Jump to content
⚠ Known Issue: Media on User Profiles ×

Mentaltyranny

Premium Member
  • Posts

    4
  • Joined

  • Last visited

Nexus Mods Profile

About Mentaltyranny

Profile Fields

  • Country
    United States

Mentaltyranny's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Could you please clarify which armor in your example is the "35 Armor"? I see armor with slots taking up 32, 33, 36, and "2" 34s... I am guessing that one of the 34s should be 35?
  2. I think I located the problem. I believe the mod interfaced with the level up script in the origins campaign but is not in awakening? Anybody have any ideas as to which scripts to edit?
  3. Hello, I have been using custom number of tactics mod for Dragon age origin. I used both custom exptable to change tactics per level and changed the number of tactics gained from the combat tactics skills through the dragonage.ini. I had no problems for the origin campaign. However, the mod's dragonage.ini changes did not come through on the awakening campaign, even though my exptable_gda file changes for awakening work just fine, i.e. it still only gives 1/1/2/2. Interestingly, I did some research and discovered changing the mod's addon.xml file in the settings file to ExtendedModuleUID="DAO_PRC_EP_1" computed the extra skills correctly on game load (a feature of cnts), however it again drops the changes on level up. I would just save and load after leveling, but the reduction tactics slots, albeit temporary, cuts off those assigned tactics, making me redo my tactics each level. Considering my number of tactics, I find that extremely tedious. Any ideas?
  4. I'd love to use this mod but for some reason the ally target type is missing. Additionally, almost all of the base conditions under multicondition setting friend and multicondition setting enemy are missing. Only the base conditions of class, has resistance, affected by talent, and affected by spell are available. Unless I'm missing something (I read his manual and cannot replicate his regeneration multicondition example), I cannot use this mod. Google has been quite unhelpful. By the way I have disabled all other mods to no avail. Any ideas?
×
×
  • Create New...