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GrindedStone

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Everything posted by GrindedStone

  1. It's from Fellout. It's very poorly developed. To me it looks like the person that made it went in there an just started changing things until they figured out how to make it look better. As a developer you would have to consider many things. In order to do that you would have to understand how most of the engine works, further still is a technical side of that. So The problem Fellout ran into was an increased darkness in a large amount of the interior cells. Well what is a monkey to do then huh. Get in there an start changing stuff until you fix it. This was done on the lights inside those dark places. Not locally inside those interiors, but on the lights Base ID, thus changing all of them in the game. So what you have is a blanket of light radius settings that are 4 times or more too high, that is spread through out the game. Told you it was poorly developed. You can try Dynamic Weather instead which has an optional green tint remover. It also has sandstorms an rain. However the green tint isn't as bad as you think. You can do the same thing Fellout does by adjusting your monitor, lol.
  2. Most of the inside is lit up by placed lights an FX. The CPU has to calculate these, and it's multiplied by how many shapes the light fall upon as well as how many of the light radius overlap. In vanilla, that is without mods the game is designed to run on a Xbox 360. This uses a 3 core CPU at around 3.0Ghz so it's pretty speedy. You might have trouble meeting that standard. Then the game plays really poor on Xbox 360, lol. Compared to a rig it's not even worth playing it on Xbox, yah that slow an chuggy. There are some things that can help you. First off would be HDR/Bloom Disable them, these only add glow to white colors and enhance emitter (glow). It does very little for the scene, while also ruining any color even near white. There's a performance cost to run it as well. Once you get used to running it with it disabled it looks better. Everyone had to disable it in Oblivion so you're not missing anything really. Then there are plenty of glow an FX placed inside the game world that are not effected by HDR/Bloom being disabled. Next would be your experiments in your setup. A graphics card set to let the 3D application decide is a software render. This will place more load on your CPU. Where using advanced settings would force more load on the graphics card. There's no telling how much of a load shift there will be, but the game might work smoother one way or the other. Going along with this you can pick performance settings in the graphics card control panel. You can use the settings it auto detects but lower the draw distance sliders in-game, then use a lower than native screen resolution to boost performance. Most of the time it looks better an has better performance. The hardware could be fried as well, an about to kick the bucket. At any rate it sounds like you need to earn some money an build a rig.
  3. It's not going to work right. It's also mostly stupid anyway. There's prolly a conflict between the power armor form ID's in that long list of mods. If I were you what I would do is use Wyre Bash & BOSS to come up with a load order. It might say hey this dang ole mod is doing the same thing an blah blah blah. It will also create a merge patch called bashed patch, it's the same thing as the other kind, but this one is more automated an also merges little mods together. Play that for a while an if it still has problems, which it will. You can try cleaning the mods with FO3 edit, just don't clean the DLC or FWE. Which will resolve a bunch of issues. When you get tired of that junk, breaking your favorite game. Un-install it. Clean the registry. Then play something else for a while. Come back an only install the vanilla game + DLC + patch + 4Gb enabler + FOSE +CPU thread limiter tweek Then play test that for a long time, before slowly looking for higher quality mods that you work into the load order slowly.
  4. I would uninstall the game. The play something else for a week. Use a registry cleaner too. Come back an start over. What you are doing is breaking the game. It's not all to common. You are doing something wrong so forget how you have been doing it. Start with the Vanilla game an get that running. Only use the thread limiter if you have a 4 core CPU. Then also use the 4Gb enabler. Test the game a while. Install the DLC test it some more. You should patch for this test as well. After you know it's good then drop in a mod. That's one single mod, an continue the test. Repeat... Once you get a list of them. Merge patch or bashed patch. Clean the mods. Start a new game. Enjoy playing for 8 hours without crashing.
  5. I typically don't release mods. These came out of yet another canceled/deleted mod in a module form perfect for upload. Hence, why they exist. It's clean, an the play testing was fun enough to upload it. Good Luck. Minefield x 2000 Blanket firebombs minefield with a pattern of 80 landmines per cell to the 25 cell grid around minefield using a havok simulation drop from 200 feet. This was all done to remove human error from the pattern. Reducing the trigger overlap or performance impact, but introducing enough variance to the pattern in order to make it dangerous enough to kill you. Locked Nuka Cola Vending Machines Does just what it says, locks any an all Nuka Cola machines. Also switches static machines to containers, and locks them. DLC was included in a seperate file, but there are not enough to really bother with. Set to a 50 difficulty with adjusted loot to make it more simple. Though, I shouldn't have bothered with it.
