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someguy2000

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Everything posted by someguy2000

  1. To everyone who is tracking this mod: I apologize for the sudden and inexplicable drop-off in communication or updates. There is no excuse, but suffice to say that real life pulled me away from modding for the past few months, and a wicked combination of guilt and procrastination kept me from facing up to my absence. To those of you who submitted auditions: I appreciate you taking the time to record voicework for the mod. As soon as things clear up, I'll begin processing them and re-assess auditions. I apologize for the belated response. In close, I've been obsessing over real life issues in recent months, and in the process this mod has once again fallen by the wayside. I had too many irons in too many fires, so I completely withdrew from modding. At the very least, I should've given you all a heads up. Sorry for being chickenshit about it. When I'm in a better place, I'll re-announce auditions and get the ball rolling. Thank you again for your patience and support. You're a wonderful community, and I do appreciate you all, even if I act like a jackass. If anything, I'll have to get back to modding soon to stay sane. I hope everyone has a great new year. Thank you.
  2. The fans are spectacular. I a man inebriated cluster,but i swear that more is coming, for Skyrim and New Vegas, o pretentious, pseudo-intellectual bullshit but rather good, old-fashioned murder!!! WITH NIPPLES! Murder is good, right?
  3. Khajiit shalll inherit Tamriel. You heard it here first, fellow denisens. Todd Howard, when asked about the outlandish possibility, merely replied, âIt just works.â I nod I. Acc epatan e. I for one welcomeour feline OVERLORDS. MAY THEIR PURRS ECHO THROUGH ETERNITY!!!
  4. One day I will have the testicular fortitude to make Groom Lake. Right now Iâm just drunk, so my thoughts are fixated on finishing Thirsk Saga and a Side-Quest mod for Skyrim and New Vegas. We need more arbitrary murder with loquacious quest-givers, right? Very inebriated, love you guys and gals, happy Fourth of July! Watching Spartacusin my briefs (squat friendly)and barfing Iâm back yard! MURICA!
  5. One day I will have the testicular fortitude to make Groom Lake. Right now Iâm just drunk, so my thoughts are fixated on finishing Thirsk Saga and a Side-Quest mod for Skyrim and New Vegas. We need more arbitrary murder with loquacious quest-givers, right? Very inebriated, love you guys and gals, happy Fourth of July! Watching Spartacusin my briefs (squat friendly)and barfing Iâm back yard! MURICA!
  6. One day I will have the testicular fortitude to make Groom Lake. Right now Iâm just drunk, so my thoughts are fixated on finishing Thirsk Saga and a Side-Quest mod for Skyrim and New Vegas. We need more arbitrary murder with loquacious quest-givers, right? Very inebriated, love you guys and gals, happy Fourth of July!
  7. Todayâs Progress: - Finished dialogue for Constantius (SoS sudequest) - Handled auditions - Imbibed Jim Beeeeeeeeeeaaaaaaaammmmmmm! Thank you for the auditions thus far! Keep emâ coming!
  8. Auditions for Thirsk Saga are now open! Please PM me if you're interested. Roles are here!
  9. Yep, I just added it to ideas for the side-quest collection. Correctamundo!
  10. Dialogue roles are linked in the front page!
  11. Today's Progress: - Wrapped up the Sons of Shor side-quest, which features a few sea battles and a tidy moral dilemma, nothing too grandiose. It's enough to introduce the characters. - Dialogue. - More testing. Still finding rough areas that need smoothing before I move on to voicework.
  12. Today's Progress: - Did a thorough test and found more rough edges in dialogue and scripting. More to work on in the next few days. - Dialogue. - Might include a small side-quest that involves the Abandoned Lodge (I was just annoyed that it was unused after the Stalhrim quest).
  13. Today's Progress Report: - Fleshed out Felix Magnus' dialogue. - Finalized Felix's quest. - Began work on dialogue scripts. I'll post roles when they're finalized.
  14. Wear it as a sign of solidarity with the Argonians?
  15. Oh, yes. Tips-The-Scale & Co. are in place, with a detailed scene to support their appearance.
  16. Yes, in the form of smaller quests, with an emphasis on quality rather than scale (which inevitably leads to burnout and rushed endings).
  17. Today's Progress Report: - Dialogue (largely unfinished dialogue in the side-quest). - Testing - Aside from voice acting, the main quest is done (really done). - I keep going back and forth on Sons of Shor. They may very well be saved for the side-quest collection that I'm planning next. I just have to say, when everything comes together, it's nice to see Raven Rock with a few extra buildings and NPC's that you as the player made happen through the questline. EDIT: The Argonian revolution is still in place, and the dialogue is finished. That was fun to write. :)
  18. No, it's just my natural cycle of creative output. I overreached and hit the wall hard in early 2018. I want to prevent another crash by limiting myself to side-quests from here on out. I just don't have the time to balance modding and outside demands like I used to, unfortunately. My hope is to get closer to that summer when I cranked out New Vegas Killer, King of the Ring and a few other projects (if memory serves). I want to create one plugin for Skyrim and New Vegas each, and then patch in bits of content in controlled bursts, rather than getting bogged down in massive projects. As much as I love modding (and will never truly stop doing it), feature creep can suck the fun out of it for me.
  19. No promises, but Youtube is possible. No streaming, though.
  20. Agreed, it felt abrupt. Not saying you'll get a wholly satisfying ending with this mod (does that ever happen in my mods?), but there is context and some degree of resolution, with a strong helping of Beowulf and Bloodmoon in the mix. Today's Progress: - Dialogue (several scenes had placeholders in lieu of actual scripts) - Testing - Implementing Hengebob's incredible art assets. The Magnus trading company will feature "Old Solstheim" beer, as well as packaged, highly nutritious boar meat. I also took a rare step in terms of feature creep - I elected to compromise rather than axe the entire Sons of Shor side-quest. It will be a short, truncated sea battle instead of what I originally wrote (which blew way out of proportion). Most of the original outline will be adapted as a separate quest in a later mod. However, you'll still get to assist Audrig, Ri'Dar and Mad-Eye Mikkelson during one sea battle. Thank you for the support, everyone!
  21. Converting mods to SE is first on my list after this is released.
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