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BlairCrabProject

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Everything posted by BlairCrabProject

  1. Is there a mod that makes it so the miners will stop you from walking into their place of employment and stealing all of the job rocks out from under their noses? That can't be good for their quotas. It would probably be pretty simple, just set inhabited mines to be places you're trespassing in and activate the available dialogue. If there were nearby guards it would work even better. The ore inside owned mines could also be flagged as stolen. Do you think this would be a good idea, or would it break too much stuff or ruin immersion in other ways? I think that making access to rare mineral ores harder would also be an useful gameplay addition, preventing the player from gearing themselves up in full armor freely and easily. I think there might be mines that you are meant to go in, though, like the one near winterhold, where the miners have quests or will buy the ore you mine. Could the mod make you able to mine ore and sell it within the mine, but either make it tagged as stolen and make the ore buyer work as a fence, or make it somehow a crime to leave without selling ore mines there? That last idea seems like it would be harder to implement, and I don't even know if it would be possible. I know old rim at least had mods to make taking the farmers' crops a crime, and one of the same for the flowers in cities. This would pair nicely with them.
  2. It always struck me as odd that mines are one of the most valuable sources of resources and wealth in the whole game, but the dragon born is allowed to waltz right in and harvest all of the minerals that these people went through the trouble of making accessible through weeks, months, or years of work. Why aren't these places heavily guarded? Why don't the miners call the guards when someone comes waltzing down in and starts interrupting the war effort and stealing their livelihood? I always thought mines should be a bigger priority for anyone in power to protect. Why would someone pay you to kill the monsters in the mine if they don't even want the ore?
  3. How hard would it be to edit the title screen to get rid of the letters M and A in Dogma?
  4. Imagine going into a conjurer dungeon. Just a bunch of ho-ass milk-drinker dweebs in robes, nothing too serious. Suddenly, one of them summons a dremora wielding a strange contraption, some sort of ugly crossbow. You charge towards it and are immediately filled with holes. Rip in peace. I was thinking about which enemies would be the funniest to give guns to, and I am torn between Dremora and regular skeletons, but I think the dremora voice lines would make them be the wackiest, plus it would make Mehrunes' razor a lot more interesting. Whether they drop the weapons on death is another issue, as is whether conjured ones would also have them. Permission could be acquired from an existing mod author, since there are several existing gun mods already. Anyone else have any fun ideas to break the hell out of immersion, balance, and lore-friendliness?
  5. Nazeem should still be a dick about it, if no-one else is.
  6. Yeah, like, bro, who DOES that? I'm just trying to curtail overpopulation in Skyrim's most precarious natural resource: orphan vendors. I don't need to be clubbed on the head and brought to your stupid summer home. What the hell kind of assassin job is that, too? "We got three randos, we were hired to kill one of them probably. Do whatever, I'm gonna be over here doing a line of moon sugar and bone dust, good luck or something."
  7. So there are already plenty of steel reskins of the various armors, but it would make sense to me to have steel stats on them instead of their stats and crafting recipes requiring the given fantasy materials and also steel. Imagine going into a bandit camp and finding nordic, orcish, and elven style armor, all available in steel. Orichalcum and Moonstone seem fairly rare, so it makes sense to me that orcish and elven smiths would work in whatever metals were available, but why would they default to the imperial/nordic style of armor that is actually common to Skyrim? There could even be steel armors in the dwarven style called "Dwarven Replica Armor" or that sort of thing. The idea of Secret of Steel is very interesting to me, but it seems to do too much to erase the elven and orcish style of smithing, in addition to just their material. Does this seem like it would be worth making, and what sorts of compatibility issues do you think could arise from it?
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