Jump to content
⚠ Known Issue: Media on User Profiles ×

Reaper67

Members
  • Posts

    44
  • Joined

  • Last visited

Nexus Mods Profile

About Reaper67

Profile Fields

  • Country
    United States
  • Currently Playing
    Modern Warfare 2
  • Favourite Game
    Trespasser.....Don\'t judge me

Reaper67's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Thanks for the recommendation! I see on the overview page that SoT is compatible with basically everything, but how would it fare with Death Consumes All? I'm thinking that these two, along with maybe Draugnarok could be the core of this list I'm building.
  2. Hello everybody! I have recently been searching for mods that effectively turn Skyrim into a zombie survival game (something like 7 Days to Die). I've found Death Consumes All and 28 Days and a bit, but I'm wondering if anyone has put together a particular list of mods that do this especially well. Thank you!
  3. The one on the nexus is just remodeled staves. And I actually have the throwing weapons mod, but it's not quite what I'm looking for.
  4. I don't frequent these forums often, so I don't know if this discussion already exists. Has anyone figured out a way to make 2 handed weapons single handed? I don't know if the method for, say, a claymore would work through same way for a crossbow, but I think it would be nice to have one handed projectile weapons that aren't staves. As cool as the existing ones are, the idea of having actual crossbows in one hand seems pretty cool.
  5. Thanks for the info. I thought about trying to divide the mesh into parts, but FNV clothing meshes are built to include the boots with the rest of the main outfit piece. I suppose I could just divide the thing into three equal parts, then combine them again in nifskope. I'll check out your links when I have some extra time.
  6. Thanks for giving my question some thought, anyway. Do you happen to know of anyone I could ask directly?
  7. Oh, also the assault carbine (M16).
  8. Fallout New Vegas. I'm trying to convert the combat ranger clothing (trench coat).
  9. I've been battling this issue for far too long now. I tried following a tutorial that the author claims to be step by step, but there is nothing about how to deal with the "too many vertices" error. I searched online and tried the solutions but got nowhere. I don't understand how to make this work and it's driving me crazy. I have a really fun mod in mind, but am on the verge of giving up because this mesh conversion thing is just too ridiculous. It shouldn't be that much trouble to convert meshes from one game to another, made by the same company.
  10. To add on to this, one tutorial stated that I should use a body for weights. Would that be one of the files in "character"?
  11. So, I have looked up several tutorials on how to do this (some on these forums) but I would like some more specific answers. I am trying to convert an outfit and a weapon. I have blender configured to open nif files, but actually working on an FNV mesh in order to make it compatible with skyrim seems a bit more obscure to me. If anyone has done this, please share the process you used for me. I don't need help with anything other than how to convert the FNV (Fallout New Vegas) in blender. If I run into any issues, I will post them here.
  12. Thanks for the pointers.
  13. I wasn't sure if I should post this here or in trouble shooting because I don't want this mod made for me, just some advice with the technicalities. I don't care about being lore friendly, or even if this has already been done. Reason? Lore friendly is boring for me, which is why I will title my next mod "Breaking Skyrim". No details yet, but it will be awesome. Second reason? I don't care if someone has done this because NOBODY has done what I plan to do. If you have seen my first mod, you would know that I enjoy bringing new things to Skyrim. So, down to the point of this topic, I need some tips on transferring FNV meshes into Skyrim (I imagine I will be using Blender). I can handle everything else. I'll post a topic in mod talk when I start working on the mod if I have sparked anyone's curiosity.
  14. I finally relented and began using blender. Newest version, 2.67, has no nif support. Obj files work fine though. I would be happy to read any tips and tricks you have. And a question, will deleting part of a mesh result in blank spots? Like if I delete the sleeves off a shirt, will this result in a lack of arms in that area? Also, I am interested in transferring some fallout new Vegas meshes into skyrim. Any advice? Thank you much in advance!
  15. I have a bunch of great things lined up for my mod in order to expand it into what it was meant to be. The only problem is that I still have this issue with making custom meshes. I just want to start with editing existing armors and saving them as a new file. Before people start posting about a thousand different 3D modeling programs, I only use nifscope. Now, what I need to know is how to edit specific parts of the armor like individual polygons and I also need to figure out how to get the CK to recognize my new nif files.
×
×
  • Create New...