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MightyMe

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  1. The qunari are already supposed to have gunpowder, and considering the general level technology (renaissance style armour for example) in the rest of Thedas, everyone really should, the existence of magic and lyrium based explosives are probably the main reason why it have not yet been developed. The qunari monopoly will not last much longer thou. Just imagine Sten coming with his own medieval style Handegonne Just look at this: I actually think that the qunari are in for a rude awakening, their culture do not seem like one that would be that good at developing advanced technology, once Thedas have catched up, the qunari empire will crumble.
  2. The puzzle bridge are a test of puzzle solving skill rather then faith and thus really should guard the entrance to some kind of treasure room instead. Change the area a bit and keep the puzzle room as is but leading to some bonus area with some loot and reward experience for solving the puzzle. Personally I detest "Look up on wiki" puzzles. Make puzzles easier but randomize them a bit instead so it is really worth trying to actually solve.
  3. Just one thing that annoys me in DA, everyone seem to ignore the apostates, just like that. In reality apostates really should work a bit on hiding what they are. For starters, not wearing robes and staves, wearing non cloth armour and carry more mundane weapons like bows. This is where the "apostate mage specialisation" comes in, a mage's ability to do "non" mage stuff. A set of simple weapon skills both for for archery and melee weapons, each in a very truncated form. Non apostates could use this skill tree as an RP way to show that the character joined the circle as an adult (most get their powers as children but not all), further, I doubt that the templars would mind a hobbist archer among the mages and many train martial arts for sports. In any case, this would NOT be a replacement for the arcane warrior but adding arcane warrior to this would be a powerful combo indeed, that character would be heavily limited as a caster thou, few spells. It could also be nice to let some mage collective representatives sell some stuff related to this masquerade. Imagine a bow with mage specific bonuses on for instance.
  4. At least there are the extra dog slot mod to add dog as a fifth member, he then functions like a rangers summoned pet.
  5. I agree that Morrowing, at least the island part would make an excellent environment for online multiplayer. The best I can come up with that would be fully legal and possible to do, thou with a lot of work, is to draw inspiration from Morrowind and create a new island (not a renamed copy) with similar features in another game that supports multiplayer. A Never Winter Nights II persistent world would do this nicely other games may also be suitable.
  6. Fancy clothes tend to be expensive, unless it is some overly cheap mod made garments. I suggest you simply check what a vendor would pay for the clothes and base opinions of how wealthy someone are on that. I got no idea about how to do this thou but got inspired when reinstalling Morrowind and stumbled on the information that that is how it work there even to the point of zero value clothes mean nude and npc's commenting on that.
  7. Throw in the shapeshifting UI from the Fade as well when you are about it. First shape could be free for just picking the specialisation, let's say a cat that can stealth.
  8. I understand that what you are really asking for is a greatsword to be designed in the same style as Duncan's sword. This request is not unreasonable IF it is done properly, just making the sword larger would not work thou, the hilt would be to thick to get ones hands around. If this is done, throw in a dagger model in the same style as well. When sword and of hand dagger was popular, those where commonly made into matching pairs.
  9. For what I understand of DA2, the chantry are pretty big in the free marches. The Templars almost ruling the place. Maybe you hail from Tevinter instead? Thou maybe you do hail from the free marshes and are on the run from the Chantry. Excellent backstory thou. Another way to go is an non apostate mage that have already passed the harrowing and as a boon been allowed to visit ones family. You get a templar "guardian" attached to you and are then dropped into an new or old origin. If human noble you do not get a free dog thou since they do not allow those in Circle tower, the templar will fight for you instead of the dog in this case. One may point out that mages do not have a family but I understand it that this is more a question of your family abandoning you of some reason, as a human noble mage you cannot inherit you family holdings, but your family does not need to treat you like dirt if they do not want to.
  10. Exactly my point. Now for me I tend to grow attached to some gear, that is why I want gear to stay relevant through the game. If you play a human noble you really want to use that family sword to chop of Arl Howes head when you meet him in his dungeon, and likewise that nice looking armour you downloaded should also stay relevant. People that make mod items usually do want them to be used through the game and currently do this by adding several versions, cluttering shop keepers inventory or just place an outrageously powerful item with no requirements. Alternatively, we have to wait ages before we can use the item. For example, in Jog's "Of Noble Cast" mod the family blade is silverite, that is good but it takes a while before one can use it, with self upgrading one could use it at once and it would grow with you instead.
  11. Well the upgrade may look differently but we could have a cheat free method for upgrading where we have an npc making the upgrade, for a price. Anyway I can already use the Winterforge mod to simply move stats, I was rather thinking of another way of doing this. Maybe stuff that add bonuses as a percentage of your base abilities, something like instead of +5 strength maybe +10% strength or something, that would be self upgrading. My goal are to be able to acquire nice looking gear that I would not be forced to discard for worse looking ones with better stats. I can currently do this with the Winterforge mod and modders often make several versions of their gear with just different stats. This tend to clutter up Bhodans shop a bit.
  12. After using mods in many games over the years I suggest that, if possible, someone with the know how to create an auto upgrade routine for items. This could then be used by modders to get their gear to automatically increase their power when the character wearing them levels up so that they will always stay relevant. Very typically in games with this self upgrade standards items are unequipped and then re-equipped after level up, sometimes this is not needed. Especially Dungeon Siege have lot's of these mods. Is it possible to get this for DA as well? With this in function we would eliminate the need for several versions of the same equipment, just keep using your old and see it level up with your character. This will also make it less likely that we cheat, it is so easy to use that high level version of mod armour/weapon.
  13. I have noticed that a number of mods change the inventory of the quartermaster in Ostagar, adding in various mod created items for sale. The problem is if we have already left Ostagar when we install such a mod. My suggestion are simply a new npc with a access to the same shop but in a later accessible location. This should really not be that complicated, in the ancient Bauldurs Gate game it was rather common for several shopkeepers to share the same inventory.
  14. Actually I suggest the joining ceremony are done as today then when it is just to end a coughing is heard and everyone turn their heads towards Mhairi and find that she are actually still alive, thou just barely. After this send her to the infirmary for a while (leave the keep to do a quest), then when you return she have recovered. An option here is to have the darkspawn blood have burned her throat to such a degree that her voice changed a bit (new voice actor).
  15. In reality you can also swing a two handed sword with one hand, you will not do it effectively thou, I think that is the point here. It is a bit like how you can shoot longer then the "range" with a ranged weapon, it is just not worth it. If a mod such the one you ask for, then make sure to make the mastery skill worthwhile, maybe by making some of the dual weapon skills require the mastery to work properly with two full size one handers.
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