Jump to content
⚠ Known Issue: Media on User Profiles ×

Brave20141

Members
  • Posts

    13
  • Joined

  • Last visited

Nexus Mods Profile

About Brave20141

Profile Fields

  • Country
    United States

Brave20141's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. I know all about the seq thing, but I never wanted to leave it enabled in the first place, the only reason I had done was to mimick the tutorial as closely as possible. Strange that they never mention seq
  2. I finally fixed it everyone just turned off the option for starting the quest automatically at the beginning of the game and it works flawlessly.
  3. Update so others can learn from me. The issue was with the seq file so I worked around by un checking the option to have the quest enable at the beginning of the game, and now we're all good.
  4. Oh sorry man didn't see that Just one more time so we're one hundred percent sure I don't need the seq if it's not set to activate at the start? Alright il test all that out when I get home to night and add an update. Thanks guys I really appreciate it.
  5. It is not a start enabled quest, the save I'm testing from has not seen the quest before, all my aliases are set as optional, but how do I test if they are filling?
  6. So let's say for now I trigger my quest just by using the console to set the stage to zero, will I need the seq file?
  7. No I havn't generated a new seq file, but i also am no longer running it from start, am i correct in thinking you only need to do that if running the quest from the start? Also the save file did exist prior to the creation of my second quest, do you think that could be an issue, given that everything else about it has worked? thank you very much for the response
  8. I've begun work on a mod adding a new quest line, and I've completed the first quest, except that none of the dialogue options I made for it show up when you talk to the npc I made. The only two conditions connected to the dialogue topic I made are one restricting it to my npc and another making sure you're on the correct stage of the quest. I've tried it without either of these and on other npc's, and nothing. The only files I'm loading in creation kit are Skyrim.esm and the .esp for my mod, which is set as the active file. I am not loading update.esm or any dlcs here is the quest data tab for the quest I made This is the topic info for the topic I made I can also add screenshots of the response info for the same topic above and the character info for the npc i made if anyone thinks its necessary. Its worth mentioning I made this following fairly closely to the tutorial on the creation kit website. There are 5 more topics connected to this one, following after, all linked to the same npc, and with no additional conditions. One of these has a piece of script attached which changes the quest stage once you've completed the conversation. Please tell me if there's any more information you need that could be relevant, I really appreciate anyone taking a look at my problem. Thank you all. Update: I tried experimenting with quest dialogue using trial and error, i'v narrowed the problem down to being within the quest itself, i tested a new dialogue branch on a new npc but in an old quest, but the second i try it again in a new quest it doesn't work, what could i be doing wrong?
  9. If you could find me a model of this I would be happy to make this mod. Also, any ideas on location or crafting recipe, and stats?
  10. honestly, if you can get me the 3d model for the ham shank, I could put it into the game for you. let me know.
  11. Kill Every NPC - Including Children is a mod on nexus that will work for that, but be careful with it, it can screw up your quests, so I would recommend only using it on a save specifically for that. I Think this mod is a ton of fun, You can finally do one person raids without essential characters constantly make it impossible.
  12. So I am currently working on a mod that adds a new set of armor to the game. The idea behind this armor is that you can continue to upgrade it, far more than any other armor, so you can get it very early on without being over powered, and continue to use it all throughout the very high levels. This armor looks like the armor used by the dragonborn in the gameplay trailor, iron helmet, boots, and gauntlets, studded armor, and a banded iron shield, which, in my opinion, is the coolest looking set of armor in the game. However, unfortunately, iron and scaled armor can only be used very early in the game before they become obsolete, even if you upgrade it to the max, and because they are two different sets, you can't get the perks that come with wearing all the same type of armor. This mod seeks to fix this, by adding a set of armor, built for the dragonborn, which can be found in high hrothgar, awaiting an owner, which can be upgraded from inbetween iron and steel armor, and to just above daedrick armor. I'm wondering, if I released this mod, how many of you would be interested in downloading it, or something like it, do you have any suggestions for it, and would any of you be interested in testing it out in it's earlier stages (like now) and giving me feedback. If you are interested please comment, and I will respond within the day.
  13. So I am currently working on a mod that adds a new set of armor to the game. The idea behind this armor is that you can continue to upgrade it, far more than any other armor, so you can get it very early on without being over powered, and continue to use it all throughout the very high levels. This armor looks like the armor used by the dragonborn in the gameplay trailor, iron helmet, boots, and gauntlets, studded armor, and a banded iron shield, which, in my opinion, is the coolest looking set of armor in the game. However, unfortunately, iron and scaled armor can only be used very early in the game before they become obsolete, even if you upgrade it to the max, and because they are two different sets, you can't get the perks that come with wearing all the same type of armor. This mod seeks to fix this, by adding a set of armor, built for the dragonborn, which can be found in high hrothgar, awaiting an owner, which can be upgraded from inbetween iron and steel armor, and to just above daedrick armor. I'm wondering, if I released this mod, how many of you would be interested in downloading it, or something like it, do you have any suggestions for it, and would any of you be interested in testing it out in it's earlier stages (like now) and giving me feedback. If you are interested please comment, and I will respond within the day.
×
×
  • Create New...