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TCollier31

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  1. It was some action I found here on the nexus that converted the normal map to a derivative. I found out that the Intel tools do that for you so using the action before using the Intel tools would cause the problems.
  2. (Solved) Turned out I was using a PS action from here that was messing with the colors and made is all screwed up when I exported it. Looks perfect now. So right now I'm working on a hq texture replace for the green monster in Diamond City. I've gotten so far as to create a normal map, just to see what it looked like so far, but I get this weird dark area where ever my character is looking and oddly, plants or anything else between the character and the wall will disrupt the anomaly. I attached a picture to show what I'm talking about. Pretty new to using normal maps when creating a texture. Any help or tips would be appreciated. http://i.imgur.com/TK2OzyC.jpg
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