You've lost me somewhere in there. How hard is it to code any of these: - the Auto-Pause is triggered exactly to the point when both sides can engage right away - the interface accept actions to be queued before the battle begins (it's so bad to the point where you see in the screen the ordered action being ignored and replaced with "moving", then the NPC goes hell knows where) I wonder if Bioware does it on purpose just to make you mad, have you ever noticed the character who's got "Cone of Cold" seems to be always behind the rest of the party?