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jonathanprice

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  1. I thought about it for a while and I wondered if fallout 4 could be used to create a good story driven FPS in which the player is a member of a brotherhood squad. The prologue would take place in Anchorage, you are a soldier fighting the Chinese, following a series of skirmishes, and a power Armour segment, You return home to America. Unfortunately you cannot adjust to civilian life and quickly elect to get back to service, You would be assigned to serve under Captain Maxon, assigned to Mariposa Military Base, and you would witness the atrocities that drove him and his command to mutiny, three days before the bombs fell. Then the game would take a dramatic turn, and would follow your journey outside, in radiation suits into the devastated surroundings, with almost zero visibility from all the dust, looking for survivors, and trying to locate the government bunker that could sustain the unit. You would be slowly introduced to the mechanics of the total conversion in this prologue, there is a home base, where you pool your resources, exchange for brotherhood scrip, and load up on limited gear for expeditions into the wilderness. The home base would feel alive, in the prologue it is improvised, dingy, the atmosphere bleak, and the cots full of burn victims and those suffering from radiation poisoning. You would be the fourth member of a four-man fire-team that is sent out on the missions. The team would move coordinated, like a proper military unit and make heavy use of scripted animations to react in a life-like way along the somewhat linear levels. Following the prologue you would then play as the ancestor of that soldier, living in the bunker you helped to seize and colonize, which is now developed, expanded, well supplied. You'd be able to explore much of the place, it would be made alive and breathing, it would feature a motor-pool, firing range, quartermaster, workshop, a grub farm, a reactor, the barracks, medical facilities, laboratories, leadership and administration, and anything else the brotherhood would need. The culture of the brotherhood has also changed with the generation. They have become technology coveting and pseudo religious, and bowing to the wise council of the elders. You would be a fly on the wall to many disagreements and arguments, the elders would mediate. You would get to know a colorful cast of potential fire-team members. After a while you would be given command, and be able to take men out to secure technology, fight super-mutants etc in non-linear levels. Many of these expeditions taking place on large, purpose built maps for the mission with side objectives. similar to that of fallout 1-2 and tactics. Instead of merely following you, the three members you take with you will move spaced out from you, in an arrowhead formation with you at the point by default, or go where you tell them to. Important missions will see you serving under squad leaders in quasi-linear levels again, allowing you to approach the mission in the way relevant to your play style by using the dialogue system (stealth or blowing s*** up for instance) I don't know what you guys think of the viability of all this, maybe it is too ambitious and relies heavily on animation, scripting and voice talent that simply isn't available or interested, but i'm interested to see if anyone has any ideas about it.
  2. Fallout tactics had a small shoulder cape. It won't hinder movement and lt looks pretty fly. Plus we intend to fully exploit the havok physx of fallout 4 So loincloths,cowls and capes are to be expected. Can do a variant without the cape or with slightly different style pauldrons to mix and match.. It's something I considered. I'd also like to be able to have the player dye the cape any colour they want somehow. Whereas the east and west brotherhood are closed off the mid-west is open to tribals. Armours would have warpaint, the head is shaped in the visage of a hairy deathclaw etc.
  3. You could try getting a picture of the frame and adding small components to it with photoshop to see how thin you can make it. It could be accomplished if you try not to cover all of the frame and allow many gaps in it.
  4. ...You want a niche cowboy power armour.. for yourself.. and you want someone else to make it for you. Have you tried Nifscope?
  5. It's my concern that without properly simulated suspension, any sort of vehicle would look very very cheesy. And motorcylces require leaning into corners, and cannot stay upright stationary without a boot on the ground, So ATVs are better.
  6. Well that's where the main quest comes in really. It's another incentive to allign with the institute, for selfish reasons.
  7. I think I will inevitably go with the fact that they are frozen in time, after recieving a colossal wound. to the chest. They died of shock instantly, and are, legally dead but the brain is perfectly in-tact. So you have to build a Vessel for the brain. I like the nightmare idea too. Echoes of the day when shaun was taken and your spouse was shot repeating every time you sleep
  8. Still a horse. Because there's not exactly Highway Maintenance anymore... Maybe an ATV would be better than a motorcycle. Or maybe one of these Darpa Robot things.http://static6.businessinsider.com/image/53c97b356bb3f7146b86591e/15-astounding-technologies-darpa-is-creating-right-now.jpg
  9. There should have been horses in new vegas. Lore be damned. And besides. They could be from a vault. Vaultech did all sorts of weird stuff.
