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arrtista

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    Fallout 4, Skyrim, Fallout 3
  1. Another Fix for the crash game during the launch of the game, which did not happen after the .ini file changes: https://forums.nexusmods.com/index.php?/topic/5997743-fixed-for-ini-files-that-cause-the-crash-game-at-launcher/
  2. The good Samaritan still strikes: I think I've solved, I was looking for discussions about the new F4SE, but I had to look for previous discussions about the .ini files in My Games folder, in fact the crash game was both with the game launcher and with F4SE.. Here are the forum discussions on bethesda and on Steam, basically the "old" folder "Interface" that causes the crash, also prevented the operation of a couple of "vital" modes for me like DEF_UI and Transfer Settlement Blueprint. https://steamcommunity.com/app/377160/discussions/0/364040166672733303/ https://bethesda.net/community/topic/89155/clicking-creation-club-causes-the-game-to-crash-to-desktop I temporarily uninstalled the two mods, deleted the Interface folder, reinstated the mods and everything works.
  3. SOLVED ..at least for me https://forums.nexusmods.com/index.php?/topic/5997743-fixed-for-ini-files-that-cause-the-crash-game-at-launcher/
  4. I forgot to "follow" the discussion, I'm following many topics, I apologize, but maybe I should tell you first LOL, the files.ini in the game folder must be left vanilla. The files to be deleted were only those in the My Games / Fallout4 folder in Documents, only those to enable the mods should be modified, the file .ini in game folder must remain vanilla.
  5. Updating the video drivers, the issue should be resolved, the antivirus blocking GeforceExperience, the drivers were old, with the latest drivers I no longer crash by pressing [ESC].
  6. Try updating video drivers? The latest NVIDIA is the 385.41
  7. With .ini vanilla files the game launched by F4SE does not crash.The problem is the "classic changes" to enable the mods that do not work. You probably do not have .ini vanilla files but with the changes to Fallout4Custom.ini (or the other two..) for mods.Backup the files in My Games folder, then delete and download again from Steam. - Antivirus disabled - All mod disabled - Nvidia drivers updated to the latest version 385.41
  8. I'm in your own condition, try asking the authors of your mod if you can solve them, maybe they found a way.. For a week I've been fighting with this damn update, if I fix it I will immediately update the post..I've seen you have sim settlements, maybe you could ask kinggath. If he does not solve he does not solve any LOL
  9. Bethesda's update has compromised NMM's operating and the mod's enabling process, seems to be a meditated thing to temporarily slow mods from Nexus and other third parties. Solution: We expect that for someone to find a solution or in a definitive way return to the previous build and block upgrades from Steam.
  10. I think it's the same thing.. anyway it's still work in progress, I'm noticing that with those changes DEF_Ui does not work. I'm waiting for answers in the Transfer Settlement Blueprints post. :wallbash:
  11. Just put the old string back in place, however with the new .ini files it would not be difficult. I'm opening discussions about it in some posts. This works, before maybe a backup of .ini files.. "This works for me:Only adjust Fallout4custom.ini with[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= nothing in prefs.ini related to [archive] Fallout4.ini AND the Fallout4default.ini in the game folder are 'vanilla'. Verify on steam if you changed those."
