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Shinobi1991

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  1. So apparently it looks like not many people are interested in helping create this huge mod. I think I will have to start on what I can myself, and hopefully with permission of the creator of some other mods, I will be able to put it together myself. If you are still interested, I am open and the idea/mod is not dead.
  2. The Main idea, concepts, and key areas of the mod are posted. I will start working on the concept art and visuals very soon. So far so good, now I will wait and see if anyone is interested in helping me out. All suggestions, ideas, and support is welcomed and highly appreciated. Tell me what you like, don't like or would like to change all together, as it is a group project - granted I find the people interested. Don't forget to check out the read-me, thank you - Shinobi1991
  3. {{{{{{{{{{{{{{{ SKYRIM AKAVIRI WORLD TOTAL CONVERSION }}}}}}}}}}}}}}}}}} INTRODUCTION & THE MAIN IDEA BEHIND THIS PROJECT _____________________________________________________ The Basic idea started with a (what if question) "what if Skyrim was more oriental/Akaviri theme than a European/medieval theme? there are a lot of fans and modders that love any Akaviri style mods including myself so, I am pretty sure people would enjoy such an idea. If this project was made object for object and creating everything from scratch, it will take years and be nearly impossible to accomplish. If that was the case I would not even have started this idea. Instead idea is to not recreate and build a whole new world but, transform and replace what is already there. it is not Akaviri nor, is it Skyrim but, Skyrim through the eyes of Akaviri, like a parallel universe where Skyrim has Asian theme instead of a European medieval theme. The world and settings are already in place and created thanks to Bethesda studios, all that is needed is a replacement overhaul with new models and textures that are shared throughout Skyrim. Let's say that if you replace a single tree model that is found throughout the game, you only need to replace 1 tree to replace a 1,000 trees, if you replace a certain armor, weapon, or item with a new model and texture it will replace countless weapons, items, and etc.... The trickiest part would be the buildings as they will need some moving around and resizing as well as interior work and scripting to teleport to another room if there are going to be interior models; and the interactive map. These are the difficult parts once that is taken care of, the rest should be a walk in the park. Other small things that will help enhance the mod would be changing the title screen background, along with the player menus to give it a new feel like a bamboo boarder and new text. Next Changing the icons in the hud and markers on the map. _________________________________________________ POSSIBLITY OF CREATING SUCH A BIG PROJECT _________________________________________________ Making this project is very possible with some teamwork and effort. There are mods made for Skyrim that have shown that, the idea I had in mind is very possible following that logic. It is possible to replace the entire landscape like with "The Tropical Skyrim Mod" that replaced the Winter wonderland of Skyrim into a tropical paradise. It is possible to replace the armors of the guards like with the "Samurai Guards Mod". That made all the guards around Skyrim wear a really cool Samurai Armor. You take the concepts of these mods and form many aspects for the project and, then put them all together to create an amazing new experience that I am sure many will enjoy. If you are interested in contributing in any way or even to help out with some ideas, all is welcome. _________________________________________________________ FULL DETAILS & MORE INFO IS INSIDE THE READ-ME BELOW _________________________________________________________ I have attached a very detailed and organized read-me file called "SKYRIM AKAVIRI WORLD TOTAL CONVERSION Full detail description and core of the mod.txt" It explains the plan for many areas from the landscape to the Strongholds, from NPCs to items, Huds, and how it can be possible to bring it all together. It has taken a while to plan and write out the information in the read-me. if you are interested in any way, it is well worth the read and, will help you get the big picture of what I am trying to do with this mod. Thank you very much, I hope to put out some concept art for what I wrote to explain it better by showing visuals soon. http://static-4.nexusmods.com/15/images/110/2165965-1408331841.png
  4. Yes, Thank you Drake The Dragon. I have tried the one by Natterforme which is the closest I could find but, the texture barely has shadow effects and looks a very light gray solid color even in the night, when ever there is an enchantment casted it turns bright blue on the mask and boots. Looking way off I even recolored it yet still have this problem. It would be nice if the ninja uniform by AlexScorpion was converted into only as boots and not pants and boots at once. It would be nice if the Natterforme had the lighting effects as the one by Alexcorpion. Thank you for the suggestion though I appreciate it.
  5. There is an awesome mod made for Just Cause 2 called the " White Ninja (MJIDO)" link is here http://www.justcause2mods.com/mods/Player/White-Ninja-(MJIDO)/ It would be awesome to import it into Oblivion with the meshes and textures. Here is how it looks like http://www.justcause2mods.com/components/com_remository_files/file_image_360/img_360_01.jpg I lack the simplest skills for creating and importing mods from other games. I think this this will be a good add to the world of mods out there. There are plenty of people myself included that would enjoy if this mod ever gets made. If anyone with the skills to do this or create a similar Shinobi Shozoku/ninja outfit. I will ever so grateful and thankful.
  6. Yes it would be a great mod. In fact I have been looking for the same thing. I know that they have a bear race mod for oblivion called "Kodiak" which looks more like a mouse/rat to me. Then you can use a green robe and almost any sword. I wish they had the abby and more characters but that's the best I got for now, I'm no modder If I was really good at modding or knew how to do it I would have made this mod in a heart beat hope that helps.
  7. I like the nija outfit from morrowind and I thought it would be awsome to bring it into oblivion. Maybe use the mesh and add it into Oblivion. Can anyone out there with good modding skills be able to pull it off?
  8. I like the dark shirt from oblivion but the problem is it is a mix of dark brown, gray and black. It would be awsome if someone could change that by just recoloring it all one dark gray or preferibly black a single color. Does anyone know how to do that? or is willing to make this mod whoever makes it gets all the credit for the work. anyone at all
  9. It is very possible there was a tank mod. Came with army clothes forgot the name of it but it was a very nice mount. Just apply that to a car mesh or jeep make a car shop I think that would be very awsome I would have gladely made such a mod if I knew how to work with TC and blender but since I'm clueless on how to make any mods I can only suggest ideas and hope someone that does know how to make a certain mod makes my ideas come to life. I would give them all the credit, if they want to memtion my name that would be nice if not I'm alright with it.
  10. I like the black shirt in the Oblvion. It fits my ninja character very nicely. However it is gray and has a brownish belt which ruin the look altogether. I was wondering if anyone knows a a good mod that makes the dark shirt all black or at least darker. I found a mod call DarkChainShirt below "v" http://www.tesnexus.com/downloads/file.php?id=37979 it recolors the dark shirt but only that makes it lighter and bluish which is even worst. If anyone can make a simple mod of the dark shirt just to recolor it all black I would be very greatfull, I'm clueless whn it comes to modding and I do not have any idae on how to create mods for oblvion. So if anyone knows or has any tips please respond back thank you.
  11. dose anyone know the location of this mod, its it Bruma right but where in Bruma
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