  10. To expand on that why not make craftable turrets that can be made with any heavy weapon, including mods. (minus the junk jet I guess) and placed anywhere in the settlement, AND thhat can be mounted on your very own custom vertibird (with tribal warpaint and a companion/pilot)
  11. I'm guessing the situation in australia is basically mad max. Sure they weren't the target of many nukes, but the climate change still f***ed them up. Dry as balls there. So society collapsed and were reduced to eating maggots out of corpses and old dogfood and sucking moisture from the shady side of camel dung I would think. A mod set in australia would be interesting but honestly mad max already did it. It would be an interesting mod in the availability of guns and such being lower. So being substituted with melee and crossbows etc. But unless you can capture the expanse of the outback and add vehicles to make it more manageable i'm not really sure. America's kind of boring, in that there are more guns and ammo than people and finding some doesn't really give you the same satisfaction as it would in a non-gun crazy nation.
  12. Well do you have any examples of your work?
  13. I doubt future DLC, It's usually the style of bethesda to make DLC independant of the main quest entirely.
  14. Using the voice files in the game I kind of want to make your husband/wife a fully fledged companion revivable at the institute, or the memory lounge via Nate/Nora's synth body recovered from the institute during it's destruction. She/he could believe that synthetic shaun is her/his son, a charade that you maintain as she never gets to see the inside of the institute nor her real son. OR she will side with the institute above all else to protect her son and confront you using apposing dialogues. She/he would be equally sarcastic and badass as you. New Extra Good ending: The institute does not destroy the railroad, and drives out the brotherhood with guerilla tactics, following a bloody battle (where you have to defeat liberty prime and defend the institute, whom without the berrylium agitator has a weakspot in that it needs to be powered by something else), forcing them to withdraw. Danse's quest triggers earlier and you are able to preserve his life and the lives of the people on the prydwin, or destroy it and hurt the brotherhood so badly it won't return for a long time. By stepping up as director, you are able to re-evaluating the institute policy on synths. (seems kind of stupid that they would create artificial humans with feelings and then suppress those feelings and make them slaves to me. Also feels kind of stupid that they stir the sh*t pot on the surface with wreckless disregard for their own image.) They simply remove the reason for there to be a Railroad as any synth is free to make decisions or leave, (though many wish to stay) and no gen 3 synths are used for slave labour. Whatsmore you share institute technology with the surface and revolutionize agriculture, power, and robotics and create strong ties with the minutemen, no longer being known as sinister boogiemen.(Though the hurt is still there which is why institute interference is kept to a minimum) Prolonging your own life by replacing your body with a synth body will also be an option. Will give you some buffs. (and immortality)
  15. So the big guns department is surely lacking. You can choose rocket launcher, or you can choose gatling gun. I need something to punch through armour and supermutants like they were made of paper and I need a steady rate of fire with more damage than a rifle. Something that shoots 50 caliber rounds. I want every bullet hit to feel like a steel fist hit my target at the speed of sound and then exploded. I need anti- power armour weapons for my power armour. I need a browning M2 HMG Do you feel my pain? DAKADAKADAKADAKA
  16. The point I was trying to make is that the unspoken law... or I guess I should say pattern around the modding world is that if you can't do it yourself it probably isn't worth the time of other modders to invest in your project. The blunt truth is that writers and idea guys are a dime a dozen around here, and pretty much without exception they lead to projects that never actually get made. I'm not trying to be a buzzkill, just helping you familiarize with the landscape you wish to tread. If you want people to hop on board you have to show up with some substantial work to show them. It's true idea guys are everywhere, but most of them have no talent or one talent. I can conceptualize and I can 3D model and Texture, and when it comes to writing i'm not run of the mill, I don't just say i'm a writer, I am very passionate about writing to the point that much of the dialogue in games and film today makes me cringe. I wouldn't expect people to want to help me make this mod without doing much of the work myself. (so I will be updating this thread with my 3D and 2D content, but I'm waiting for the april CK release before I can really crack on with making functional releases of my retextures and weapon mods). I've already done some unimplemented models and retextures. Just wanted to get the idea out there for everyone to see. Don't want you to think i'm just an idea guy who wants to see my idea come to be. I'm a veteran modder of arma fallout 3 and other games though I never released my fallout 3 mods.
