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alarmedxclock

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Everything posted by alarmedxclock

  1. Fantastic I think I've got my workaround. For anyone who stumbles across this later, I use Bethesda Archive Extractor on Fallout Misc BSA (in the data folder). I extracted out hud_main_menu.xml so I had my vanilla reference. Comparing the two side by side using WinMerge I noticed both the 'XPamount' and 'xplevelup' fonts have been changed. I went back into mod organiser. Double clicked on ohud, went into filetree, menus, main then hud_main_menu.xml and changed both of these fonts to their vanilla state (8 for both of them, oHUD has them as 1 and 6). These are on lines 257 and 282. I haven't noticed any issues with the hud from changing these. Thanks very much Dubious for guiding me through to a solution
  2. Had another mess around and it can only be oHUD. With a new MO instance with just oHUD installed (then tried with just oHUD plus YUP and UIO, then those two plus MCM and finally all those plus VUI+) it is oHUD consistently causing the problem. How can I find the vanilla hud_main_menu.xml if such a thing exists? Hoping that can reveal the issue with the comparison method you mention. Thank you for all your help!
  3. Thanks, I had a look there but can't see a solution as vanilla ui+ already wins conflicts against ohud but that isn't the issue. The ohud file seemingly causing the font change is hud_main_menu.xml but vanilla hud+ doesn't edit that file. Nothing else seems to be a problem but just that one font for xp numbers. Odd since I can't see anyone else with the same issue? Also reinstalled everything in order recommended in the guide
  4. My xp number font is no longer vanilla when using oHUD with VUI+. I've followed steps on viva new vegas for UI and so am using mod manager 2. Vanilla UI+ overwrites oHUD and I have UIO installed. Any ideas? See the image for the bug: https://imgur.com/a/ocJgqCO Also attached the loadorder and modlist generated by MO2
  5. Apologies for the double post, this was originally a duplicate of my original message which for some reason decided to post itself twice.
  6. Hi, thanks for your further help! So I can replicate the issue by running around, particularly in open areas and in and out of buildings. I run out of the NCR correctional factility, go up to get a view of Primm then run back in. I get an out memory error by going into the main building inside the compound. I also found a similar issue at one point going into any goodsprings interior. The error I recieved from NVAC was as followed: 22224743 e 00ED2C9E C0000005 FalloutNV.exe 22224743 ! _OUT_OF_ _MEMORY_ FalloutNV.exe I've now managed to get that error multiple times replicating the same walking path. However I get no errors in the NVSE log. In terms of resource usage, my VRAM never goes above ~2200mb with no spike at the time of crashing. RAM for FNV doesn't go above ~2200mb either. CPU usage never peaks above around 80% so I'm not meeting the 4gb limit or any other physical limits. Searching around for that NVAC error reveals nothing of use and no errors appear on the windows event viewer. Any ideas?
  7. Thanks for the replies! I'm already using the latest 4gb patcher and have tried the older 4gb launcher to check that it wasn't an issue the newer patcher. Just to clarify, my graphics card has 3gb of VRAM and I have 8gb of system RAM so my system is 64-bit and doesn't suffer the problems from the article you linked. Apologies if I wrote my specs confusingly before. When I made a log of my VRAM usage, it only got to around 2gb at any one time. So I'm wondering whether the '4gb limit' is just referring to system RAM, or to system RAM and VRAM? My question came from looking at how much resources FNV is using and it seems to be around 2gb RAM and 2gb VRAM, rather than getting to 4gb of RAM before saying 'out of memory'. I've gone through all the out of memory steps on that guide, including changing the heap size via both NVSE and NVSR, using purge cells and enb boost (albeit to a limited extent for ENB Boost as I don't want to play without AA for this playthrough).