  12. To install settlements blueprints, we need updating prior to the Creation Club update, the mod must be updated.
  13. Greetings :sad: For me these fifteen days after the game update with the Creation club marked the beginning of a pilgrimage between the various forums in Steam, Bethesda and of course the Nexus Forum. After the update the game did not start and here's the first discussion (solved): :geek:https://bethesda.net/community/topic/92714/f4se-and-creation-club-please-peace From here started the first step, the game worked, in the menu appeared the creation club, I spent 50 credits for pip-boy camo.. LOLIn my journey I met other Steam pilgrims in another desperate post about the failure start of the game and their curses towards the update (solved): :geek: :sad:https://steamcommunity.com/app/377160/discussions/0/1474222499227222013/ - chapter F4SE :confused:For my rule I have never used a lot of mods, only a couple of them use F4SE, I'm not in a hurry and wait for the updates. -There are other mods that do not necessarily need to contain an .esp like the mod Interface, in my case (but also for everyone else who have upgraded) are not working because the changes to enable the mods that are normally done to the .ini files in the My Games folder are not works after the update. :happy: In Topic: DEF_Interface09 September 2017 - 10:05 PM"Sorry guys, but I have trouble with this latest update. The mod is not recognized, not even the list of plugins in App Data. By reinstalling with the nexus mod manager, appears the message who asks the change in My Games folder. But the guide http://wiki.nexusmod..._Fallout_4_Mods modifies the Fallout4Custom.ini with strings [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= With the new F4SE this does not work, the game does not start. I changed also Fallout4prefs.ini with the strings [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= [Launcher] bEnableFileSelection=1 however, the mod is not recognized in the game." another one.. :happy: "All tried. The changes are stable only with Fallout4prefs.ini, but they do not work, Fallout4Custom.ini and Fallout4.ini are not stable, the game does not start. F4SE as administrator and not renamed, NMM as administrator." Today by reviewing some video tutorials I tried with this combining: :confused: [Launcher]: bEnableFileSelection=1 You will need to change the following line in Fallout4.ini: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ The mod was running but with the command [Escape] the game crashed, same problem found by another forum user I tried to help here: :geek: https://forums.nexusmods.com/index.php?/topic/5979453-fallout-4-crashing-too-desktop-when-i-hit-esc/ Waiting for a clarification sum, this has been my pilgrimage to date in the immense valley of the Creation Club Update. The good Samaritan
  14. WARNING :nuke: these changes will solve the problem but after many mods they will not work properly. The decision is very hard, I do not want responsibility LOL.. Specifically, it is the string added in the Fallout4.ini file to run the mods the problem: sResourceDataDirsFinal = STRINGS \, TEXTURES \, MUSIC \ SOUND \ INTERFACE \ MESHES \ PROGRAMS \ MATERIALS \ LODSETTINGS \ VIS \ MISC \ SCRIPTS \ SHADERSFX \ You can delete it and replace with this: sResourceDataDirsFinal STRINGS=\ it worked for me or You can resolve by deleting Fallout4prefs.ini, Fallout4custom.ini and Fallout4.ini files from the My Games folder, and then from STEAM verify the integrity of the game files, the files will be recreated and should work. Those changes served to enable mods for PC but after the Creation Club update, :mad: not work properly. Someone will sooner or later create some solution, me too also waiting and I still have not found anything.. :happy:
  15. I had installed the mod convenient horses. At that time I had just finished building the houses with and I used horse heartfire dappled by one of these. I continued to use it. Then I happened to have to install a new operating system for which I deleted skyrim saving rescues on usb stick with "Gamesave Manager v. 3". I reinstalled using STEAM and reloaded in previous rescues, has worked everything perfectly, except for one thing: Shadowmere. The horse is still present in front of the estate near falkreaht but it is impossible to mount it because it does not appear as an option "Shadowmere rides". I uninstalled "convenient horses" thinking that it was a bug in the mod but nothing. I tried to kill the horse with the Kill command from the console and to resuscitate the player.placeatme 0009ccd7 but once again the option “Shadowmere rides " did not appear. I solved it by installing the mod "Call shadowmere" just installing it the option "rides shadowmere” is resurgence. I think the problem lies in some scripts referring to Shadowmere where you deleted any command. I say this because attacking Shadowmere with fiery spell to kill the life bar of the horse that was always full since it was not immortal horse name but only a blank space. Anyone would be able to solve this problem? Bearing in mind that without the mod installed "call shadowmere" which doesn't work as naming the horse comes a clone and the original remains. Thanks and sorry for my English. Greetings
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