  17. Honestly your ideas are better, and I like your explanation of the Fallout tactics power armour and thin and barely organized structure of the midwest brotherhood. It was never my intention to faithfully copy the Fallout tactics power armour in its entirety, I was going to incorparate elements of T-51, X-01 and the clunkier, current fallout armours drawing heavy inspiration from it, but all the same distinguishable and familiar to tactics players. (maybe including havok phys cloaks on the left pauldron) So what you are going for is pretty much what I was thinking. I'm a confident 3D modeller but i've never really implemented a full 3D model before, nor do I really know what I'm doing when it comes to implementation (except of simple retextures) Which is why I wanted to delegate more experienced modders who share the enthusiasm for a Power Armour Vs Power Armour super showdown mod. (Like fallout 3 should have been) Building chicago is very ambitious which is why I considered merely making smaller play areas which consist of linear levels or dungeons you have to fight to the end of, only in exterior, bunker or metro settings, The point I was making is that any of the so called Midwestern faction of the Brotherhood left in Chicago are more the outlier group. The Minority Faction as they are called in the game is lead by General Barnakey after the supposed death of General Latham when his Vertibird crashed. No where in official documents does it say when the Minority Faction left California, so we don't really know how established they were in Chicago. They could have been their 10 year or they could have been their 10 weeks... But what we do know is that starting in 2197 General Barnakey started out west, was eventually captured by Gammorin, and then General Dekker took over and lead the Brotherhood into Colorado to fight the Calculator. The original reason the Minority Faction was sent out east on a suicide mission was because the Elders of the original Brotherhood were threatened by their ideas that they should bring more people such as tribals into the Brotherhood to boost their dwindling numbers after fighting The Master in Fallout 1. So any group in Chicago would share that idea. But as far as the deathclaw, ghouls, supermutants, and Reavers... That all took place very far west of Chicago and we have no reason to assume they sent any super mutant or other forces out east to join the remaining army in Chicago. Looking at how splintered the chain of command was after loosing the Vertibird with general Latham and several other high ranking officials, and Dekker being promoted in the field while they progressed through the St. Louis area, we can't just assume that the command back in Chicago even recognizes his controversial decisions to join with the super mutants and others as valid. So in conclusion, I definitely think there are Brotherhood in Chicago. I also however think they need to be separated a bit from the story that happened in Fallout Tactics and associated more with the backstory established at the beginning of Fallout Tactics and what has been mentioned in Fallout 3/4. The only possible Fallout Tactics ending that could fit in with the canon of Fallout 3 and New Vegas is that the 'Warrior' destroyed the Calculator. Any existence of the Calculator would have prevented Caesar's Legion from activity in Colorado and would have been more than prominent enough to be at least noticed by Lyons as he traveled through 1,000s of miles of the territory. (Though based on the strength of the Calculator, chances are there would be an entire empire in the middle of the country that would be nothing short of impossible to miss while traveling to DC) So going by the 'destroy the Calculator' ending, the Brotherhood is stretched very thin over a large area and has to consolidate their forces after losing several frontier outposts. This suggests that they are struggling to keep together such a large area. To me, the only logical conclusion is that over the next 100 years the Minority Faction ended up split between command in Chicago, command in Vault 0, and maybe even others in places like St. Louis. It is clear that they were no longer an all powerful force based on the information we get from Caesar and Lyons, so a splintered Minority Faction is the only thing that really explains this. So the calculator is destroyed, that much I think is cannon, afterall there'd be a giant robot empire stretching across middle america otherwise. The midwest is disorganized and split, with the bunkers inbetween chicago and vault 0 going off the radar, being skeleton garrisoned, or being abandoned. But I'd like to think they were still formidable, and bolstered by the ancestors of tribals, and long lived ghouls and mutants or otherwise. Which offends the eastern brotherhood's "Kill all tha muties/no muties allowed" temperment. and would lead to a "purification" I mean think about it, the west and east brotherhood are guarded and occasionally "requisition" supplies from locals. But the midwest invested in the locals. They used their technology for making life easier, making the land fertile and essentially creating their own, stable region. Speaking of reunions, do you think a good name for the mod would be "A tale for another day" ? The other way we could go would be a ressurection of the Enclave because we haven't killed them enough times already... Who's to say they're not frozen cryogenically underground somewhere.
