-
Posts
5 -
Joined
-
Last visited
Nexus Mods Profile
About DirtyBadger
Profile Fields
-
Country
United Kingdom
-
Currently Playing
Nothing related to modding unfortunately.
-
Favourite Game
Oblivion, Max Payne 3, Dead Space.
DirtyBadger's Achievements
Rookie (2/14)
0
Reputation
-
The grass in the base game areas is obviously there just not when i go to my created worldspace. Nope, the box wasn't checked. Just to clarify the grass appears while im in CK, but when i go in-game to check it, the grass doesn't appear.
- 6 replies
-
- creation kit
- grass
-
(and 2 more)
Tagged with:
-
The grass in the base game areas is obviously there just not when i go to my created worldspace.
- 6 replies
-
- creation kit
- grass
-
(and 2 more)
Tagged with:
-
I've created a new world space for a mod i'm making, and i've started painting the landmass with textures. Most of it uses textures with grass, but when ive been to the area in-game, the grass doesn't appear, but the textures are all in place where i've painted them on. I'm not having a problem with floating grass like people have experienced before with CK, it's just not appearing. I've toggled grass on and off with console commands and nothing changes. Any solutions or ideas on how to fix this?
- 6 replies
-
- creation kit
- grass
-
(and 2 more)
Tagged with:
-
I was hoping but not really expecting it to be in Fallout 4, as I only really played Hardcore on NV. Would really like to see this in the future along with other realism mods.
-
The combat helmet has a non-functioning headlamp, but a working one would be a really nice detail to add. The mining helmet has this functionality so it shouldn't be impossible to do.