  8. Hi everyone, I'm having some out of memory issues and had some questions to help me optimise my build order properly. My Specs: i5 3750k, AMD 7950 3GB, 8GB DDR3 RAM, 256 GB SSD My Load Order FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Sortomatic.esm SomeguySeries.esm Ambient Temperature.esm JIP Selective-Fire.esm Advanced Recon Tech.esm NVInteriors_Core.esm Interior Lighting Overhaul - Core.esm Detect Traps.esm New Vegas Redesigned 3.esm ELECTRO-CITY - CompletedWorkorders.esm NVInteriors_ComboEdition.esm Lucky38Suite_Reloaded.esm Tales from the Burning Sands.esm FCOMaster.esm Gomorrah Redesigned v2.esp NVInt_ARoomWithAView.esm Interior Lighting Overhaul - L38PS.esm ELECTRO-CITY - Highways and Byways.esm Caliber.esm CaliberXgunrunners.esm CaliberXhonesthearts.esm Bitter Springs Redesigned.esp Military NV Backpacks.esm Casa Madrid Redesigned.esp Project Nevada - Core.esm D.E.I.M.O.S..esm GRARG.esm Project Nevada - Extra Options.esm oHUD.esm FPSWeaponWheel.esp JIP Realistic Weapon Overheating.esp JIP Companions Command & Control.esp JIP Improved Recipe Menu.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp FlashlightNVSE.esp CASM with MCM.esp Centered 3rd Person Camera.esp Better Game Performance.esp Interior Lighting Overhaul - Ultimate Edition.esp Vurt's WFO.esp CutContent.esp Tweaks&Fixes.esp Better Burned Man.esp EVE FNV - ALL DLC.esp Legion Quests Expanded.esp YuriTweaksMerged.esp JSawyer Ultimate.esp vault22FloralOverhaul.esp WeaponModsExpanded.esp MiscGameplayModsMerged2.esp WMX-DLCMerged.esp TheInheritance.esp tmzLODadditions.esp Unofficial Patch Plus.esp TrooperOverhaul-Dragbody.esp RaestlozFactionArmorEnhancement.esp NewVegasBountiesIII.esp EMR-StealthSuitMkII.esp MachienzoGameplayMerged.esp MTB.esp OWB-Path Lights.esp ADAM Complete.esp ADAM - MERGE.esp NewVegasBounties.esp NewVegasBountiesII.esp ILOMerged.esp Laurens_Bathroom_poetry.esp housemod.esp Boacombat2glove.esp Distributed Necklaces and Chains.esp dD - Enhanced Blood Main NV.esp Ragdolls.esp Conelrad 640-1240.esp ImmersivePickupSoundsFNV.esp LightUpAndSmokeThoseCigarettes_edisleado.esp Mojave Arsenal.esp Ultimate Illness Mod.esp UnderwaterFX.esp LootMenu.esp TakeYourTime.esp IMPACT.esp ILO - NVInteriors Project.esp ReconMerged.esp Project Nevada - Dead Money.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Honest Hearts.esp Project Nevada - Lonesome Road.esp Project Nevada - Old World Blues (No Cyberware).esp Economy Overhaul.esp NewGameplayMerged2.esp DYNAVISION 3.esp Improved Sound FX - WMX - Merged Major DLCs.esp Improved Sound FX - Merged Major DLCs.esp christinecos.esp FNV Realistic Wasteland Lighting - All DLC.esp New Vegas Redesigned 3.esp Bashed Patch, 0.esp F&L V2 Merged Patch 2.esp The main texture packs I'm using (in order) MGs Neat Clutter Textures over Time NMC High Ojo Bueno High Book of water First, I'm having a lot of out of memory bugs which I presume is just coming from having too many high texture mods. I've gone through all the troubleshooting options on the nexus http://wiki.nexusmods.com/index.php/Fallout_NV_Mod_Conflict_Troubleshooting with the exception of ENB Boost as I know this may help but I value having decent AA and when I did try it I still got the same errors. Is there any other ideas anyone has, maybe a load order issue or a dodgy mod which can cause big memory leaks? Secondly, when referring to FNVs 4gb limit is than just RAM, or a combination of RAM+VRAM? When I have memory issues and I check performance monitors I only seem to be using around 2gb of each and I wondered if that was connected. Finally, does having multiple large texture mods cause more strain, even if only one set of textures is actually used in game. For example, does having NMC and Ojo Bueno cause the equivalent strain of having both full texture packs being in game at once, or are the only textures which matter the ones that are being used in-game? Thank you for reading through all of this and for having any suggestions
  9. I'm currently starting another modded playthrough for New Vegas and whilst gather texture mods I struggled to find any retextures for melee weapons. Are there at least any upscaling for the melee textures? Any help is greatly appreciated. :D
  10. bump to this, I've tried adding the wrpue-wmx patch and reinstalled all the mods but nothing seems to be working :( any help would be appreciated
  11. Ok, so I assume then its the XP32 skeleton that's the cause of the issue. Getting rid of it by going back to a clean save will sort this?
  12. So is there any way to stop my lower arms being way smaller than my upper arms?
  13. Whenever I use custom armour my torso, upper arm and upper leg body weight changes, but my hands, neck and feet stay as my intended original body weight. The mods affecting my body that I think may be causing the problem were: - XP32 Maximum Skeleton - Pumping Iron - Realistic Rag dolls and Force Hopefully the pictures I attached can show the weird clipping and body changes with and without armour on, feel free to ask for more pictures to help Thanks for any help!
