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LordMyotis

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Everything posted by LordMyotis

  1. How do I make a mod that alters a different mod? To explain Snipers of the Commonwealth adds snipers to the game as part of different factions the problem is is also gives them OP weapons like for example a pipe sniper rifle has CK stats of 50 base dmg 44 dps with the only mods on the weapon being a full stock short scope long barrel and a bayonet while the standard pipe pistol no mods has a 13 base dmg with 11 dps mind you same receiver only change is sights barrel and grip. I love having the snipers in the game but the OP weapons make in unbalanced I want to fix this but I don't know how.
  2. Thanks Jason I will check it out. But like you said in your second post it is not just building but working for it.
  3. Thanks Jason I will check it out. But like you said in your second post it is not just building but working for it.
  4. A bit but having from a top down perspective think age of empires. I have tried several including pocket empire but getting everything to line up right takes forever.
  5. I agree it would be wonderful to have it reflect the faction you support.
  6. Ok simply put a castle that the player designs in game. I know several mods like that out there but have it from a real time strategy perspective. Where you buy a plot of land from a person and guide the construction of your castle on a simple 2 paper map. You can choose the building styles materials building locations and wall layout within the bounds of your property. You can hired guards and have residents before up keeping tasks. Think Strongholds game in skyrim. Have random quests for residents to bring to you as lord of the castle and if people hate you they leave.
  7. In my Opinion the best rpg would be a combination of a bioware story with a bethesda world and From Software combat. I meen think about it running around skyrim fighting like dark souls with a mass effect or dragon age type story. Drool.
  8. Yep seems like a lot of people would like it I am surprised no one has made one yet.
  9. I hear you there seems odd no one has done this
  10. Oh fun if I post my mod list any chance of figuring out which one is causing it?
  11. Ok so I have a wierd bug Alduin keeps dieing in Helgen. I even absorb a dragon soul from him. I tried just going ahead with the quest and when I exit the cave Hadvar just keeps walking into the wall. And the quest doesn't move on.
  12. I would be happy just to be able to hop off some steps and attack them while in air even if it don't kill them everytime. I don't know how many time I have been in a situation where that would have helped.
  13. Ok first I think I am in the right forums. I am wondering wo do I trust more BOSS or the Modder? I downloaded a mod, not gonna say what one, but the moder said they cleaned it but boss says it's dirty. So who do I trust the modder or BOSS?
  14. Exactly what I was thinking I mean sneak up above an enemy and drop down on top of them amd poof that's all she wrote.
  15. Some kind of jump attack would be nice.
  16. I don't know about the rest of you but it drives me nuts having a line of followers. By line I mean a single file line I am currently using aoubt 4 followers at a time and when you summon a creature like the spiders they act like followers and it is annoying running out of a town and turning around cause you forgot to do something and having to run past this fracking conga line of followers. I would like to see a mod that changes there follow pattern to different formations. Like a staggered formation or a wedge or a box something other then the single file line. The immersion factor alone is just horrible a single file line as a dragon passes overhead exposes the whole group to a strait shot of pain.
  17. to be more specific a castle build mod where you start out finding a little shanty town and help the villagers build it into a castle something you have to work for with quests to go along with it like Helgen Reborn but with it being an entire castle. Would be nice if it was possible for the player to have some choices in the design and building materials of the castle as well.
  18. I agree thats why I requested this.
  19. Yeah I would prefer a fox all and Adipsycho said even as a kill move would be cool I just find it odd not being able to attack while jumping. Also know any genius modded that would being willing to do it?
  20. Even from shorter heights or just jump in the air near your enemy and hitting attack to slam your weapon/s down harder? As for the Sprint jump the best they have so far is the Athletics Trainer mod but there is a delay when you sprint jump cuz from what I have read it is hard coded to not be able to jump while sprinting.
  21. just like the title says a mod, if possible, to make it so you can attack while jump and falling. For example if I am on a cliff and jump off I can so a special power attack onto enemies below.
  22. I know confusing right well hear me out I got the idea after playing Helgen Reborn great mod btw. Basically like they did in helgen reborn u either start with a fortress that is falling apart or a place where there is nothing around and you stick a shanty town the towns folk are nords who vehemently believe in the dragonborn. Now that he/she is shown to be here they send a letter and ask his/her help. From there the dragonborn works with the villagers to turn the place into a fortress made just for the Dragonborn. I know there are plenty of castle mods out there but they are all just practically handed to you. I would like to see one built from scratch and where you have choices in the layout and construction type. From the types of materials used to build it to the amount of watch towers and so on. I have no clue how to mod so I am seeking someone else to make this. Let me know your thoughts and ideas on this and modders if you are interested let me know I have much more ideas to go with this basic outline.
  23. Basically it is a power to give the dragonborn a half/dragon form idea based off of Soul Of The Ultimate nations Dragon knighthttp://www.onlinemassivelymultiplayer.com/wp-content/uploads/2009/10/Sun-Online-MMORPG.jpg
  24. An update of my OP not only having a diminished mana pool but lower mana regen and reduced effect of mana potions. I mean to me the point of an arcane warrior is like a archer melee hybrid to deal some damage from range but doing most of the fighting in hand to hand if you have played an arcane warrior you have seen that yes they can be stronger then a regular warrior but that is the point they are using there magic to improve there survivability. They do this at the expense of long range combat capability. It is like how a sword and board is sturdier then a dual wielder or a 2 hand fighter it is a trade off .
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