  18. I am also interested. I want to make a super power axe that can only be wielded with two hands by power armour. But all two handed weapons can be wielded with two hands and with one hand in power armour..
  19. Your headcannon makes sense in that the midwest would distrust anything machine orientated, but they are understanding of the plight of ghouls, supermutants and other former enemies, welcoming them into their ranks. Whats to say they don't have a guarded sympathy for freed synths that the east finds abhorrent? What if there was a split in the ranks of the midwest too? It is also suggested in new vegas that caesar's legion crossed swords with the midwestern brotherhood. As for the T-60armour I think I'm gonna have it so that when the eastern brotherhood fought the enclave in their inferior T-45 armour they combined enclave and their tech and used T-45 as a base to make T-60 which is like the T-45 but with advanced servos, better armour and competative against the enclave's final generation model of armours. For example if the M1A1 abrhams was T-45, The M1A3 with all sorts of gadgets and better armour would be the T-60. so T-60 is a Capital Wasteland speciality created after Broken Steel. The eastern brotherhood use T-60 but the west brotherhood still use T-51 power armour, although aging and pre-war, the scribes and proctors take good care of it and maintain it's functionality. The power armour was built to last, and its fusion cores are designed to last several centuries. T-60 would be expensive though, unlike the T-51 which would be easier to maintain and much more available (military stockpiles) I prefer the idea of being fixed on a vertibird and forced to watch the prydwen be destroyed after comming back from a mission so good suggestion. Makes for less confusion and distraction. This is true but I thought Chicago would make for an interesting linear/open level too. It's something I would consider but how would the brotherhood even know about vault 0? Maybe the conclusion of the mod will take place at Vault 0 when the brotherhood learns of their location and try to storm the cheyenne mountains enmasse
  20. So you completed Fallout 4... Doesn't matter what you do in the story though... the prydwin is destroyed. It either succeeded in bringing the institute down, but was destroyed by terrorists who opposed the brotherhood's regime over boston, or was destroyed before even carrying out it's mission. So the brotherhood is united under Maxon right? It's like a combination of the outcasts, the midwest and the brotherhood of the capital wasteland. He carries the name of the founder of the brotherhood of steel and it's unlikely for anyone to question his leadership. When he dissapears what happens? The bickering begins. The brotherhood is in dissaray. The elders of the brotherhood split on key issues. Duties to the people, the preservation of technology and the brotherhood's survival. The key goal is campaign integration. Shortly after installation and completing the game, the events will unfold. The prydwen for example will be destroyed by terrorists if it is not already destroyed. There will be a sequence where you witness the destruction upon returning from a mission via vertibird. Two more airships will eventually take it's place containing the western brotherhood's reinforcements. in T-51 power armour with a slighly different attitude than the brotherhood you are accustomed to... --------------------------------------------------------------------------------------------------------------------------- The Eastern and Western Brotherhood of Steel http://i.imgur.com/n4je1.png The western brotherhood remains hostile and unpopular, a reputation that has since infected the brotherhood at large. Their bunkers stretch as far as alaska and the north of california. Forced out of boston, and losing it's leadership in the east under Maxon, the eastern brotherhood centered around the citadel in the capital wasteland succumbs to a more right-wing leadership, as they recieve reinforcements from Lost Hills and Alaska in the west. and in an effort to re-centralize their strength, exploiting the lapse in NCR-Brotherhood conflict. They sent five airships. three to the Capital Wasteland and two to the Boston Area to re-assert their dominance in a massive undertaking and to avenge the Prydwen and regroup what remains of the brotherhood in boston, as historic as the doomed expedition that created the mid-western brotherhood. This time the weather was favourable and the airships arrived unscathed. However after years of separation, the east and western brotherhood are quite unlike oneather. A major difference being the power armour used by the brotherhood of the east