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HIMPDahak

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  1. Drat I was really hoping it wasn't something like that. I know the creation engine is fairly limited in some respects, but I was hoping they had just anchored the regular player model to the PA frame instead of replacing the whole thing with another model. I mean they got working elevators in, so they clearly can anchor one moving object to another!
  2. I don't know if anyone else has noticed, but when you get in a frame without one of the specifically allowed underarmors (vault suit, fatigues, BOS uni etc) it replaces your current armor with some leather suit. Completely threw me when I first noticed. I was wearing the harness and combat armor and as soon as the animation finished my character was suddenly wearing this leather thing. Is it possible to change this yet or is this, like I suspect, because once the animation is done it swaps you with another model?
  3. It drives me nuts. I love the way PA frames have all the framework holes and stuff. I hate that the instant the animation finishes you suddenly swap clothes/armor to be some form of a leather suit if you aren't wearing the vault suit/BOS suit. They should have just left it transparent and force it to unequip anything too bulky for the frame like spike, cage or raider armors as well as larger hats/helmets like the combat armor helmet. It is really odd when I am wearing the harness and all the sudden the exposed parts of the arms turn to black leather. Also, the forced armor has a shoulder pad that clips through on the right shoulder when moving.
  4. Oh I did, but this is as much to warn everyone else as best I can. It looks like it has been downloaded around 250 times so far and if I can prevent one person from getting scammed I will count it as a win.
  5. There is a VERY shady looking mod posted by desuccubi (a new ID just created today). It is a nude mod that is FAR too advanced for this point in the game's life, comments are disabled, the pictures look like they are from New Vegas, and the file is password protected with a link to a download site to download the password. Because I like to remain unvirused, I did not attempt to download the password to test my theory that this is a trap. Mod link: http://www.nexusmods.com/fallout4/mods/329/? Edit: And I apparently forgot how to spell Nexus so now my posting about a shady mod looks shady :P
  6. Does anyone know how to make these two mods compatible? When using both mods turning into a dragon results in an invisible dragon. I was looking through the .esp for unique characters and am unsure how exactly it works. If anyone has experience making other mods compatible with UC any info would be appreciated. (Mods used: Flyable Dragon Races 3: http://skyrim.nexusmods.com/mods/25261 Unique Character: http://skyrim.nexusmods.com/mods/13712 )
  7. Via hearthfire. I never had any other mods like that. I have the skill uncapper mod, a couple of self made mods to make dawnbreaker and auriel's bow worth owning, the mod that lets werewolves activate doors and pick items up, a really old mod that improves dual-casting, the dance of death mod, a couple of smithing fix mods, a 'bandits don't get high-end armors and weapons' mod I made and a couple of bugfix mods I made before dawnguard. I am using the latest skse for the community uncapper. I cant think of any way those mods would affect the existance of npcs, but then again games like this are so complex that you never know. Oh I am running the latest version (1.8.151.0 I think).
  8. Has anyone else had an adopted child just not be there when you go back to you home? I had adopted Lucia and I went home after finishing the silver hand (when you become a werewolf) quest and no lucia. no annoying pet rabbit either. has anyone had this happen and is there a fix for this? Oh, I went back to whiterun to look and see if she ended up back there but nope.
  9. As neat as those would be, I'd rather have the OTHER Archer's armor :whistling: That golden plate looks so pwn. His weapon (Ea) would be neat too. His Noble Phantasm might be a bit over powered though: it seems to have absolutely no restrictions as to how it can be used. Hmm, now that I think about it it seems that the PC in skyrim (or any TES game) seems to have a more limited version of it for their inventory though... As to the original poster, I believe there is an unlimited bladeworks mod on here somewhere. :edit: Found it! http://skyrim.nexusmods.com/mods/14067 But you are right, it really does need his swords to go with it.
  10. Does anyone know if there is some global setting which effects melee weapon range? It only seems to function for my char however. npcs can hit me from 15-20 feet away, and I can hit them back. they seem to fight each other normally though. I had installed the flyable dragons mod a couple of days before this started happening, but noone else seems to be having the problem and deactivating the mod changes nothing. Not sure what is causing this at all.
  11. OK, I've made a new eye, but I'm not sure what command to use to switch the eyes. I've looked at the vampire scripts I could find, but none of the ones I found had an eye change code. And if any can figure out if you can make a script to change the characters weaponspeed, that would be wonderful.
  12. I was wondering how to make a charachter's eyes change when they cast a spell (by a script). I'm making a race that has special powers, but these change the eyes when used then back again when the effect wears off. If this is possible (I think it is) how do you do it as I am not a good scripter. For those who might care the race is based off of the Claymore anime :) Oh, is it possible to make a scripted spell that speeds up weapons while active?
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