  6. [DIK] DLC Improvement Kit was abandoned about 2 years ago. *scoffs* You know besides the whole project being abandoned. Can you imagine if Fallout 3 was abandoned halfway thru the development, but heh we used it anyway. Sounds like a great plan... Some guy picked up the Fallout Overhawl Kit project (fook) I would go back an read everything he said again. Fook 1 was great, almost perfect. Then they went to 2.0 an it went down the toilet. Besides that the whole idea behind a overhawl was that the amount of mods you could use was very limited. Hence put them all in one, which isn't the case now. Later they patched the game to allow more mods an the overhawl wasn't needed anymore. Now it's just a very poor design as it will conflict with anything else you load in almost everycase. What the community did to get around that is to all use the same generic load out. Play tested an patched to at least work more than half the time. It's lame an stupid an also doesn't include Fook. Those load orders will always crash to some degree. So try to only use one big overhawl at a time. Even better don't use them at all.
  7. start a new game an run the quest again, if it persists then you forgot something.
  8. GetStage is the condition, an the result would be set stage on that quest. Look at one of the DLC or vanilla for examples.
  9. Well there's more than one texture to change, so it's less work to switch from "view blocks in tree" to "View blocks in list" then adjust the Column so that the Set part sticks out like listed below. You switch lots between the two view settings depending on what you want to do. This is done in the view tab I believe, under block list. column-->|<--column TextureSet BlahBlah... TextureSet BlahBlah... TextureSet BlahBlah... TextureSet BlahBlah... TextureSet BlahBlah... Then you can quickly see each set, an move between them. Click one, it will display that in Block details at the bottom. Click the + to open, Click the Flower to set paths. It should be noted that you shouldn't do this on the actual data folder which is the one you use to play the game. Instead create a fake data folder C:/Data an put your project folders in there because it tends to get really messy, you wouldn't want that messy stuff in your game folder. Mesh on the desktop, Textures in the fake data folder. This will avoid Steam directory issues as well, because in those cases Nifscope can pick up a disk drive in the texture path, such as C:/steam/steamapps/common/Fallout/Data/Textures/blah/blah/blah This won't work, in order to work the path must be textures/blah/blah/blah the fact that it's on a drive an in a folder named data is implied by design, so all your paths begin with textures. It doesn't care if it's lower or upper case, but inside the GECK it does, don't confuse those. You set Nifscope/Blender to look in the fake data folder for textures, this is in render settings in nifscope. I wouldn't autodetect or add anything besides the fake data folder, because then you can't tell what is being used. Also I wouldn't unpack the entire .BSA's instead only unpack what you need currently, like armor, or weapons, instead of everything. Next get your ducks in a row. Open the + on the textures you know you are going to change, then leave the ones closed you are not going to change. Start with the one at the top, use the flower to find the texture, set it. Then open it back up an copy that, go down an paste that into each of the boxes that use it, then do the next texture. You always match defuse an normals, only the normal has a _n at the end. This makes it easy to paste in the defuse, but change the name adding _n at the end. When you are done you move the mesh off the desktop into the game. (keep a clean desktop) Then move the textures from the fake data folder into the real data folder an into the game, provided they look good enough. Many projects don't turn out an it's a final step to preview it before you move it into the game. Then the preview continues in-game because it can end up looking terrible. GECK isn't useful as a preview. Blender & Nifscope is only a estimated preview, but you get an idea what it will look like. http://i895.photobucket.com/albums/ac156/grindedstone/Techsupport/SRFile2012_2_23_18_18_12_93.jpg
  10. Keep trying, is it still doing it. Try different files an different servers.
  11. Ditch Fellout, it's very low quality development. He basicly just loaded everything up on his computer an adjusted it. You can adjust your monitor an do the same thing, lmao. Instead use Dynamic weather, which includes a green tint remover, sandstorms, rain, an weather. Fallout 3 isn't even tinted, they add green to the IMOD because it needed a darker than white color to fill an give the colors weight. In Vegas this color is yellow/orange to make it look like a desert, lol. In DC you would use either blue or green, an while blue looks excellent, green is the correct choice. It's better to stick to the Vanilla color scheme an to do that you need either a Vanilla game or Dynamic weather. That is to say, a mod that aims to match what was intended, which fellout doesn't do, it hacks up an changes all that without adding any actual content itself.
  12. I had to re-install Fallout from having a messy load order that wasn't really going in the direction I wanted to go with it. After the 2nd install the program now will exit correctly.
  13. It's to be expected when the end user loads a list of second rate content on a professionally developed game. People that know exactly what they are doing can spend an endless amount of effort trying to do what you are doing an they can still get it wrong. So I wouldn't feel so bad about it. Start a new game, try a different set of mods, and maybe think of play testing it this time. There are save games uploaded that you could use to test post Project Purity with the load order you came up with. You could also roll back to a older save game or try loading your save game 10 times or 10 different ways. Sometimes it will eventually run correctly. Also using 1:1 timescales has been found to cause issues, so try a 8:1 or default 30:1 in those problem areas.