and the brotherhood of the west. http://staticdelivery.nexusmods.com/mods/120/images/1738-1-1229544492.jpg T 51 power armour, the pinnacle of pre-war power armour technology. It has been adapted, used and cherished by the brotherhood for more than a century. I am a little concerned about T-60 power armour and the lore of it. I thought it resembled T-45 and was simply a upgraded version of it made by the eastern brotherhood. However the soldiers in the beginning have suits of T-60 power armour. I will probably look about renaming the T-60 armour to T-48, brotherhood advanced T-45, up armoured t-45 or something else. as well as modifying the opening sequence so that the soldiers wear US Army olive green T-45/T-51 power armour. As for the T-60armour I think I'm gonna have it so that when the eastern brotherhood fought the enclave in their inferior T-45 armour they combined enclave and their tech and used T-45 as a base to make T-60 which is like the T-45 but with advanced servos, better armour and competative against the enclave's final generation model of armours. For example if the M1A1 abrhams was T-45, The M1A3 with all sorts of gadgets and better armour would be the T-60. so T-60 is a Capital Wasteland speciality created after the events of Broken Steel. The eastern brotherhood use T-60 but the west brotherhood still use T-51 power armour, although aging and pre-war, the scribes and proctors take good care of it and maintain it's functionality. The power armour was built to last, and its fusion cores are designed to last several centuries. T-60 would be expensive though, unlike the T-51 which would be easier to maintain and much more available (military stockpiles) East coast BOS is a red flag and logo used to distinguish themselves as the eastern brotherhood. Whereas the west carry the grey, black and navy colours. ------------------------------------------------------------------------------------------------------------------------------------ The Mid-western Brotherhood of Steel http://i.imgur.com/Jwu1F.jpg The midwestern brotherhood, a progressive and somewhat selfless chapter of the brotherhood, descended from the crash victims of an airship fleet sent to the east coast to assess the extent of the supermutant remnants after the fall of the master. They were the minority of the brotherhood who believed that their technology should be shared and the population of the wasteland be integrated into the brotherhood. Since the midwestern brotherhood is formed mostly of the ancestors of auxiliaries: Tribals. ghouls, refugees, supermutants, you name it, recruited in the brotherhood's desperate attempts to bolster their ranks after crashing in chicago, despite their harsh military dictatorship in chicago, after years of occupation they have a much warmer relationship with the locals. Their ranks are bolstered by those who do not share the west/east brotherhood coalition ideals and volunteers and refugees of the chicago area. Midwestern power armour is debatably a military experimental version of a different direction concerning modern power armour at the turn of the 2070s. It likely never saw service, and it seems unlikely that it was created by the brotherhood with such a lack of resources. They may only have been able to secure and restore a few dozen of these sets of armours. It was likely used as a basis for future enclave power armour based on their similarities. ( X-01 being a marriage of Midwestern power armour and T-51 as it were) Most of the soldiers of the early the midwestern brotherhood do not use power armour, due to being illiterate tribal auxiliaries, though that might have changed. The midwestern brotherhood's logo is all blue as opposed to the brotherhood ------------------------------------------------------------------------------------------------------------------------------- Depending on the scope of the mod and the amount of talented modders I can recruit, and the future DLC of fallout 4 (and the availability of the GECK which should be soon if bethesda have just released their first DLC) I can go one of several ways. What about a Fallout 1,2 and Tactics style world map with small locations to visit? Moving to the edge of the screen or using your vehicle would take you back to the map. Time would tick, and depending on if you're on foot or on a motorcycle, ATV or humvee etc, you would move faster and take less time. I don't know if this sort of function would even be possible but you never know. There are lots of talented scripters out there. Chicago: A new location. The new East/West brotherhood of steel attempt to "Purify" the brotherhood by seeking out the Mid-Western Brotherhood, with the intent of forcibly assuming command and removing