Jump to content

bboban13

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About bboban13

bboban13's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. YES ! That worked! You are a lifesaver man :) I'll contact the author for permission to use it in my mod
  2. Hey all, i am trying to increase squad size and can't seem to do it . I have gone through config files and change everything that resembles max soldier count and I got the result in the picture attached , namely some wierd empty UI selection slots that I can't do anything with. Does anybody have any idea what to do here ? Also , if I change the code in UIsquadSelect.uc , will it be compiled correctly ? I tried changing some integer values and changing .uc doesn't seem to have effect . Do you have a command that could just stop the game and bring out some kind of alert-box where I can get a value of some integer or whatever ? Any help will be appreciated
  3. You Sir have made my evening :) Thank you , I have lost a couple of hours trying to get this to work , and you have saved the hair on my head from being pulled out :)
  4. Hi everyone, Can someone help me to "make" modbuddy load my defaultgamecore.ini into mod ? I know that I can edit that file directly in steam files and it works , but I'd like to share the mod on nexus and not make players copy paste etc. every time they want to try the changes . Mod compiles but changes are just not loaded :sad: Here is the screenshot
  5. Ignore cry for help in above post , I managed to get it running after restarting the whole process .... Thanks again guys , you saved my nerves and Alvor's virtual life !
  6. Ok guys, thanks for your replies . to Ez0n3 - I managed to attach this script that you gave to the dialogue , actually , and compile went smoothly . But , script doesn't run when I run dialogue in game , none of debug messages show . That's why I tried to use lines State Running Event OnBeginState() even without knowing what they are doing by hoping it would force the script to run . I even tried to produce debug message only , no luck . I manged to compile without errors but it seems that for some reason scripts are not running . Any help would be appreciated , or even testing the code you gave me - I know it's a lot to ask , especially from noob modder but hey - my teachers thought me that there are no stupid questions :) to steve40 - little tough love approach from you - I like it ! Seriously , I am new to modding so my questions are bound to have some naive mistakes but I'll keep them to a minimum . Actually, I managed to do your approach to and it produced mostly same code as Ez0n3's but result is , I'm afraid , the same as above .... also , any further advice will be appriciated. Thanks again, Guys
  7. Hi to everyone . I wanna make a mod ! (like you haven't hear that before) After roughly 10 hours , depression for not being able to setup easiest thing kicked in ...... I want to talk to character , and then I want script to start , giving me a perk (beacause I'm such a good guy !) So here is what I've done : Made quest - check made dialog inside the quest - check given quest dialog condition so only my favorite blacksmith ALVOR is able to say it. After many spent hours getting this simple stuff to work , the basterd finally says the line : "let me give you this awesome perk ! " now here lies the problem . I compiled the script and attached it to that line which I choose in dialogue : Scriptname giveperk extends TopicInfo ;Scriptname giveperk extends ObjectReference (tried both of these) Perk property Armsman00 auto State Running Event OnBeginState() debug.messagebox("bob") if Game.GetPlayer().HasPerk(Armsman00) == False Game.GetPlayer().AddPerk(Armsman00) Debug.MessageBox("You have learned the perk: " + Armsman00 ) else Debug.MessageBox("You have already learned this perk.") endif EndEvent EndState suprise suprise , ALVOR just says the lines but doesn't "walk the talk" ..... Please HELP! Dont' make me work out my frustration by destroying ALVOR 100 times in a row !
×
×
  • Create New...