I'm interested, I heard about the BSA filepath conflicts CTD theory in the past, but no one has ever written how to easily find and resolve this conflicts. If you could also clear up some of the common doubts there are about game optimization - for example running PyFFi second time on already PyFFied mesh can introduce CTDs in the game, some .ini settings - that iPreloadSizeLimit, believed to do something in the past - https://sites.google.com/site/ballofflame/theoblivionperformanceproject, now ignored, first come to mind, but there are many others. and expand on other things, than most stabilization guides do - install OSR, set bReplaceHeap = 1, iHeapAlgorithm = 6 and iHeapSize to 1024, your game is stable now xD, that could be very cool!