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Winterhawk99

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  1. Hi Tuna and thank you, I'm not sure if OPAL is what I want. I will play with it and see. The main thing is that I want to rearrange the default pallete so that it is easier to find the pieces of tile that are needed. Make groupings such as floor tiles, walls, corners, and columns so they are easier to find. This is how the above example of my general file format editor rearranges the palette so things are easier to find. You can track the groups and individual parts I created so its easy to referance what I want. Tileset from the editor above. http://img801.imageshack.us/img801/5213/palettearrangement.jpg It's easy to use where as say I want small halls for the dwemer tileset I have to look in the Facade grouping to find and put them in. I want to create a new group called small halls and transfer the models from Facade to my newly created group small halls so I can find them easily when i want them.
  2. I've been working on my first mod with a team now for a month. I've created a final build outline and have started to build the dungeon. Using the Dwemer tileset I have found that the palette is very disorganized and I am wondering if there is some kind of General File Format editor that can be used to rearrange the palettes to a useable form so that building can go more quickly and finding the right tile faster. This is the editor I use in other games I create. http://img210.imageshack.us/img210/4046/palletteeditorfortilese.jpg The tileset in the editor is one I created for the CTP team. small but you get the gist from the file names and string references that it is a tileset. This editor controls how you see the various terrain tiles on the palette of the tool-set. We really need something like this in Skyrim. perhaps there is one already created that I do not know about. Hopefully there is. Please advise on if there is one or if not if one needs to be created.
  3. Ambitious for a first project. Might I suggest putting this idea on the back burner and coming up with something smaller and more manageable. Based on the storyline I would put this in a class of a mini persistent world or very large single player module. Usually for a first module you will want something you can complete in a timely manner. Something that takes no more than say 6 hours to play through with all the quests completed. The reason I say this is because its good to get some practice in especially with new tools to learn your way around with before starting a large project such as this. The storyline is filling out nicely and it is a good story. I do think it is ambitious for the skill level, and you need some time working with the toolset to get to the point where building and scripting are second nature rather than fighting with the tools and scripting until you get what you are looking for.
  4. Ok, I guess I'll list what I can do here Talent: Beta Testing (learning) I've done some beta testing this year taking things very seriously http://harvestmoonconsortium.com/forums/viewtopic.php?f=96&t=2411 http://harvestmoonconsortium.com/forums/viewtopic.php?f=96&t=2292 Talent: Turtorials (Fairly Good) Owner of a site that helps ameture and freelance game designers with tutorials and other things http://harvestmoonconsortium.com/forums/viewtopic.php?f=59&t=2303 http://harvestmoonconsortium.com/forums/viewtopic.php?f=27&t=2408 Talent: Modeling/Terrain (Good) Member of the CTP team and IGN hall of famer http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7790 http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7221 http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7556 Talent: Texturing (Low to Fair) I can bull my way through it with gimp or paint shop pro http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7928 Talent: Storytelling ( Excellent) I do pretty well in this area probably my strongest http://harvestmoonconsortium.com/forums/viewtopic.php?f=18&t=340 http://harvestmoonconsortium.com/forums/viewtopic.php?f=18&t=168 Talent: Scripting: (low to Fair) I do scripting if I have to. It looks really ugly but it works http://harvestmoonconsortium.com/forums/viewtopic.php?f=27&t=2408 http://harvestmoonconsortium.com/forums/viewtopic.php?f=27&t=402 Talent: Toolset Building (Excellent) This is probably the second thing I do best using assets in a toolset to their fullest potential http://nwvault.ign.com/View.php?view=Screenshots.Detail&id=263 http:// http://nwvault.ign.com/View.php?view=Screenshots.Detail&id=321
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