Jump to content

WhoIsAtlas

Premium Member
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About WhoIsAtlas

Profile Fields

  • Country
    United States

WhoIsAtlas's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hi everyone, As I mentioned in a previous thread, I'm rather new to modding Bethesda games and at the moment I'm a little lost (I figured a newer topic was more appropriate as the answer is related less to the mods themselves, but to the vanilla DLC, it would seem). This morning after downloading one too many mods I decided to re-download New Vegas. I deleted the previous data folder that I'd had with several .esms, etc. to clear everything as best I could. The first thing I noticed that was strange was that the 4GB enabler downloaded off of NMM was strange in that, when placed into my NV data folder with Steam after extracting it from the .rar, it would not display the image associated with it, the Vault Boy at a work bench. The mod itself working fine, I decided to press forward. Downloading several other mods I began running into a problem: seemingly if I had anything to the Ultimate Edition of the game it now won't load the story DLCs or Gun Runner's Arsenal (it runs the preorder packs just fine). Once I step outside of Doc Mitchell's house, I do see the message "Dead Money has been loaded. Your level cap has increased by 5" but I can't go into my PipBoy and find the Sierra Madre radio broadcast or the quest line for it. As I've said buy now the other four I mentioned don't even register at all. I think I may have identified the issue, however. In LOOT this is my current load order: "Fallout NV.esm TribalPack.esm MercenaryPack.esm ClassicPack.esm CaravanPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm oHUD.esm YUP - Base Game + All DLC.esm NVEC BugFixes.esm DarNifiedUINV.esp The Mod Configuration Menu.esp YUP - NPC Fixes (Base Game + All DLC).esp Mission Mojave Ultimate Edition.esp MMUE POP (Pre-Order Patch).esp NVEC Reduce CTD.esp Mission Mojave Ultimate Edition Plus.esp RX-Auto Incremental Save.esp" Of note are Dead Money, Old World Blues, Lonesome Road, Honest Hearts, and Gun Runner's Arsenal. I've tried re-downloading the game a few times now and they consistently display the messages: Dead Money: "Contains 403 ITM records and 51 deleted references." Honest Hearts: "Contains 121 ITM records and 10 deleted references." Old World Blues: "Contains 124 ITM records." Honest Hearts: "Contains 240 ITM records and 6 deleted references." Gun Runner's Arsenal: 97 ITM records." All of those plugins are listed with warnings and are considered dirty; reinstalling the game, as I said, doesn't fix this. I've no experience with FNV Edit (though I tried to do some merged patches before following along with YouTube videos and none seemed to work though this was for prior, unrelated attempts at getting the game to work) so I'm rather at a loss as to what I should do. Even without any other mods installed, as I said, these messages persist on LOOT. Any help at this point would be greatly appreciated.
  2. Hi everyone, wondering if any of you might be able to help me out. I'm new to Fallout modding so this is completely alien territory for me. I've got quite a lot of mods (104 active ones with 139 plugins through NMM). I don't have any errors based on what LOOT is telling me but every time I try to step outside of Doc Mitchell's home in Goodsprings the game starts acting wonky. Usually I can manage to open the mailbox right in front of Mitchell's and then talk to Victor strolling by. After that point I can try to open containers or talk to NPCs with 'E' and the game won't let me. Usually nothing will happen or if I go up to something that plays an animation, like the dumpsters, it will quickly lift and then shut and there will be no menu. At that point the game usually still runs but if I try to take out my Pipboy it crashes me back to my desktop. Does anyone know what, specifically, the problem might be based on this alone? Sharing the mod list I have isn't an issue but I just wanted to know if anyone has encountered an error like this before.
×
×
  • Create New...