  14. Had an odd problem recently where if I try to go into a cave or mine or any entrance without a door there is no pop up of the area and all that happens is I run into the back of the outside cave wall my load order is: skyrim.esm Update.esm CLARALUX - More and Brighter Lights.esm Nchuzzrezar.esm SkyMoMod.esm ClimatesOfTamriel.esm Hideout.esm HighResTexturePack01.esp HighResTexturePack02.esp TalosShrineFix.esp Realistic Lighting - Addon.esp Warmer Magic Lights v2 - White.esp StaticMeshImprovementMod.esp 83Willows_101BUGS_V4_HighRes.esp Ars Metallica.esp guild battlemage.esp Birds.esp ClamsDropPearls.esp Crimson Tide - Blood.esp dbmisc.esp Bring Out Your Dead.esp Dr_Bandolier.esp DragonSoulsToPerks.esp DungeonQuestAwareness.esp KillThemGenerals.esp UnlimitedBookshelves.esp moredragonloot.esp PilgrimsDelight.esp RabbitsPlus.esp RiftenHQtexture-Part1.esp RiftenHQtexture-Part2.esp Auto Unequip Arrows.esp IMAGINATOR - Visual Control for Skyrim.esp DwemerAutoBlade.esp Northborn Fur Hoods.esp expertandmasterhoods.esp Hvergelmir's Armor Retexture - HAR.esp JSwords.esp Magicka Sabers.esp lighterdragonscalesandbones.esp WVExpansion.esp lightweight potions and poisons.esp AddChoices01.esp adoption.esp Civil War Repairs.esp flags of victory.esp GM-CookingRebalance.esp ImprovedArchMageRobes.esp Lighter_Alchemy_Ingredients.esp No Helmets Required.esp NonEssentialChilds.esp Soul Gems Differ - NW - E.esp dD - Realistic Ragdoll Force - Realistic.esp dovahkiinrelax.esp BFSEffects.esp DeadlySpellImpacts.esp The Dance of Death.esp flexibleperktrees.esp perksbymatope.esp UFO - Ultimate Follower Overhaul.esp Slightly Reduced Distance NPC Greetings.esp sp_gameofthrones_wolves.esp portal2mod.esp moveit.esp Animated Weapon Enchants.esp Necessary Map Markers with alternate house.esp Lost Dwemer Forge.esp imperialdragonarmor.esp biggergiants.esp biggermammoths.esp improved smithing.esp unified smithing experience.esp Nchuzzrezar.esp Bluecreek Estate.esp JBS_banking_redux.esp Improved Combat Sounds v2.1.esp Unofficial Skyrim Patch.esp Realistic Lighting.esp Better Dynamic Snow.esp Realistic Lighting Patcher.esp hothtrooper44_ArmorCompilation.esp Ket_3DLoadscreens.esp Convenient Horses.esp Guard Dialogue Overhaul.esp Footprints.esp DudestiaMultiMarriages.esp Headtracking.esp skyBirds - Airborne Perching Birds.esp Lawrens RNG Guards.esp ancient watchtowers.esp chesko_wearablelantern.esp Spousetocustomhome.esp black mage armor.esp buildablehouse.esp DYNAVISION Dynamic Depth of Field.esp Apocalypse - The Spell Package.esp getSnowy.esp BlockSparkles.esp LeftHandRings.esp PTAlchemyFoodOverhaul.esp ShootingStars.esp Supreme Fog.esp WorkingBoats.esp Economics of Skyrim.esp ShenkThieveryOverhaul.esp DragonBoneWeaponsComplete.esp Mystic.esp Ish's Respec Mod.esp Lighter_Mining_Smithing_Materials.esp TribalMightArmor.esp ACE Archery.esp ACE Armor.esp ACE BYOG.esp ACE Enchanting.esp ACE Magic.esp ACE Melee.esp ACE Realistic Fighting.esp ACE Smithing.esp ACE Speech.esp ACE Synergy.esp WhiteFallsHouse.esp ASIS-Dependency.esp Distant Detail.esp Lanterns Of Skyrim - Around Cities_bright.esp ClimatesOfTamriel-Dungeons-Hardcore.esp Bashed Patch, 0.esp Any help would be appreciated :)
  15. Im trying to create a mod where you have servants in every house and im wondering do i need to do anything to make sure they only do an activity e.g. Cooking when I have bought the particular house upgrade, any help would be appreciated
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