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Namea

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    United States
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    Dragon Age: Inquisition / skyrim
  • Favourite Game
    Dragon Age Origins or Neverwinter Nights

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  1. Just a quick request for some NPC makeovers in Enderal. SureAI's total conversion mod is really only a mod in that it's made with the Skyrim engine. It's actually a full game of its own and it easily outstrips skyrim. The entire mod is amazingly crafted except for one thing: The NPCs. I don't know whose job it was to create them but they are UGLY. I apologize if this is offensive but I prefer vanilla skyrim to enderal in terms of NPCs. Even using my chosen skin and eye replacers there is just no fixing these people. So, I tried Alternate actors...and it sucked. I don't know if it's the mod or error on my part but nothing worked correctly. It glitched, caused neckseams, took trying four times before an NPC even took on part of the look I made for them and turned every black character in the game pasty white. No thanks. So of course next I looked to the CK...and like the FO4 Ck it crashed on me and frankly is just too complicated for me. Not my forte and I don't have the time to learn how to use it well enough. All I want is small tweaks to the following characters: Callia - Keep hairstyle and tattoo, do whatever to her face so she looks better. As it is she looks like a cartoon monkey. Lishari - Do whatever you want with her. She's horrible to look at (almost as bad as whomever thought it was a good idea to make her say "prophet's ass" every other sentence.) I don't like animu styles but otherwise go nutso. Anything would likely be better than the original. I was hoping there'd be NPC makeovers a 'la Bjinns by now but I guess no one who does that sort of thing is playing Enderal or maybe they like the NPCs as they are. Different strokes!
  2. Book of Silence texture replacers work.
  3. Clearly some people have never worked with complex code or game development. Patching isn't as simple as just "fixing" everything. So much is dependent upon itself that you have to literally patch one small thing, fix the 24 things that cropped up as a result, then hope they didn't break anything, patch the next thing, and so on.
  4. In response to post #39567530. #39569960, #39571210, #39573305, #39575275 are all replies on the same post. Bethesda would never do that. They know they'd never sell games again. Their business model for years has been "Release broken game with great promise and let the modders fix it and live up to that promise."
  5. In response to post #39476840. #39478715, #39485735, #39485900, #39486310, #39487060 are all replies on the same post. I didn't say only good authors would port their mods. Many mods CANNOT be ported. I said if a mod author is going to port their mod any good one would see to it that it's optimized. It is entirely up to an author whether or not their work gets ported. No one is forcing them to and no one should steal their work but if an author DOES choose to do it they should do it right. As for that particular author, yes her mods wouldn't be able to be converted in the first place. However her automatic insult towards console players is a serious indication of the problem that is so common: PC players think console players are inferiour. Just because someone prefers a different platform does NOT make them inferiour to anyone. And yes, that particular mod author has serious attitude problems ALL the time. She is clearly very full of herself. Even so I was surprised at the vitriol she spewed towards console players almost immediately after the announcement. My hope is that this is a step towards more of a merge between the player platforms. Hopefully more people will adopt the attitude of "Oh hey you like games? I like games too! Cool beans." instead of "Oh you play on x platform? EFF YOU!" Then again, what do I know, I'm just a filthy casual gamer with a life outside of my computer. (See what I did there? The gaming community is full of divisions that shouldn't be there.)
  6. Within hours of the trailer release for the new enhanced skyrim I saw a popular modder in the Skyrim community getting high and mighty and saying something along the lines of "Great, now all the pathetic console peasants will be flooding my pages demanding mod ports to consoles." Let me just say that anyone who uses the term "Console Peasant" seriously and without joking intent is automatically a douchenozzel in my mind. This particular creator is usually a b&@*$, she's arrogant and clearly thinks herself better than everyone but I STILL expected more from her. Personally I am excited for console users to get mods. I am a PC girl all the way but my husband is a console gamer. We have similar taste in games and often play them together, at the same time on our differing platforms. It's a fun way to bond as we discover new things and get to be excited together about it. To me he's not a console peasant, he's just another gamer. My dearest hope is that mods for consoles will be a turning point in this stupid separation between console and PC gamers. Finally a way for us to meet in the middle and people to start just enjoying that we have a hobby in common. Which brings me to mod theft and the biggest problems with it. Yeah, stealing mods sucks, it's a horrible thing to take something someone else has worked on extensively and release it as your own. While many modders are handling this issue with arrogance and punishing the whole community for a few asshats there are those who are seeing the larger issue with this: Console gamers aren't used to modding. What does this mean? Anyone who has extensively modded games for years knows that sometimes crap goes wrong. Sometimes a mod breaks your game or is incompatible with another mod. Sometimes you as the user have to go in and figure out what's up because a mod author is not responsible for figuring out every possible configuration and incompatibility of their mod. Console users can't do that. They have no access to the internal systems. No way to open a mod up and look, no way to manually delete it or fix it. No way to go in and completely remove every part of a mod if a mod author leaves the community and the mod doesn't get updated. And if they could, would they know how? Now my husband is terrible with computers. He really is. I build them for a living but that man can kill one in 30 minutes if left alone with it. I know that's not typical for console gamers but on the whole most of them have less knowledge of the technology behind their consoles than PC users have about their machines. This is going to cause problems as well when inevitably mods break. This, more even than morality, is the problem with mod theft. Making a mod stable enough to work on consoles is not as simple as ticking a checkbox in the CK. Mod authors, at least the good ones, will want to optimize their mods and actually build them to be stable for console users. There needs to be a quality control threshold here. No more shoddily built mods coded by amateurs. I can fix those on my PC but on a console? A console user will have to deal with the consequences and will be unable to fix it. There has to be a screening process in place for the protection of save games across the board so to speak. In the end this whole situation is new, strange, and for me at least exciting. There are a lot of kinks that are going to need work and it might take a while. If everyone just pulls their heads out of their asses and starts trying to work together we might actually get somewhere towards a more peaceful gaming community. And as for creators like the one I mentioned at the beginning of this novel of a comment? Well screw them. She may think she's the cream of the Skyrim crop just because she's released popular mods but at the end of the day she's just another person behind a screen who ports assets she didn't create into a bit of software she didn't create to put into a game she didn't create. If she wants to look down on people for their choice of gaming platform she's going to need some serious stilts because from where I'm standing it looks like better people, better authors, and a better mentality will hopefully be on the rise.
