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matteo32

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Everything posted by matteo32

  1. i had the same problem on win 7 launched as administrator worked for me, but still get annoying messages about errors on loading master esm and esps. It seems need mooooore work to do on this stuff
  2. Wounds in FalloutNV disappear after few seconds... I want them permanently!! Anyone can do a mod to do this? Don't care about performance I have an high-end pc :)
  3. I've disabled ALL my mods and now the DLCs works great, but i don't know what mod create conflict. Someone have a suggestion? UPDATE Found the problem: Fook2 anyone know how to make it compatible with DLCs?
  4. Yes I'm italian. For my problem, which is the best solution?
  5. This my current load order: [X] Fallout3.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] Anchorage.esm [X] PointLookout.esm [X] Zeta.esm [X] CRAFT.esm [X] CALIBR.esm [X] FOOK2 - Main.esm [X] FOOK2 - Main.esp [X] FOOK2 - Mothership Zeta.esp [X] FOOK2 - [DIK] DLC Improvement Kit.esm [X] FOOK2 - [DIK] DLC Improvement Kit.esp [X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm [X] MyFOOK2 - Black & White Tranquility Lane.esp [X] FO3 Wanderers Edition - Optional VATS Realtime.esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - Main File.esm [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] xCALIBR.esm [X] ARSENAL MOD.esm [X] Companion Core.esm [X] Companion Share & Recruit.esm [X] 20th Century Weapons.esm [X] Project Beauty.esm [X] Apocalypse Armory.esm [X] CRAFT - Activation Perk.esp [X] Realistic Death Physics.esp [X] RobCo Certified v2 Version Updater.esp [X] ARSENAL MOD.esp [X] ARSENAL MOD_Test Box.esp [X] ARSENAL MOD_Vanila Replacer.esp [X] Apocalypse Armory - CALIBR.esp [X] Apocalypse Armory - xCALIBR.esp [X] Apocalypse Armory - DLC Enhancements.esp [X] fallout3_reborn_v7.esp [X] MiniHideout.esp [X] Lucky_hacking_5.esp [X] Tactical Weapons by gRs Frederyck.esp [X] BLTC.esp [X] BLTC Hypo Fix.esp [X] 20th Century v5 ALIVE (Vendor).esp [X] 20th Century v5 ALIVE (Containers).esp [X] 20th Century v5 ALIVE (NPC_Settler).esp [X] 20th Century v5 ALIVE (Vault 101).esp [X] 20th Century v5 ALIVE (RivetCity).esp [X] 20th Century v5 ALIVE (Raider).esp [X] 20th Century v5 ALIVE (Slaver).esp [X] 20th Century v5 ALIVE (Chinese Ghoul).esp [X] 20th Century v5 ALIVE (SuperMutant).esp [X] 20th Century v5 ALIVE (Talon_Regulator).esp [X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp [X] 20th Century v5 ALIVE (TEST Container).esp [X] dD-Larger Blood.esp [X] SteinerCombatGear.esp [X] sunglassescollection.esp [X] UsableCigarettes neunen version.esp [X] StreetLights.esm [X] Owned!.esp [X] pip30.esp [X] AdvancedReconGear.esp [X] MoreMapMarkers.esp [X] RecieveTenpennySuite.esp [X] MTC Wasteland Travellers.esp [X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp [X] NoStupidExplosiveCars.esp [X] Stealth Kills Enabled.esp [X] Devour Gore.esp [X] FireLightFix.esp [X] HelmetLight.esp [X] T51-B as default PA.esp [X] RaiderMercenaryExpanded.esp [X] Tailor Maid.esp [X] Apocalypse modificato.esp [X] 20th Century potenziate.esp [X] 32patch.esp 32patch is a merged patch made by FO3Edit With this load order the DLCs don't work in the game, so someone can tell me which is the correct load order?
  6. Thanks but geck's tutorials are much hard for me (I've got big problems with english). How i can contact the creator of MMM?
  7. I do not speak English, I used a translator online. Someone knows a way to remove some creatures from the game (for example, instead of supermutantants predators) and increase the predators and npc spawning?
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