the unclean from the ranks, and siezing chicago and it's techological bounties. The mid-west, already having cut communication with the rest of the brotherhood, choses to fight back. The player will enter on the side of the East/West or the Midwest depending on their ending. Chicago would be almost completely devastated, and be the home of Bunker Alpha, first home of the Midwestern brotherhood. The main inhabitants would be the various tribes that surround the ruins, under the control of the midwestern brotherhood. http://vignette2.wikia.nocookie.net/fallout/images/6/64/FoT_Bunker_Alpha.png/revision/latest?cb=20130113155811 Boston: The player assumes control of the boston brotherhood of steel following the destruction of the prydwin by terrorists hiding explosives in a supply shipment bound for the prydwin. He regroups and assumes leadership of the east but your brothers put more faith in you than in the western leadership, out of respect for Maxon which eventually leads to turmoil within the ranks. Otherwise if the player is not part of the brotherhood, they chould choose to join the mid-western brotherhood or take steps to escalate the conflict to weaken both regimes so they can be driven out of boston and back to the citadel for good. Maine: There's a DLC where you go to Maine, so maybe Maine could be used. Vault 0 Colorado. The end of the mod may take place at the main seat of the midwestern brotherhood's power. http://vignette1.wikia.nocookie.net/fallout/images/3/33/V0_bos0117.jpg/revision/latest?cb=20061129114517 http://hydra-media.cursecdn.com/fallout.gamepedia.com/thumb/a/a6/FOT_Vault_0_Second_Level.jpg/500px-FOT_Vault_0_Second_Level.jpg?version=1b8593d4fbb12391897f99e00a0fac9f http://vignette1.wikia.nocookie.net/fallout/images/8/81/FoT_Vault_0_map_1.jpg/revision/latest?cb=20130923062749 Wherever the heck Bethesda sets their next large DLC: It might even be Chicago I don't even know. ------------------------------------------------------------------- New Weapons They will be standalone but also part of the mod. What can you expect? Midwestern Brotherhood Modified M2 Browning 50 cal HMG. http://www.iracllc.com/wp-content/uploads/2015/01/02_IRA011509_BrowningM2_.50CAL_HB_BackLeft_864x465.jpg Found to be more effective than the minigun against the enemies fought by the mid-western brotherhood, due to the punch 50 calibur rounds could deliver. Although dated, the weapon has been updated and can load various ammo types, devastating against supermutants, power armour and robots. Super Power Axe/Proton Axe and Super-Sonic Power Hammer. http://img155.imageshack.us/img155/4673/mintzbattle.jpg (semi related legend of the galactic heroes screencap) What better weapon to hack through power armour than a rocket propelled advanced alloy power axe? This will be a very heavy weapon designed for hacking through very robust targets such as tanks, buildings frontline military robots and power armour. Because of this it cannot be wielded without power armour, and even then you will need two hands in order to wield it with power armour. Ideal for a mobile power armour soldier, with for example a jetpack. With it's extremly strong edge, and a powerful enough swing one could split right through both power armour, frame and user, cutting off limbs in a bloody arc. It could also be augmented with elements, paralysing shocks etc. Similarly the super-sonic power hammer can easily destroy power armour components and the impact can even reduce limbs to mush with it's incredible force. Staff wanted! I need talented modders, those familiar with gamebryo, veteran modders of skyrim and fallout 3/nv 3D modellers and writers, as well as professional voice actors My talents lie in concept art, design, modelling textures and writing, I need more talent in order to realize this mod. It may take a long time. Please check out and bump this thread if you are interested in seeing this mod realized. Preliminary goals. Outlined plot, goals, missions as well as reaching decisions on what direction the mod will take. Midwestern power armour model implemented. I want to make a more wieldy modified version, as well as the old version to suit the needs of the midwestern brotherhood and also for nostalgia. it could for example be the power armour used by the paladin who lead the squad to defeat the calculator on display, yet wearable by the player. Recruitment Retextures. Suggestions welcome. For example can you suggest a name for the other airships? Preferably the name of a legendary ship from an old tale, or perhaps in welsh, as Prydwen is welsh for fair-faced and was the name of King arthur's ship when sailing to the otherworldy fortress of Annwyn
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