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nakarisaune

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  1. When trying to save voice files recorded in the CK, no file paths are generated and the sound isn't saved. Any suggestions? I have already tried simply creating the folders myself and dropping voice files in. No dice.
  2. Trying to change what cell my NPC is in. I found a method that supposedly didn't change references, using ctrl+m in the creation kit, and though I could see my NPC in the render window in the new cell, in game the NPC would not talk. I set the dialogue to the NPC's id again, and when I next loaded the game, the NPC had returned to the original cell. Any suggestions on how to get the NPC to the new cell, keep it there, and either keep the references or fix them? I'd rather not completely remake the quests the NPC references, because I've already got a lo of dialogue. And sorry about how noobish a question this is - the only thread I've found with a similar question hasn't worked for me. Thanks! ETA: I can get the NPC to talk when I change 'getisid=npc' to 'getisreference=npc', BUT any follower-related dialogue still doesn't come up.
  3. I created an NPC, then moved the actor to a different cell, using the 'move render' method (ctrl+m??), because this apparently keeps references. Now she won't say any dialogue - I've set all the 'getisid' on her dialogue to the same NPC again, but still no dialogue - did the references break any way, and if so, is there a way to restore them?? Thanks! ETA: My game has now changed its mind, and the NPC is back in her original space and speaking. However, she's still marked as being in the new cell in the creation kit. Her persistence is set to the new cell, too.
  4. Ahh, thank you so much! I didn't quite understand what people were doing talking about properties, or the difference between fragments and scripts, so that will be really useful, thank you. I've tested and now this part of my mod is finally working!!
  5. Hi, I've only started learning Papyrus this week, so I don't know if this is a problem with a very obvious solution, sorry, but I haven't found anything that works yet! I've made a global variable (Marirel) and I'm trying to add to it when a line of dialogue is played. My current script in a fragment, which I've tried to put together through seeing other people's scripts (and the creation kit website), is currently: GlobalVariable Property MarirelProperty autoFloat GetValue()Float Mod(Float 2) According to the Creation Kit, there is 'no viable alternative at input GlobalVariable' and 'at input MarirelProperty', and a loop isn't matching anything at an input. I'll admit I find coding incredibly hard, so I'm just not sure how to fix this. Any suggestions would help me so much!
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