  7. That's awesome to see. I hope to be able to turn off my adblock soon on this site. I want to allow you guys to gain ad revenue since I don't have the income to donate. I use this site a lot and it's only fair that you guys receive the compensation for the ads I see. Unfortunately under the old company there were so many loud or inappropriate ads that I felt it necessary to use adblock here.
  8. Hmm...I checked to make sure and it looks like the hairs were all designed for vanilla heads at least. *Facedesk* I must have done something wrong somewhere.
  9. My game path for all video games on my computer is D:\GAMES In Oblivion's case it's D:\GAMES\Steam\Steamapps\Common\Oblivion The only things I keep in D:\Program files are unrelated programs. All game related stuff (including BOSS, LOOT, TESEDIT, Etc) are under D:\Games\GamePrograms\Nameofgame Nothing at all is on C except some few programs that aren't moveable.
  10. Is there any chance it could be the fact that I have windows 10? Or my hardware? Here's my specs: http://img.photobucket.com/albums/v333/snakeflame/myspecs.png
  11. Thanks! I'm positive now that it's a mod conflict of some sort. I just realized that apachii's wigs aren't working either and I know I had them working in a previous install. This is a screenshot of an attempt to use an apachii wig: http://img.photobucket.com/albums/v333/snakeflame/Oblivion/ScreenShot9.png While I've found that 2 of the Chakaru wigs work: http://img.photobucket.com/albums/v333/snakeflame/Oblivion/ScreenShot0.png http://img.photobucket.com/albums/v333/snakeflame/Oblivion/ScreenShot0.png I'm positive that I've installed them correctly. I double and triple checked my file paths for manual install of them. All of the files are in the right place and they're all valid since they all open just fine for me in DDS format in Gimp and photoshop.
  12. Wow, I never knew they had that kind of functionality! I've really only ever used WB to make bashed patches and BOSS for just sorting. I should really look into some of their more advanced features because the more I know the less problems I'll have!
  13. I just used BOSS with the updated masterlist from that link and this is how it sorts my load order: As you can see it puts a few things below the bashed patch. It's better now than it was though! I'm gonna move MOO and the Bashed patch down like usual and then run it and see if the new masterlist order + following the advice in Drake's post helps. Fingers crossed!
  14. Yup, I moved MOO down manually with the Bashed Patch. I know that's an exception for some reason. What I meant was that when BOSS sorts my load order it puts my Bashed Patch somewhere around the middle. Every time I use it I move the Bashed Patch and MOO down to the very bottom but I worry that since it places those in the middle it might not be placing everything else correctly. LOOT puts them both at the bottom but I know it's not optimized for Oblivion since it's newer so I do use BOSS instead. Thank you for the information! I don't have it installed to the default location thankfully. (My C drive is a 256 SSD so I don't install anything onto it ever. Games go on my D drive.) I have been using the redirect method since the OBMM site recommends it but I didn't think of looking to see if perhaps there was an archive invalidation file somewhere in there. I'll do that now! I've redated all of the bsas with the handy little button too. You rock, it seems like you really know your Oblivion!! <3
  15. Man your method is right. That's how I used to do it but of course I had to get cocky this time. *PHALE NAMEA* I tried Nifscope but it just points to the vanilla horses. I uninstalled the texture mods and all horse related mods and they were still invisible for some reason. I also tried to validate the files via Steam to see if it was vanilla files missing but nothin'. I'm almost thinking something is going wrong with my archive invalidation or something. That's one aspect I know nothing about since no other game I've modded uses it. I've been using OBMM's tool since from what I've read it's the most modern and currently efficient method but perhaps it's incompatible with one of my mods? Are any of my mods incompatible that you can tell? Thank you guys so much for taking the time out to try and help. Let's see...BOSS version is 2.3.2 according to the page. It says 0 errors when I run it but there are 15 unrecognized files. It is updated with the newest masterlist though. I just assumed that there were some files that were either too new or perhaps not ones that the creators knew of yet.
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