  14. Idk about TES but FO3 wouldn't allow you to click on stuff just by pressing ~, they patched that in later. I forgot about that is all.
  15. I found only a few key areas that Windows 7 causes problems with Fallout 3. 1. Personalize / Windows Basic Theme There's also a checkbox on the Fallout.exe to disable themes. As silly as it is, the Windows theme breaks Fallout. Easy fix though considering what you can do with Fallout 3. 2. Adding iNumHWThreads=2 to the fallout.ini at the bottom of the general section. If you have a 4 core CPU the game will freeze. This happeneds in the same spots in the game world over an over. 3. 4Gb enabler is a mod that edits your Fallout3.exe to enable more Ram usage. This downplays a memory leak issue that Fallout suffers from due to the expansive persistant world.
  16. Personalize / Windows 7 Basic Theme There's also a checkbox on the properties of the fallout.exe to disable themes, though I'm not sure which way works better. I guess if you had a great theme you wanted to keep maybe it would allow you do do that. Idk I'm fine with basic. A incorrect load order will also cause the problem like for example loading The Pitt.esm before Fallout 3.esm, the Pitt requires Fallout.esm as a master so that has to load before The Pitt in order for it to be loaded as a master. If it loads after the Pitt it's impossible to do that.
  17. I made a piece of plywood one time that would crash the game if you moved the camera. *hop* *hop* *hop*
  18. Is it wireless or wired. Does it come from a landline, cable, space? What did you have for breakfast today?
  19. It would make a difference if you cleaned those mods. They get dirty from loading/saving them 1000 times when the mod is being built. Load it up with FO3 edit. Right click the left window box where the mods are an select apply filter. Remove the checks for everything except conflict is inherited by parent. Hit okay, wait for it to finish. If it's more than 30 seconds you need to start saving up for a new computer, because your ride is a bucket. Once it finishes. Start right below the DLC (can't clean those) Right click each mod and select Remove Identical to Master, then right click that same mod again an select Undelete an disable references. Do this top to bottom on all the mods. Once you're at the bottom, right click an remove the filter. Then go back up to where you started an right click an pick Clean Masters, right click again, Sort Masters. Do that top to bottom on all the mods. When you are done look at how many of those mods are listed in dark bold text. That's how many modders forgot to clean their mod before uploading. Hit Ctrl S to save it, watch the message box to see if there was an error. If there is I would consider not using that mod, but you can clean that one again an try to save which will fix the error. Next time don't use Unofficial Fallout 3 Patch. It wasn't designed to be used with other mods. If you look it conflicts with nearly everything. You've also got it loaded before the DLC which is a bad idea. Looking at the rest of the list it would be a good idea to either cut some of these mods or start using Wyre bash/flash. You would stop using Merge patches, an start using Bashed patches. This will automaticly merge the smaller mods into the Bashed patch along with the same things Merge patch does. You need BOSS on that many too. DCInteriors_DLC_Collectables PCB CASM MMM-Hunting & Looting These above mods have caused issues in the past. I wouldn't play that load order. It looks like a crashy one. If you're smart you can come up with a build that will play for over 8 hours at a time without crashing. If it crashes all the time, start over an install mods more slowly.
  20. Focus on learning how to make your own content. Moria's clothing would be better controlled by a package & or script. Leveled list is only for variation as the player levels up. If you had 30 outfits you could use it as a list. Everyday a package would call up a script that calls up the list. The list checks the player level an returns an entry to the script. Script dresses Moria, which would be changing out the armor in Moria's inventory, with one of 29 others placed in a hidden container somewhere. Just guessing.
  21. Created, not released. Inside the DLC the content is listed as DLC01, DLC02, DLC03, DLC04, and DLC05. This puts Pitt first. There's maybe 20 entries that conflict an override each other which the order depends on. Though there is a much larger amount of conflicting references placed in the game world. Between the two it's already destabilized. Then someone loads a bunch of mods mostly created by people that have no idea what they are doing. Both are about equally unstable from one system to another. When you mix the two problems together it becomes more of a problem. It's about reducing that.
  22. Did you buy the game or steal it? Which version is it? Tell us about your computer an what windows you have too.
  23. That's right it does, but once you press ~ the pause menu is now transparent. It's how it was designed to be used.
  24. How much System Ram, Virtual Ram (page file if any), and what kind of video card with the amount of Video Ram? Then also the resolution of the display might help a bit.
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