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montybrad

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  1. Looks awesome, cant wait to play it!!
  2. Hey, hows it going? So ive created a custom overcast weather and set three different interior cells to use it under the "act like exterior" option but it doesnt stay. If i wait it ussually switches to the custom weather i set up but when enetering any of the cells that its in it isnt present, instead i get a default weather type... actually it looks like one of the other weather types i made but did not include in the climate tab for my cell so i dont know why it would appear. If you have any idea why this might be happening or how to fix it i would really appreciate it. Thanks for reading :D
  3. Sweet! Ive been waiting for this feature :D
  4. Bandit_Creepy_Castle_v1.0.4 Out Now!!! http://imageshack.us/a/img651/5836/screenshot5r.gif http://imageshack.us/a/img96/5219/screenshot6y.gif http://imageshack.us/a/img255/6130/screenshot7.gif http://imageshack.us/a/img99/3622/screenshot29.gif http://imageshack.us/a/img534/3349/screenshot22.gif http://imageshack.us/a/img694/2771/screenshot27.gif I'll post some more details soon. Thanks for clicking :D ... Edit ... So now Version 1.0.4 is out. Now the Oblivion Castle interiors look better and tie in with thestyle of the area much better. Oh, and I released Chorrol_Dungeon_Version 1.0.4 as well, tho its just a small update. I put somewhere near a hundred hours into BCC v103
  5. You got it to work on exterior cells? Thats encouraging. Im thinking there is something wrong with the custom worldspace Im using thats causing the issue. All the subspaces in my interior cells are working fine. I have two castles, one of which is in a custom worldspace and the second is a duplicate of the first, set in an interior cell. The interior cell version works fine, Its very weird. I set up every same-cell ladder with subspaces and Its great to have them functioning properly but the main castle exterior is still broken... it's a really important area, gotta fix this. Thanks theuseless :) I may end up looking into a scripted fix... if it drives me crazy enough lol
  6. Its not working. Subspaces only seem to work to tell the NPC to use the nearest door that leads out of the current exterior cell. Ladders that are linked directly together in the same cell dont work, npc's use the ladder, disappear then reappear at the same point then use the ladder again over and over. It works fine on the balcony of a house, the npc uses the door to go thru the house to get to the player on the ground. Tho now that i think of it they dont always come out of the house, they just wait inside the front door. The tutorial doesnt go into much detail, its somewhat vague. What I'm trying to do may be outside of what the game was developed to do, there arent any ladders that lead to higher ground in the same cell. At least not that I can remember. Does anyone have any idea how to make this work because i really like the idea and its fun but when the npc's cant figure it out it breaks the experience. I may just abandon this and remove the four extra ladders Ive added to minimize then chase the player will see the enemies acting stupid "hey a ladder! how does it work? hmm to complicated for me." lol Its one of the things the vanilla game is sorely missing: cant climb a ladder to get on the castle walls... really? Im ranting now lol I just really want to make this work and i cant figure it out!! edit- This is weird but for some reason the ladder works in interior cells.
  7. Thank you wetblanket :) Its been over a year since ive worked on it so I forgotten a lot. I set up subspaces already but apparently not correctly. Im assuming that I may need a subspace on the ground and on the upper balcony (I only set up ones on the balconies) that may be why they dont work properly. The balcony subspace does encapsulate the door markers but I do need to verify that they are recognized by the subspace. Ill be back after checking those out to post the result.
  8. Hi there, one of the main exterior cells of my mod uses ladders to get up to or down from certain areas in the same cell. I have a castle with siege ladders that allow the player to get up onto the walls, its basically two ladders that are linked within the same cell and are stacked on top of one another. The problem is NPC's dont know how to use them. Ive seen them try when its relevant to do so I.E. I'm on top of the wall and their down below. Multiple times ive experiences NPC's attempting to use these "same cell ladders" to get to me or another enemy of theirs. They run up to it and active it, I hear the sound effect and they disappear but they dont appear at the opposite door marker (the other end of the ladder) they simply reappear at that same spot and usually try to use the ladder one or two more times before giving up on it. Does anyone know how if possible to get NPC's to use the ladders and how? Thanks for reading.
  9. Ive been running the Oblivion CS in wine. I couldnt get it to work in the mac port of the game because of the requirement and inablity to access the Oblivion application content folder. I backed up my pc install of Oblivion on my mac and was able to run the pre installed CS in that original back up folder then i transfer my mod over to my mac port version to play test. Some features arent working: I cant scale lights and I cant delete path grid nodes but its working aside from that. The way I got it to run may not be helpful but it does run. Hope thats at least encouraging if not helpful :) I saw a mac port of the CS yesterday. Thats where i was headed before I dropped in here.
  10. Interesting, I didnt know that. Well if thats the case I'm not going to bother with it. Thanks Hickory.
  11. Hi, Im working on a mod with a large amount of connected interior cells. One of them looks like an exterior but its built in an interior cell so I can control the lighting. Is the a way to set an interior cell so when the player enters or exits auto save is performed? Does anyone know how to do this, hopefully without having to set up a script. I really need that basic system so the player doesnt loose all their effort when dying. Thanks for reading :)
  12. Hi, I want to replace the vanilla Akaviri katana and Dai katana with custom sword meshes and textures. Does anyone know what the correct directory is I.E. meshes/ weapons / akaviri ?? Ive already tried that actually... it didnt work. Ive already replaced steel, iron and silver successfully. Also do you know what the .Nif files need to be called... longsword.nif or katana.nif ?? Thank you for reading.
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