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bobzter

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  1. Either way the problem persists Thandal. Often the game is decided by which party lands the first AOE attack. A fairer/enjoyable game would be both sides starting at the same time. The most satisfaction I get from this game is watching if the tactics succeed (Even More Advanced Tactics Mod). Beyond half-measures, if anyone knows a Mod to fix this would be helpful.
  2. They are already Thandal, this is unrelated to the behavior setting. Party only starts to fight using tactics awakened by enemy damage - unless you manually direct them otherwise.
  3. Is there any Mod to force your party to start the fight right away? Fights that starts with enemies nearby, the party wait for the first blow to fall.
  4. Appreciated it! So far it's working fine, as soon as I notice any misbehavior I know what to do. I'm fighting in the game now, not fighting the game itself. The tactics system is what I like the most - seeing a successful strategy pay off is a thing of beauty!
  5. Sorry for the ranting... It seems the the whole thing can be fixed with the mod ADVANCED TACTICS ( http://www.dragonagenexus.com/downloads/file.php?id=181 ) Notice the line in AI section: (v2.9) Fix the auto pause bug. The delay between entering combat and auto pause has been deleted. So far my testing showed this mod fix the "moving around", "precise auto-pause" and the "ignoring queue orders" altogether! :) Shiver my timbers if Bioware does not hire this guy at least for the quality assurance testing team!
  6. You've lost me somewhere in there. How hard is it to code any of these: - the Auto-Pause is triggered exactly to the point when both sides can engage right away - the interface accept actions to be queued before the battle begins (it's so bad to the point where you see in the screen the ordered action being ignored and replaced with "moving", then the NPC goes hell knows where) I wonder if Bioware does it on purpose just to make you mad, have you ever noticed the character who's got "Cone of Cold" seems to be always behind the rest of the party?
  7. I am the one resembling the stooge when to master a game (otherwise great) is a matter of hitting the pause key like it was the infamously old arcade game "Decathlon"
  8. So... I take it there's no way to overcome that behavior other than trying to pause every further fraction of second to redirect all the characters over and over again - for the game ignores your instructions if they are not issued at the designed millisecond "GO" time. Does not make any sense to think buying the the next game as a solution for this one. At least it´s good to know beforehand.
  9. I'm not referring to the amount of time it takes to cast a buff. It's fare to take as long as the enemy. I'm asking if there's a way to stop the party from moving around before they start to engage. They dance for about two precious seconds before deciding to fight - enough to the enemy mage decide the fate of the battle.
  10. When the battle starts the NPCs start running around foolishly while the enemies fire at you right away. Sometimes even when you micro manage them while paused. Is there any way to make then engage right away too? This is the most annoying aspect of the game play I did not figure yet... thanks
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