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SkyOfRims

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Everything posted by SkyOfRims

  1. I guess he is making enb afterall. The lack of features is what bothers me. What good is "better stability" if it can never look as good as original skyrim? Doesn't help that modders will want to jump ship to sse only because they don't really care about making the game look as good as possible.
  2. It should be in the enbseries file. Just put false in the enablesupersampling line.
  3. Me not sure where you get this information from but memory values are reserved by it's program not by dll'sTheir are many software that use dx11 and still are written in 32 bits, why it's lot easier and less time consuming. This is also the reason Beth soon have skyrim in 64 bit native which can't be runned on a 32 bit os. Â He is talking about Win8/10 limitation for DX9 games. Â https://connect.microsoft.com/VisualStudio/feedback/details/1263324/gpu-memory-allocation-limit-on-directx9-windows-8 Wow that's quite a shocker so if installed Windows 8/10 and your GPU have more then 4GB it would only allow 4 GB that suxs dunky cock with those bitches at Microsoft. Guess I go back this weekend to I windows 7 (pardon my France but this really made me quite mad) They're all wrong. I did testing and Skyrim on win10 can easily use over 4.1gb of vram. Ram also has no problems going over 3gb with enb. Chances are the people that tell you those lies are only using 1080p and are regurgitating things they heard someone else say.
  4. I've always wondered if mods with a bunch of out of order errors in tes5edit has any effect on the game. I haven't experienced any catastrophic problems with them so far, but I want to make sure if it would really make a difference to get them fixed or not. They're all armor mods btw.
  5. It only takes 1 day of carriage/fast travel to cross Skyrim north to south. Tamriel is about 3 Skyrims long. Apparently real horses can travel upto 40miles a day on flat land. All of Tamriel is probably around 200x120miles based on Skyrim. About the size of Massachusetts. Doesn't seem much, but then again holds aren't that big, they're more like towns. Skyrim, Hammerfell, High Rock, etc. are more like modern day cities, except with lots of empty space.
  6. How do you disable stuff like aa or ssao in the enb? I want to try this virtual super resolution stuff to see if it makes things even better. Has anyone tried it? Does it work? EDIT: nvm. I just turned every aa possible in all 3 settings file. I don't why I even bother with this forum.
  7. I'm trying to use: http://www.nexusmods.com/skyrim/mods/65216/ But it's extremely laggy. I was wondering if there's a precache killer mod for paints like there is for hair/eyes.
  8. Does these 3 work together? From what I can tell, picking cbbe first on bodychange, then going to rm morph should work. But what if: -I decide to change to unp? Will it revert to base shape? Or will it just crash? -If I load rm on a character that's not using cbbe, will it just not load the morph tab or will it just crash everything? -If I want to switch to a different skin texture preset? For example preset 1 using cbbe+sg to preset 5 using cbbe+fair skin. Keep in mind that I don't have a body mod in my mesh folder since I'm using bodychange to handle those. It works well, but the issue now is if I want to use an extremely custom shape.
  9. I've read about it. I get to the part where there's 9 textures. But I can't figure out how to get to the option to change anything other than loading a new texture or renaming stuff. Pictures would be helpful.
  10. http://static-7.nexusmods.com/15/mods/110/images/28978-1-1427913770.jpg http://www.nexusmods.com/skyrim/mods/28978/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D28978&pUp=1 Which animation file and what do I have to rename it to, to get that one hand sword pose? I'm not really interested in the rest of mod right now. Is there a better alternative out there?
  11. I know I have a ton of armor mods, but I like the variety whenever. I tried using this: http://www.nexusmods.com/skyrim/mods/37003/? which made the vanilla armors and one of the really big armor sets go into a separate category. It didn't really do what I was expecting it to. Sure it hid the armors from view, but the lag is still there, like it was still loading everything anyway. Is there a fix for this? Or just a way to remove some sets from the smithing menu? I'm using g2020, 8gb ram, and 270x btw. I have all the dlc, skse and skyui. I don't have anything else that modifies the menu/game UIs/overhauls. I already use skse ini, and tried cleaning with tes5edit. It doesn't crash me or freeze, but it gets really slow. Like 1 fps slow.
  12. http://claymore.wikia.com/wiki/Claymore_Wiki Awakening can be extended by feeding on people. Bodies would need custom textures to show yoma scars. They can only have silver eyes. Idk about hair, the author seemed to be lax on that part later in the manga. Half/Partial awakening can be set to 60 seconds, then you have to turn it off. It just boosts your stats slightly and maybe makes your eyes glow gold, I can't remember exactly. You can't turn it off if you're getting attacked. If you keep using it, you automatically awaken. If there are people around when you fully awaken, you get a bounty. Males can only do it for 45 seconds. Full awakening lasts much longer and turns everyone hostile. Awakened form depends on weapon equipped. For example: -Equipping a shield makes you a defensive type, with lots of defense + regen. ttps://www.youtube.com/watch?v=Z9PpPTUUI0Y -War axe/hammer/greatsword turns into bigger ones. ttps://www.youtube.com/watch?v=U37cgoBgbiw -1h axe/sword/mace/dagger, turns you into a smaller and faster version. ttps://www.youtube.com/watch?v=WgPb-YvjyM4 -barehanded/magic gives you a platform and tentacle blades. http://claymore.wikia.com/wiki/Agatha Obviously would be better to have different forms with specific weapons. Like abyssal level reserved to the use of specific daedric prince's weapons. If you fully awaken, you can never use partial awakening. You have to choose defensive or offensive as your basic ability. Defense path makes you regenerate faster (hp, magicka, stamina). Offense makes you attack/move faster. I don't know about new attacks since there's no magic in claymore. Maybe have yoma/awakened hunting quests that spawns new targets when you take the quest. Yoma will hide in people's houses, and will start killing one person every 7 days that you don't kill it. They're most likely as powerful as trolls. Awakened beings just roam around in open world attacking everything. They're supposed to be more powerful than dragons since they were originally made to kill something similar to it.
  13. Is there a mod that changes enemy equipment? I don't really care for the other mods that magically boost enemy attacks despite using only a shiv.
  14. I don't get why this is even an issue. People are already modding this game and redistributing content in it. This mod itself is redistributed content from another game. You don't go around calling the police on people who cook good food who take all the credit for themselves and just ignore the butcher that did all the fine cuts or the farmer that raised it properly.
  15. ... that's exactly what redistributing means... But not on the scale for it to matter. It's like giving your friend a cd and claiming they're a filthy pirate because they accepted it.
  16. we have to get permission... and there's probably going to be a bit of a language barrier. What about if whoever mods it just sends the files over pm? So it's not like were redistributing it.
  17. *File link removed* I've tried it myself, but just kept running into roadblocks. I'm new at it, but I just don't have the patience to keep redoing it. I first tried changing it into hdt, I got the meshes all nice and neat, then when I try to save/export it, it just kept telling me a bunch of weights are missing even though I did. Masking doesn't show me anything. Next I tried converting 7b to cbbe. I did what I could using tutorials, but there's no texture. It just shows up as a green blob in game. No matter what mesh I tried to load, there was no textures in the editor. The only thing I can do is hope someone else can do it.
  18. It works fine on everything else, but when I try to use the spell for myself it does nothing. And no, I'm not trying to use the npc spell on myself. I've tried basic install, then tried checking the patch boxes for xp32, bit nothing changed. I even changed the load order to very first and still no change. There are no errors or ctd. I'm using basic fnis + shake it dances. Should I stick with the basic one? Does it even have good dances?
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