Jump to content
⚠ Known Issue: Media on User Profiles ×

Damaein

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Damaein

  1. Yah, I got the tags under control. I realize the attribute would have to go in the effect if tag instead. Ill definitely try using that other variable. The leg variable that i linked is what I used to successfully mod the knockback on the kick. I can send people to the moon. I learned the logic from the ninja mod. I just can't seem to tie it to a skill though. I have used NP++ for other things just not extensively. I use it for regex on occasion but I mostly program in SQL so all of my game coding logic is self taught. But NP++ is set to default on almost all extensions for me anymore.
  2. Thanks for the guide. How I wish I would have just waited a few days. I learned most of what you wrote here by extracting other peoples mods and comparing against the original source. I thankfully got that chrome workshop downloaded locally before the author removed it. That excel sheet is awesome. I was in the process of mapping out the stupid node "tiers" this very morning. I would add that I couldn't get the .scr files open in NP++. I have only used it for the compare add-in in the past so I am woefully unaware of how to use it correctly. I am currently using visual studio and it works like a charm. It also lets me organize the code on the fly for some of those UI files that are just one long unbroken line. Anyway that brings me to my question if you don't mind. How do I modify certain attributes of weapons using the skill tree. For instance, I would like to add to the actual force of the standard kick using a skill tree perk. However when i use the below it does nothing. Even at extremely high values. <prop n="KickBaseDamageMul" v="1.0"/><prop n="KickBaseForceMul" v="1.0"/><prop n="MeleeVerticalPhysicalDamageMul" v="0.5"/> The only way I could get it to work is modify the leg "weapon" itself at the inventory level. But it doesn't seem that the below "force" has anything to do with the above "kickbaseforcemul". If that makes any sense at all ~_~ Item("Melee_Leg", CategoryType_Melee) { Name("&Melee_Leg_N&"); Description("&Melee_Leg_D&"); ItemType(ItemType_Stick); Condition(0); Damage(10.0); DamageToPhysicsObjects(34.0); CriticalProb(0.0); CriticalDamage(2.0); DamageRange(2.0); Force(500.0); PhysicsDamageMul(3); StaminaUsage(0.5); HeadSmashProb(0.0); HeadCutProb(0.0); ArmsCutProb(0.0); LegsCutProb(0.0); AiHitSound("leg"); DamageType(DamageType_Kick); Reparable(false); MinDamageAngle(-8.0); MaxDamageAngle(8.0); MaxHitSeverity(HitSeverity_Medium); MinHitSeverity(HitSeverity_Medium); StaminaUsage(0.0); use HitEffects_Default(); }
  3. I can't get the skill names and descriptions to change in game. I modified what the skills do as well as well as where they are and how much they cost. I would like to be able to update the descriptions if anyone can help. I have already tried editing the common_texts_all.bin and uploaded using the manager. Still nothing. Secondarily, I am trying to add knockback power to the kick on the skill tree instead of the 10% stun chance. I have tried changing multiple mods for kick but to no avail. Anyone knock with param it is?
  4. I would like to know this as well. I tried to edit the common_texts_all.bin using the "Chrome Workshop". I loaded the file using the DL manager and still doesn't change. I have quite a few changes in my files so far even beyond the skill tree but I'd like to finish and test this section before moving on.
×
×
  • Create New...