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wargarurumon

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  1. it would definitely clean up clutter in crafting menus, instead of having multiple separate leather recipes for wolf and elk and sabre pelts, we could have one single reciple or the same for smelting old armor and weapons back into ingots
  2. what i'm looking for is grouping submods if i were to install CBBE it would DEFINITLY help if all the optional files on that page were grouped together in the manager would certainly allot of the clutter
  3. one of the great missed opportunity's that bethesda should have done is for making auto-sorting containers in settlement build mode create containers, or even shelves/cabinets/..., that will at the push of one button store all your medicine, clothes, armor, weapons, mods,....(and give you the option of keeping one or more of each of the objects stored) and when you then open crafting menu's inside the settlement, you can automatically call upon all the things you have stored away(as they would be stored in a collective inventory, similar to build mode) this could perhaps also be combined with mods like "functional displays"
  4. for some strange reason mods like new hair or new additions to the settlement builder show up in the lists, but when i try to activate them they don't appear. the game acts as if something is there but the mesh or textures doesn't seem to load please help stuff like better sorting works fine, but alternate settlements or azar's ponytail hairstyles just doesn't "generate its meshes" in game
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