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oxBrandxo

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  1. Hello all. I've been trying in vain to fix an issue I'm having with my in-game characters. I have several high-detail mods installed, the only one that really affects the head morphs is Aesthetic Elves for SSE. No matter what I try, my characters all have this weird edging on their mouths that I cannot seem to get rid of, even with the stand-alone Citrus HD Head Mesh converted to SSE. I'm at a loss for what is happening or how to fix it, so any aid is much appreciated. Edit: This issue seems to mostly affect Dark Elves, and to a much less pronounced extent Wood Elves. Every other Race is fine.
  2. Figured it out. ATF vampirism changes the race of the character, which messes up the appearance. Better Vampires does this as well, but if you select "eyes only" under the transformation options you retain the functionality without screwing up your custom appearance. Hopefully this will help someone else down the line.
  3. I'm having a long-standing issue where turning a follower into a vampire via ATF (or through Better Vampires spell) causes the follower -- with a custom appearance -- to get the ugly base-game vampire face, dark-grey skin, and purple hair. My load order is as follows: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 ApachiiHair.esm 8 8 ApachiiHairMales.esm 9 9 ApachiiHairFemales.esm 10 a children followers - voicevanilla.esm 11 b children followers -resources.esm 12 c HighResTexturePack01.esp 13 d HighResTexturePack02.esp 14 e HighResTexturePack03.esp 15 f Unofficial High Resolution Patch.esp 16 10 SkyUI.esp 17 11 FNIS.esp 18 12 dD - Realistic Ragdoll Force - Realistic.esp 19 13 SOSRaceMenu.esp 20 14 XPMSE.esp 21 15 RaceMenu.esp 22 16 RaceMenuPlugin.esp 23 17 FNISSexyMove.esp 24 18 NPC_Overhaul_V_1_.esp 25 19 BTRH_Elisif.esp 26 1a BTRH_Serana.esp 27 1b BTRH_Sorine.esp 28 1c BTRH_Valerica.esp 29 1d Hothtrooper44_Armor_Ecksstra.esp 30 1e DiverseDragonsCollection3.esp 31 1f The Eyes Of Beauty - Elves Edition.esp 32 20 SGEyebrows.esp 33 21 SLAnimLoader.esp 34 22 Bathing in Skyrim - Main.esp 35 23 StrapOnbyaeonv1.1.esp 36 24 childrenfollowers - vanilla.esp 37 25 Babette.esp 38 26 SexLabDefeat.esp 39 27 Slow and Freeze Time Spells -TwinCrows.esp 40 28 SmartCast_1_0.esp 41 29 DVA - Dynamic Vampire Appearance.esp 42 2a BloodmoonRising.esp 43 2b children followers - hearthfires.esp 44 2c PC Head Tracking - MCM.esp 45 2d PC Head Tracking - Patch.esp 46 2e Modern Brawl Bug Fix.esp 47 2f Legendary Skyrim Crossbows.esp 48 30 Hothtrooper44_ArmorCompilation.esp 49 31 Run For Your Lives.esp 50 32 SexLab-AmorousAdventures.esp 51 33 ShowersInInns.esp 52 34 FNISspells.esp 53 35 Better Vampires.esp 54 36 Vampirelordroyal.esp 55 37 BVandRoyalBloodline_Patch.esp 56 38 AmazingFollowerTweaks.esp 57 39 Immersive Weapons.esp 58 3a Bijin AIO.esp Bijin NPCs.esp 59 3b BTRH_Lisette.esp 60 3c hothtrooper44_ArmorPatch.esp 61 3d SL Deadly Drain.esp 62 3e Brevi_MoonlightTales.esp 63 3f Apocalypse - The Spell Package.esp 64 40 EnchantingAwakened.esp 65 41 Enchanced Skyrim Enchanting.esp 66 42 TheEyesOfBeauty.esp 67 43 EnchantingAwakenedApocalypsePatch.esp 68 44 Volkihar Knight.esp 69 45 Volkihar Knight - Better Vampires Patch.esp 70 46 Volkihar Knight - Light Armor Option.esp 71 47 TKMN_MoreAdoptableChildren.esp Bijin Wives.esp Bijin Warmaidens.esp 72 48 College of Winterhold NPC Impovement.esp 73 49 Alternate Start - Live Another Life.esp The Bijin series states that all of the NPCs are compatible with ATF transformations, but something is definitely wrong. Will provide a screenshot of the issue if needed.
  4. Is there any way to alter the whites of the eyes to be pure-black for the Qunari in the game (or at the very least replace them in the character creation menu for the Inquisitor)? I loved the way that Qunari eyes looked in Dragon Age 2, but unfortunately I haven't found a mod where anyone has even attempted it. I am more than willing to create the mod myself, I just need to know if it is possible and a nudge in the right direction as to how to begin trying.
