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I for one hope not. If they have any hope of recovering the cultural depth and interest of Morrowind, the last thing Bethesda needs to do is split their attention between two provinces. Not only would it be a design disaster, it would diminish the mythic significance of at least one of the races in question. It's just a bard idea. They will never go back to what made Morrowind awesome, we will be lucky if Skyrim is the extent of the streamlining. I also do not believe that a AAA developer with years between games shouldn't be capable of covering more than one province.
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I would love to be able to choose where my character was from, and that's a huge benefit of having the entirety of Tamriel available. As awesome as it sounds I don't think it will happen. I do however feel they might go with more than 1 province in the next TES game, like Hammerfell and High Rock.
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I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
As I said before I always used Logan's Loophole, because of this I always had my character planned out for 30 levels as to exactly what perks I was going to take without the need for any self restrictions. I can't speak about anyone else but for me I like when a game forces hard choices on me for what skills to choose and imposing self restrictions doesn't have the same impact because the choice being made is me choosing to ignore the game world, it feels very meta to me. I don't know if I have conveyed my point well or not, I respect your opinion, and I hope this new survival mode is as hardcore as they are making it sound. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
No I'm quite used to Bethesda dumbing..um I mean streamlining their games. Builds are pointless because outside of charisma there is no recognition of your character choice in skills. TES at least makes the effort to pretend your build matters by assuming that a mage will join a certain guild and a warrior will join another, FO4 on the other hand will say that character with 10 intelligence and all the associated perks "isn't a scientist." This game requires far too much imagining things in game don't exist and then calling it RP. By that logic I can play Arkham Knight and pretend I'm Tony Stark. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
Level cap bothers me because it makes builds pointless unless you impose some self restrictions. I get that a lot of people like the power gaming of a 100% maxed out character, but I find the idea of getting your character to god mode just ridiculous, and defeats the point of a character build. Take Skyrim for instance, it has a soft level cap and a hard cap at 81 in vanilla, which is fine because you only level skills you use; it's not perfect, but it respects your skill choices. FO4 on the other hand throws xp at you like candy on Halloween forcing you to either take the perk you don't want or pretend you aren't leveling up. In FNV I always took Logan's Loophole simply to stop getting xp at 30 even though my character never used chems, it would have been nice to have something similar in FO4. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
I think the first step would be putting in a level cap, as it stands there is no reason to worry about choosing a perk because you can choose them all. Gopher made a video where he talks about a lot of the perks being traits, and I agree. I understand in game recognition of a players perks is impossible because of the sheer number, but special stat checks in conversation would have been nice. I also feel a lot of perks can be rolled into 1 like the cowboy/grunt perks from FNV. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
FO4's perk system is bad, why do I need the second rank of local leader to build a fire to cook food? -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
You can RP her way she can murder people. It not that hard. I know, but to much rads, so little people and hardly anything to do really. It works more like a telltale game, or game with loading areas but not open world with 12940 of play time. Do you actually know what you are speaking of? 15/50 years, if it took you a wee bit long to find cover, you'd either be a Ghoul (now THERE's an idea), or pretty much a pile of goo. With a tad of luck, you only will look like Quasimodo, all bumps, seriously disfigured. Teeth, hair, well, that's a nono anymore. Genitalia, nope. No, 200 years is more then not long enough for me, lol. Aside, as my Bro Broom said: what will you do? Cower in some pit, waiting for your death, in extreme agony, alone by yourself? That is, if you're lucky, I told you, you might end up a Ghoul, one that still has his wits, not them brainless monstrosities, you'd go insane due to loneliness, boredom, you name it... Aside from the fact that there is a population of people across the United States that didn't come from a vault, we are talking about a game where a bobby pin will open a wooden door but a mini nuke won't, I think I could suspend my disbelief a tad on some areas not being as irradiated as others. :smile: -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
It's not about RP. The game does not explore the psychological affects on your character going from suburban schmo to a killer, and no matter how long the character is in the wastes or how much combat training they get doesn't change that. Hunting an animal is not the same as killing a human being. I realize I'm simply wanting more depth from a writing staff that isn't capable of it, but it's a legit complaint from a game that decided to have the tone the mq is aiming for. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
You can RP her way she can murder people. It not that hard. I know, but to much rads, so little people and hardly anything to do really. It works more like a telltale game, or game with loading areas but not open world with 12940 of play time. Giving her a reason in my head as to why she murders is not a reason outside of my head. They gave both parents a backstory and motivation but stopped short of exploring the way a wasteland would affect them. This could have easily been done in conversation with any number of NPC's. As for the lack of areas, there are plenty of places that were only hit lightly. If radiation is a problem then throw ghoulification into the mix, it isn't like those play as a ghoul mods aren't popular. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
But that is not fitting for open world game. The problem is that there would be little humans left, to much rads, hardly anything to do. A 10-50 years or so is okay imo. I would consider 10-50 shortly after, although 50 would be a little much for what I'd want. Something that I would like to see and wish we had seen in F04 is a prewar individual being forced to do things that a normal person wouldn't do. We saw the female protagonist in FO4 go from 0-murder in 2.5 seconds like she was stepping into a warm bath. We got no in-game insight into how this may or may not have affected her, or the male for that matter as even though he's a war vet doesn't mean he was Jesse Ventura from Predator. -
I dont think there should be a Fallout 5
Spacemunkey79 replied to Hexxagone's topic in Fallout 4's Discussion
I would love to see FO5 deviate from this obsession with furthering the timeline. They need to set it shortly after the bombs fell in an area not massively destroyed, I believe Raoul set up Mexico for that really well. -
"right here, in front of all these people?"
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FO4 is in desperate need of this type of mod http://www.nexusmods.com/newvegas/mods/41284/?
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Nick/Nora death doesn't make sense...
Spacemunkey79 replied to oolongdao's topic in Fallout 4's Discussion
Which is the stupid part. No proper scientific research group is going to reject a perfectly viable source material subject just because they already have one or two already. 1. Primary sample: Infant Shaun 2. Secondary sample: Player (backup) 3. Tertiary sample: Spouse - (diversity and alternate backup) Not to mention an entire vault full of viable subjects for other non-synth related research. Honestly I would have preferred having the character wake up and simply be alone in a vault full of neighborsicles and have the spouse and Codsworth simply be "guests" of the Institute. No sense of time or what happened would have made a lot better story.