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Leppy0014

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  1. Hi everyone. I have been struggling with a crash to my desktop that has been frustratingly consistent. I believe that the culprit is one of the mods that I am using, but after some extensive testing, the culprit seems to keep changing hands. I keep CTDing during Alduin's SECOND Fire Shout...when he lands in the street and Hadvar motions for the child to get away from the dragon. Sometimes the CTD occurs as soon as the fire begins spewing out of his mouth, but sometimes it takes an additional 2 to 3 seconds for the CTD to occur. Whether I am looking straight at Alduin or straight down at the ground, a CTD occurs. I don't receive any additional pop-ups or window's error messages. I have been trying to activate several dozen mods through the Nexus Mod Manager, and I am fairly certain that the crashes are resulting from conflicting mods, because I do not get the CTDs if I deactivate every one of my mods through the NMM (not including the main plugins and 2 HighResTexturePack esp's). I have the most recent version of Skyrim (auto-updated through Steam) along with both the Dawnguard and Hearthfire expansions, I only use the Nexus Mod Manager to utilize mods that I have downloaded from skyrim.nexusmods.com, and I am not using any ENB. The Skyrim.ini and SkyrimPrefs.ini files (under MyGames/Skyrim) are currently in their default states, and I have a rig that I am certain can handle the extra load from using these few mods. ____________________________________________________________________________________________________________ Currently, this is my active NMM mod list that is still causing my game to CTD during Alduin's second fire shout: Birds and Flocks - Hearthfire Edition Birds of Skyrim - Birds of Skyrim 065_BSA archive Brawl Bugs Patch - Plugins - Modder Resource - Brawl Bugs - Compatibility Edition Burn Freeze Shock Effects - BFS Effects 3_3 - BSA Burn Freeze Shock Effects - BFS Effects 3_3 - Dawnguard Deadly Spell Impacts Enhanced Blood Textures Enhanced Lights and FX - Enhanced Lights and FX Enhanced Lights and FX - SMIM Meshes HD Textures DLC Fix - HD Texture DLC Fix v1_3b Lightning during Thunder Storms - Climates of Tamriel - Patch - COT_Lightning_Patch_non_loose_files Lightning during Thunder Storms - MintyLightningModV19 Lush Trees - Lush Trees 1_4a Lush Trees - Lush Trees Flora Overhaul Patch Project Reality - Climates Of Tamriel - Final Edition Real Rain - RealRainCoT5_0 Realistic Smoke and Embers - RSE High v1_4 skyBirds - Airborne Perching Birds - skyBirds - Airborne Perching Birds Skyrim Flora Overhaul - More varied Pine bark Skyrim Flora Overhaul - Skyrim Flora Overhaul v171 Hi-Res Skyrim HD - 2K Textures - Skyrim HD v1_5 FULL - Dungeons Skyrim HD - 2K Textures - Skyrim HD v1_5 FULL - Landscape Skyrim HD - 2K Textures - Skyrim HD v1_5 FULL - Misc Skyrim HD - 2K Textures - Skyrim HD v1_5 FULL - Towns Static Mesh Improvement Mod Ultimate HD Fire Spells - Ultimate HD Fire Spells Ultimate HD Torch - Ultimate HD Torch HiRes - 2048x2048 _______________________________ And this is my plugin load order: Skyrim.esm Update.esm HearthFires.esm ClimatesOfTamriel.esm Brawl Bugs CE.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePackFix.esp dD - Enhanced Blood Main.esp DeadlySpellImpacts.esp DeadlySpellImpacts - Two Fire.esp BFSEffects.esp Skyrim Flora Overhaul.esp StaticMeshImprovementMod.esp EnhancedLightsandFX.esp skyBirds - Airborne Perching Birds.esp Birdsofkskyrim.esp BirdsHF.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Cold.esp ClimatesOfTamriel-VanillaNights-Lv-3.esp MintyLightningMod.esp MintoLightningMod_COT_Patch.esp realrainCoT.esp Activating a few of these mods at a time, I found that new games were actually staying stable throughout the entire Helgen sequence. It wasn't until I activated COT, Minty's Lightning, and Real Rain (in that order) that I started getting the CTD. However, if I deactivate these mods and their relevant esp's, I still get CTDs. It isn't until I deactivate all of these mods, and start a new game, am I able to get through Alduin's second fire shout without a crash. So, I don't know what to try next. Could the problem be in my plugin load order?
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