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  1. I'm answering to myself as i finally found out the why... Apparently it has to do with the authors' coding with the 'If' 'ElseIf' commands where the display of MCM tabs is structured by a conditionnal loop. If the text is translated then the conditionnal loop is not verified and then the corresponding text will not show up. Apparently it needs reediting in the CK or recompiling the psc file of the mcm into a new pex containing the new loop with the translated text. Not easy for me atm...
  2. Hi everyone! I want to translate several lines of the mod 'World's Dawn' which contains DNAM strings with something between '<' and '>'. For example: '<Chance on hit:>', '<On combat start:>', etc.... Should I translate them or leave them as they are part of the script engine? Thanks...
  3. Hi everyone! When I try to translate some mods in French then the MCM doesn't display any text in the sub sections. It's totally blank but the MCM is listed of course and the sub sections are present but are displayed in english even if translated them in French. I use ESP ESM Translator and the culprits are: Become a Bard Creature size Variants Dynamic Immersive Seriously Dark Dungeons I'm a custommer dammit I tried to contact mod authors but they haven't answered yet. Eventually good new year's eve to all!
  4. Hi SirPatrickStewart this one is for you: http://www.nexusmods.com/skyrim/mods/36328/? Skyrimly yours...
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