  5. Guess giving a Hint To Help Yourself is Not Good Enough So Function SetRelationshipRank(Actor akOther, int aiRank) nativeIn Dailogue with Ria use has Script Fragment akSpeaker.SetRelationshipRank(Game.GetPlayer(), 1)Follower Options should Appear While that seems like a nifty way to make someone a follower prematurely, I'm not currently interested in doing so. The basis of what I'm working on assumes that the player is far enough in the story that the follower options will be unlocked naturally. Thanks for the example though!
  6. Any and all help would be appreciated. I'm not really the type of person to just settle for "what works for now". Just because I managed to brute-force a simple solution now, doesn't mean that settling for newbie attempts will help me in the future. I would be grateful for anything you would be able to provide, and perhaps I could receive some guidance on how to go about some things I have planned in the future.
  7. Update and bump: Managed to figure out the above problems, however I'm having another issue. I decided to try testing the mod on a clean save, and everything is working as it should be. Except now the quest auto-initializes the moment the game starts, which is not what I want. The quest is not supposed to begin until after the character finishes the first dialogue chain with Ria. I can potentially solve this by making a mother quest that branches into another one, which is what I intend to do anyway, but the quest auto-starting and skipping things is not what I want. Any ideas? Edit: Managed to get things working properly by setting the 0 stage as the start-up. I'm a bit concerned with the fact that I had to skip to the end of the Companions questline to enable Ria as a follower, but in the future the quest will require the player to have completed it anyway so I guess it'll work out for now. Thanks for the help!
  8. I think I understand what you're both saying, though I seem to have ran into a problem with implementation. It's strange. I went through the walkthrough for the Creation Kit on the Bethesda site, and managed to get everything working as it was outlined there. However, when trying to implement what I learned from the tutorial into my own mod, I've run into a couple problems: Quest Aliases not working - This is the big one. After the initial dialogue with Ria, the player is guided to talk to Farkas. I have an alias set up for both characters (with fill-type UniqueActor 'Ria' and UniqueActor 'Farkas', respectively) yet for some reason they're not being properly called. The first demonstration of the problem is when the quest actually initializes at the end of Ria's dialogue chain. The quest starts, the objective updates, yet no marker is given to Farkas like it's supposed to be. This problem resurfaces when trying to limit the dialogue to Ria being in the party as a follower. I've managed to limit Farkas' dialogue to Quest Stage 10, and limit it to ONLY come from him, but when I try to set up a third condition (GetPlayerTeammate, run on Quest Alias 'RiaERP', ==1) the dialogue stops showing up even though Ria is following me. Not entirely certain what the problem is here. Journal Entry not updating - A relatively minor problem, but one that I made work before. I'm doing everything the same way as I did in the tutorial (with the exception of working on quest stages one at a time instead of making a big list of empty stages and working from there), so I'm not sure what is going wrong. When the quest initializes and the journal gets updated, nothing appears in the description other than the quest title and the objective. I haven't exactly planned out the full extent of where I intend to go with the quest, which is why I'm working one stage at a time. I have the barebones version in my outline/script document, but it's intentionally vague to leave me room to fill in the blanks later on since there will be several different objectives in-between the main points.
  9. If I understand this correctly, the way that the first sentence is worded makes it seem like the dialogue is coming from Ria. Let me be a bit more clear: The quest involves Ria of the Companions, and is a full line revolving around her. At the end of the intro of the quest, the player is tasked with talking to other members of the Circle, with Ria as a follower. This will be set up so that, after the player initiates dialogue and has a bit of a back and forth, the game will take over with a scripted scene between Ria and the other NPC. Meaning, if Ria is not currently with you as a follower, then the other NPC will not have the dialogue option in the menu. If that's what you intended, then thank you. I'm new to all this, though I do have some small amount of programming knowledge, so I'm like 95% sure I'm just misunderstanding what you wrote.
  10. The title may be a little bit misleading. I'm creating a mod in the CK. I have the initial quest start-up going, but the next part of the quest requires that the previous NPC (Ria in this case) be currently following the player in order to trigger the dialogue to appear on the next NPC (Farkas). If she's not following, I don't want the dialogue to show up, but I don't really know how to set this condition in the CK. Any tips?
  11. Seems like the issue was with the Bathhouses mod for the majority of the NPCs, however NPC overhaul is also causing problems for a few NPCs. Wound up having to remove both, which is a little upsetting since the overhaul was something I didn't want to get rid of.
