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csmithsr90

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Everything posted by csmithsr90

  1. I tried disabling certain mods and starting again. I tried a different load order, no luck. It just started doing this when I picked up Cass and was doing that quest marker to go find the Griffif Sacked Caravan. Everytime I get close to it, the game CTD. I don't have anything occupying the cells in that area, nothing has changed. I don't know, maybe I'm missing something. I have FNVEdit but I don't even know where to begin with that. Well ... Try this tutorial to teach you about FNVEdit. http://www.newvegasnexus.com/downloads/file.php?id=38413
  2. The new FOMM has problems it seems with running both FO3 and FNV. There are numerous reports of this in this and other forums. Find an older version of FOMM for FO3 and dedicate the newer one for FNV. This has helped others.
  3. Let me see if i understand. you have a re-texture you are applying and in game it doesn't show up ... just gibberish, (maybe another texture?) If I am correct .. Welcome to texture hell .... I'm having similar problems and It is driving me batsoid.
  4. Huh? i think I'm lost. What is the problem ... You lost part of your post
  5. Try disabling ALL your mods and add one or two at a time to see if/which mods conflict. Get to know the FNVEdit real well. It'll show if it is a mod conflict or not. The problem can happen if a mod (or mods) is/are adding too many resources to the area.
  6. Hello, please, someone can help?. Thanks. Please forgive me if I offend, but is your copy a legal copy of the game? Some of the hacked copies out there don't have all the files in the hack. Sounds like you are missing the sound/music files. There should be appropriate music files in the sound.bsa located in your data file.
  7. I had problems too. Here is what I did to fix them. 1. Uninstalled all programs, cleaned registry. 2. Reinstalled FNV to default location. 3. Downloaded newest version of FOMM and installed to default location. 4. Downloaded newest version of NVSE and installed to default location. 5. Started FOMM and made sure it loaded NVSE when starting game. 6. Added NVSE dependent mods using FOMM. 7. Added all other mods. Checked each in FOMM 5 at a time and opened game to see if they would load together. 8. Checked for minor conflicts with FNVEdit and set load order accordingly. 9. TA DAA ... Only problem I now have is with my own re-textures ... but that is another topic altogether.
  8. They are saved as DTX5 with mip maps .... Just went back and checked for sure. So texture ripping is Game Engine doing something weird ... My mistake or Bethesda?
  9. Did you burrow down into each segment? I have discovered conflicts that didn't show until I burrowed down sometimes as many as five layers..Doesn't have to be a critical in New Vegas I have discovered. Even minor ones can mess things up. The tweaks they gave the game engine is making it to sensitive IMHO. What is your mod load order? Do you use BOSS? (recommend ... don't .... not enough numbers of mods tracked. It messed my load order up big time. Good concept, too many good mods out there and too many conflicts among them)Use FNVEdit to determine load order.
  10. Kaya47 ... Thank you for attempting to help. Neither suggestion helped. Since I don't have PM capabilities set up I won't be doing that. I did send requested files to you though. here is what I have done since. I pulled the original nif from the game and applied ONLY my base texture. Same results, although I can see the details better under the high gloss shine. Then when in game ... the texture glitch monster attacked both this helmet nif and the armor that had been doing just fine. I went back and checked in GECK what may have been happening and in GECK both models now show as camouflaged instead of my textures. AHHHHHHH!!!!!!! Nothing changed with the armor model or textures. .... BETHESDA< WHAT HAVE YOU DONE???? I never ... never had problems like this with Morrowind (I know different engine), Oblivion, or Fallout 3. I've done a gazillion re-textures. Have I gone senile in between these games?? .... Nah to many others having the same problems. End of rant ....
  11. I have having similar problems. Question is, using GIMP 2.6 how do you change the alpha channel alone?
  12. Sorry for sounding possibly "duh..." but have you uninstalled, cleaned your registry of all references to it and then re-installed? Looks like it got corrupted somehow.
