24000D62)].esfcplayeraliasscript.CompatibilitySetup() - "ESFCPlayerAliasScript.psc" Line 27 [alias Player on quest ESFCompanionsCore (24000D62)].esfcplayeraliasscript.OnPlayerLoadGame() - "ESFCPlayerAliasScript.psc" Line 14 [01/31/2016 - 11:43:18AM] Error: File "Requiem.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_EDQuest (44000D62)]._edquestscript.Maintenance() - "_EDQuestScript.psc" Line 1580 [alias Player on quest _EDQuest (44000D62)]._EDDegradation.OnPlayerLoadGame() - "_EDDegradation.psc" Line 248 [01/31/2016 - 11:43:18AM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_EDQuest (44000D62)]._edquestscript.Maintenance() - "_EDQuestScript.psc" Line 1594 [alias Player on quest _EDQuest (44000D62)]._EDDegradation.OnPlayerLoadGame() - "_EDDegradation.psc" Line 248 [01/31/2016 - 11:43:18AM] Error: File "Skyrim Immersive Creatures.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_EDQuest (44000D62)]._edquestscript.Maintenance() - "_EDQuestScript.psc" Line 1620 [alias Player on quest _EDQuest (44000D62)]._EDDegradation.OnPlayerLoadGame() - "_EDDegradation.psc" Line 248 [01/31/2016 - 11:43:18AM] ========== Convenient Horses: Scanning for supported plugins... [01/31/2016 - 11:43:18AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED! [01/31/2016 - 11:43:18AM] Error: File "Falskaar.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 122 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 123 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 124 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "XFLMain.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 125 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 126 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "3DNPC.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 127 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "HothFollower.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 128 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 129 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 130 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (4A020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 131 [CH (4A020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157 [01/31/2016 - 11:43:18AM] ========== Convenient Horses: Scan complete. [01/31/2016 - 11:43:18AM] ========== Convenient Horses: Unregistered for all key press events. [01/31/2016 - 11:43:18AM] ========== Convenient Horses: Registered for 2 key press events. [01/31/2016 - 11:43:18AM] InitWidgetLoader() [01/31/2016 - 11:43:19AM] ===============================[DAYMOYL: Ignore all Warnings start]================================ [01/31/2016 - 11:43:19AM] daymoyl - SkyUI.esp found [01/31/2016 - 11:43:19AM] daymoyl - Dawnguard.esm found [01/31/2016 - 11:43:19AM] ================================[DAYMOYL: Ignore all Warnings end]================================= [01/31/2016 - 11:43:19AM] daymoyl - SKI_MeterWidget OnWidgetReset() [01/31/2016 - 11:43:19AM] daymoyl - SKI_MeterWidget OnWidgetReset() [01/31/2016 - 11:43:19AM] [01/31/2016 - 11:43:19AM] =====Wet and Cold is finished refreshing itself and searching for addons!===== [01/31/2016 - 11:43:19AM] [01/31/2016 - 11:43:20AM] [01/31/2016 - 11:43:20AM] =====Loot and Degradation is finished refreshing itself and searching for addons!===== [01/31/2016 - 11:43:20AM] [01/31/2016 - 11:43:20AM] daymoyl - All Registered Events Validated [01/31/2016 - 11:43:21AM] daymoyl - Registering custom quest events [01/31/2016 - 11:44:20AM] Error: Cannot call IsEnabled() on a None object, aborting function call stack: [ (3801F198)].PPop_Enabler.OnUpdate() - "PPop_Enabler.psc" Line 68 [01/31/2016 - 11:44:20AM] warning: Assigning None to a non-object variable named "::temp7" stack: [ (3801F198)].PPop_Enabler.OnUpdate() - "PPop_Enabler.psc" Line 68 [01/31/2016 - 11:44:20AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (3801F198)].PPop_Enabler.OnUpdate() - "PPop_Enabler.psc" Line 70 [01/31/2016 - 11:50:20AM] Info: *Achievement 43 awarded - a winnar is you!* Load order is sorted through NMM: Any suggestions for fixing script lag? Is it the INI tweak, the load order, or something I haven't considered? Note to Admins: If there is a pre-existing thread for this topic, please move accordingly.
  17. Where did you find the Win7 download? Are there any known issues with rolling back on a newer platform? I'm running on an HP Envy that came with Win8 factory installed.
  18. In response to post #27623835. #27624585, #27624860, #27625270, #27628155, #27628620, #27628655, #27629705, #27634100, #27635775, #27638110, #27733485, #27742210, #27746015, #27758520, #27764540, #28009569, #28029484 are all replies on the same post. Just my two cents: I don't hear anything in the OP about removing, blocking, or censoring the "skimpy/sexy" mods. The only complaint I'm hearing in the OP is how the skimpy mods end up blocking other awesome mods. I have no problem with the skimpy mods, until I'm looking for a mod to fix clipping issues and keep seeing "sexy follower what's her name" for three pages. ;)
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