Trying to change what cell my NPC is in. I found a method that supposedly didn't change references, using ctrl+m in the creation kit, and though I could see my NPC in the render window in the new cell, in game the NPC would not talk. I set the dialogue to the NPC's id again, and when I next loaded the game, the NPC had returned to the original cell. Any suggestions on how to get the NPC to the new cell, keep it there, and either keep the references or fix them? I'd rather not completely remake the quests the NPC references, because I've already got a lo of dialogue. And sorry about how noobish a question this is - the only thread I've found with a similar question hasn't worked for me. Thanks! ETA: I can get the NPC to talk when I change 'getisid=npc' to 'getisreference=npc', BUT any follower-related dialogue still doesn't come up.