  12. As the title suggests, I'm having issues with gray faces in my game. It only affects certain males, but it's still enough to be highly annoying. I cannot pinpoint which mod it is that is causing the problem. My modlist and plugin load-order are as follows: Modlist (descending priority): Load Order (ascending priority): Some of the affected NPCs are Vignar, Brenuin, and the Jarl of Whiterun. Those are off the top of my head, but I'm sure there are several others affected that I just haven't run into yet. Any and all help would be highly appreciated.
  13. Bumping because I still really need help for this.
  14. I'm having some issues related to the above. Vampirism works and looks like it should on my PC, but when I try to turn a follower into a vampire (ala Amazing Follower Tweaks, using both Bijin Warmaidens and BTRH Waifu mods for appearances, as well as Better Vampires), their custom hair turns blue, as if the texture is missing. This is my load order, organized with LOOT: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm ClimatesOfTamriel.esm RaceCompatibility.esm RCOTS-RACES.esm AzarHair.esm SharedSeranaDialogue.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp ApachiiHairStyles.esp Annekke.esp BTRH_Jordis.esp AmazingFollowerTweaks.esp Adelaisa.esp BTRH_Muiri.esp ApachiiHairStylesELVES.esp BTRH_Brelyna.esp BTRH_Aranea.esp BTRH_Frea.esp BTRH_Lydia.esp BTRH_Mjoll.esp BW Borgakh.esp Brawl Bugs CE.esp BTRH_Ingjard.esp ClimatesOfTamriel-Dawnguard-Patch.esp BTRH_Serana.esp BW Eola.esp ClimatesOfTamriel-Dungeons-Hardcore.esp BTRH_Elisif.esp BTRH_Sorine.esp Burning Skies.esp Dragon Combat Overhaul.esp BW Delphine.esp BTRH_Beleval.esp Better Vampires.esp BW Jenassa.esp BW Aranea.esp ZazResources.esp BTRH_Ysolda.esp SL Deadly Drain.esp RCOTS-Friendchildren.esp Babette.esp BW Ingjard.esp BTRH_Camilla.esp HearthfireMultiKid.esp HearthfireMultiKid_LastName.esp Bathing in Skyrim - Main.esp When Vampires Attack.esp ClimatesOfTamriel-Dragonborn-Patch.esp CoT-WeatherPatch.esp CoT-WeatherPatch_DB.esp RealisticWaterTwo.esp Bathing in Skyrim - Water for Realistic Water Two (Vanilla).esp CoT-WeatherPatch_NL1.esp CharacterMakingExtender.esp BTRH_Iona.esp CoT-WeatherPatch_NL2.esp CoT-WeatherPatch_NL3.esp CoT-WeatherPatch_NL4.esp BTRH_Lisette.esp CombatDramaOverhaul.esp Command Dragon.esp SexLab-AmorousAdventures-ArousalTriggers.esp Uthgerd.esp EnhancedCharacterEdit.esp SGEyebrows.esp Hothtrooper44_Armor_Ecksstra.esp NonSexLabAnimationPack.esp RCOTS_DB_Rep.esp BTRH_Rayya.esp BTRH_Valerica.esp RaceMenuPlugin.esp RaceMenu.esp RealisticWaterTwo - Waves - Falskaar.esp RealisticWaterTwo - Falskaar.esp RealisticWaterTwo - Wyrmstooth.esp Civil War Overhaul.esp Immersive Weapons.esp Aela.esp BW Njada Stonearm.esp BW Ria.esp Hothtrooper44_ArmorCompilation.esp Marriable Serana.esp Marriable Serana HF.esp RCOTS-immersivearmor.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp SexLabMatchMaker.esp ShowersInInns.esp RealisticWaterTwo - Legendary.esp Bathing in Skyrim - Water for Realistic Water Two (Legendary).esp Cloaks.esp Devious Deviants.esp Run For Your Lives.esp RealisticWaterTwo - Waves - Wyrmstooth.esp SexLab-AmorousAdventures.esp Work a Steady Job as a Blacksmith.esp Sweet Lolis.esp Size does matter.esp SkyUI.esp DVA - Dynamic Vampire Appearance.esp AchieveThat.esp SpousesEnhanced.esp AK- Alternate Actors.esp SexLabDefeat.esp The Paarthurnax Dilemma.esp Brevi_MoonlightTales.esp SpousesEnhanced_Serana.esp Supreme Storms - Cot Version.esp CoT-WeatherPatch_SupStorms.esp Supreme Storms.esp The Eyes Of Beauty - Elves Edition.esp WetandCold.esp WetandCold - Ashes.esp dD - Realistic Ragdoll Force - Realistic.esp iNeed.esp DudestiaMultiMarriages.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp TheEyesOfBeauty.esp Alternate Start - Live Another Life.esp Dual Sheath Redux Patch.esp Any aid would be greatly appreciated, as it is super annoying and I don't like vanilla looks.
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