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About Yendorhawk
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Is there a mod that scales the DLC to your level? Looking to wipe out Dead Money early (i.e. straight to it) without skipping it entirely.
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That could be it, but one of the exits takes you to the top of the hill straight across from the school. Edit: The magazines were basically those old 'toned guy rescuing a dame' type. The background I remembered a little more of. Ex-military man rescues a girl from a group of cannibals, after the other girl was killed. She (the rescued girl) lived with him in the vault, but left one night to find her friend and both ended up killed outside of Primm.
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Ok, I had a vault mod that placed one near Goodsprings. It was a pre-war vault mod with collectible magazines, the only occupants were the original owner and a rescued girl (both deceased in a cave in Primm). Been trying numerous combinations of search tags, but oy vey. Any help would be appreciated, thanks.
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Thanks Mktavish, I'll give that a whirl. Rather have the caps over exp., makes playing a scrounger style character entertaining.
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Walter's Scrap Metal quest, does anyone have a mod (or can make one) that gives you only the caps? Various other mods, I have an abundance of scrap metal, and dislike turning them in only to jump 4+ levels. Thanks.
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Looked, probably overlooked it, but searching for a mod that removes the xp the courier gets from the kills companions make.
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Companion Port from F3 to NV
Yendorhawk replied to Yendorhawk's topic in Fallout New Vegas's Mod Ideas
Yeah, figure since I have both NV and F3, porting it (long as both are installed) and having it referencing F3's install, wouldn't cause any hassles/issues (legal I mean). -
Companion Port from F3 to NV
Yendorhawk replied to Yendorhawk's topic in Fallout New Vegas's Mod Ideas
Cyan mod's good, but crud are the fiends' vocabularly limited. Slave Raider Export to FO3:NV Yendorhawk Sent 01 July 2011 - 09:46 PM Journeyman I don't suppose it's possible to see your companion mod, which is very well done I might add, exported to New Vegas? Although there is a Fiend companion mod in the same line as this one, the raider comments are more entertaining/interesting than the fiend ones. gurk_meja Sent 03 July 2011 - 01:53 AM Enthusiast I won't do it, but anyone is free to try. -
Shot the maker of slave raider companion asking if she'll appear in NV, said no but said it was ok if someone else ports her over. http://www.fallout3.nexusmods.com/mods/2390
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Reference point/POV problem
Yendorhawk replied to Yendorhawk's topic in Oblivion's Mod troubleshooting
Fixed the POV problem, thank you by the way, but now I have the occasional NPC "breasts across the screen" issue. -
Reference point/POV problem
Yendorhawk replied to Yendorhawk's topic in Oblivion's Mod troubleshooting
I'll give that a try, thanks. Yeah, using Unnecessary Violence II. -
Ok, I don't know how I did it, or how to fix it. I installed and got working BBB, with HGEC body. Everything's ok, no breasts trying to streak off the screen, but now, the 1st person camera is sitting at the 7 foot mark while the physical model remains the same height (3rd person, the player character looks of normal height, but in 1st person, the camera's at a 7 foot mark), and all NPCs are looking up, as if the player character is 7 feet tall. Mind you, at first was fun having city guards look up to talk to you, but it makes looting/playing a pain, so the fun wore off fast.
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Ok, it's very, very, very unnerving. I've applied all the unofficial patches from tesnexus, but I still have a random door slam, occurring at random intervals (but a steady, random interval, meaning it'll sound off, then sometime later, again) no matter where I'm at. Anyone know of any programs/tools to help track down/figure it out?
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Asked gurk_meja if the slave raider mod he[?] made could be imported to New Vegas. Said yes, but wouldn't do it personally. Since I suck at FO3 GECK, let alone NV GECK, anyone out there capable of exporting this http://www.fallout3nexus.com/downloads/file.php?id=2390 to New Vegas? Thanks.
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Post Your Ideas For Quest Mods
Yendorhawk replied to simplywayne90's topic in Fallout New Vegas's Mod Ideas
The House Always Wins quest. I think, if what I read is correct, you could originally pass a very high speech check, and talk Mr. House out of destroying the Hidden Valley bunker, but that option was removed. That, and adding Marilyn (Mr. House's other female securibot) back to the penthouse, would be nice to see. Oh, forgot to mention (as it didn't cross my mind until later), a mod like clutter free world (F3), that removes all the super glued paper, all the aluminum sheeting in the ground, etc.