  13. Here is a trick I picked up along the way Open the GECK, Go the Character, and select the "Update FaceGen Model Availiability" option. FNVEdit On the left side of the screen after you load the problem mod in FNVEdit, you'll see several Data Structure trees. They should read like this: [00] FalloutNV.esm [00] FalloutNV.exe [01] WhateverYouNamedYourProblemMod Open the Data tree of your mod by clicking the little + Plus sign next to it. Scroll down and you'll see the "Armor Addon" and the "Armor" trees. Let's start with the "Armor Addon". If you don't have an Armor Addon data tree, GOOD! That's less work you're going to have to do, but let's pretend that you do... Open the Armor Addon tree and you'll see a list of some armor addon items, like "LucasSimmsHat" or "VaultSecurityHelmet" Select one of these items by left clicking on it. Now on the right side you should see 3 columns. At the top the first section will be blank, the 2nd will read "[00] FalloutNV.esm" and the 3rd will be the name of your messed up mod. Any way, on the right side of the screen you'll see a whole bunch of data cells in the first column with stuff like "Record Header" "OBND - Object Bounds" etc. Scroll down untill you see a section called "Male biped Model" In that section you will have a cell that reads "MODD - FaceGen Model Flags" In the 2nd column next to this cell, it should say "Head" In the 3rd column directly next to it, it will be blank. You're going to want to select and drag the word "Head" from the 2nd column and drop it on the empty cell in the 3rd column - when you do this, you will get a Warning screen pop up asking if you're sure you want to do this, select "Yes" and poof, the word "Head" is now in the 3rd column like it is supposed to be. If you don't want to bother with the whole dragging cells stuff, here is an alternate way. You can just right click on the empty cell, click "Add" and the right click on the empty cell again and click "Edit". You'll get a small window pop up that says "Edit Value" and will have a bunch of Zeros. Delete the zeros and simply type the number "1" and hit ok. Now, some of these items have female model versions, like for instance the "Pre-War Bonnet" You'll need to do the same thing you did in the "Male biped Model" section and do it in the "Female biped Model" section. Note that not all items have a "Female biped Model" section. There. You've just fixed one of the items you had the 90 degree problem with. In order to save this, click the "X" in the top right of the window to close the window and you'll get a window asking you to save your mod. Man Do I love FNVEdit ...
  14. Why are you changing the default directory? You are only asking for problems with other mods out there.
  15. The problem is that the game engine cannot find the texture files where the nif (Model file) says they are supposed to be. Check to see if you installed them according to the authors intention. You can also use NifScope to point the model to the textures real location.
  16. really? i could've sworn that before i upgraded to the latest Mod Manager, whenever i launched NVSE via FMM it used to go directly into the game, not start the games launcher. maybe i was wrong though. Confusion on my part here ... Do you use NVMM as in the title to the post suggests, or do you use FOMM? NVMM has been pulled to my understanding in deference to FOMM which works much better with NVSE.
  17. In the mod I am making about half of the re-textures I am working with are turning up shiny. What is odd is when I first made the new item and tried it in game it was just great. All of a sudden it has gone plastic on me. If anyone can figure this out please help. A shiny veteran ranger helmet sucks big time. Here is what I have done so far. I have re-edited my .dds files to remove the alpha channel. I have saved copies in both DXT3 and DXT5 .dds formats. I have refefenced the file in the items edit window in GECK as an alternative texture. I have turned the glossiness in the nif down from 10 to 8, 6, 3 or even 1. Can Someone give me another solution please. The armor I made in the identicle way using the same process with the same programs works fine ... most of the time. Then sometimes it shears and ends up being the texture of a female ghoul of all things. This has happened twice on me. So please help. And no it's not a graphics card driver ..... FNVEdit hasn't been any help in discovering the problem either. Maybe I just don't know what to look for there. I use Gimp 2.6 for .dds textures NifScope 1.2.01 for model retexturing GECK 1.1.0.262 Thanks
  18. Please forgive me for asking, but is your copy of FNV a legal copy or a hack? Since GECK interacts with the BSA's it could be recognizing them as hacks. Otherwise your copy of GECK itself has been corrupted. Erase it and it's configuration files in the "My Games\Fallout NV" folder of "My Documents" and re-install.
  19. For a minute I thought Butcher Pete was running amok in your puter ...
  20. In my current save game, Frankie doesn't even show up. Go inside the shop and the quest marker points out one of the sides of the store ... somewhere in the ether. Even using the TCL option in the console you can't get to him. (you go so far and the game brings you back to the store.) So that quest is broken for me anyway.
  21. Try a new download and install of the mod manager. Can't say about the STEAM problem ... get a hold of customer service.
  22. What corrupts a save game? Lets see. Mod conflicts ... Load order changes ... beer farts .... after all we are talking about FNV aren't we? All joking aside one way to avoid corrupt save games is a regular defragging of your hard drive. For some reason this games frags badly ... at least on my machine it does. Also try using FNVEdit to see were mod conflicts are. Could help.
  23. I hate this answer, but it may be the problem. (with that said)... update your graphics card drivers ... eeeeuuucchhhh ..... I said it ... ptuuee, eeeuuucchh
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