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rafezetter

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  1. Sure and swapping the "downloads" destination folder MOVES ALL THE OTHE BLOODY MODS FOR THE OTHER VERSION Why is is so hard to accept or understand that a person - like me or others might wish to have a STABLE version of Skyrim VR and one where you're dabbling with other mods? Vortex is great - but it's not 100% perfect and I've encountered multiple issues - hence wanting a second install of both Skyrim VR and Vortex for "messing about".
  2. nvm - i did it one at a time..... *sigh* MANY HOURS - there has to be a better way......
  3. GoG version of TW2 doesn't have the 3.4.1 patch allowing me to make and use "usercontent" folder. I've been looking now for 2 hours for it or so with no luck. A german site said the redkit was 3.4 - if it is I'm either a moron as the mod manager in the game still isn't seeing anything - or he lied. I don't have any special characters in my user name (one of the possible reasons cited for it not working), and I can't see any file called UserContent.ini in user/tw2/config - even though I've tried using usercontentmanager.exe both with and without the redkit installed. I've extensively modded all of the elderscrolls games - but trying to do this unpacking, comparing, packing routine with the handful of mods I'd like is giving me a headache, I've not managed to get a single one working. are there any other alternatives?
  4. I don't believe this..... I've just sat down to do a fresh game start and.... The dragon at the game start won't land. I've tried doing a fresh restart almost a dozen times (NOT doing a load autosave) and nothing changes. I've read that this can occasionally happen but a fresh start will clear it... well not in my case so far. If I started a new game using the mod "live another life" to bypass this can I still do the storyline or is that totally dependent on the normal beginning?
  5. Thanks for the reply, but I have no idea which of my mods even affect the "idle state". While I'm becoming more familiar with making mods more stable with each other, that's as far as my knowledge goes. I have no clue of what's inside if the mod isn't VERY explicit about it's inner workings and lets face it most of them aren't - most are of the "hey here's my mod; this is the effect it does, please use and endorse" with no how it does it included, or even made evident in the mod posts. The mod "light up the night, people have torches" does state it can leave behind permanent data, but with no clue as to WHAT's left behind and what effect that will have, or what to look for and where, just simply that it's there. After several posts to that effect, all of which have so far been unanswered (after a month, when it happened the first time) I'm guessing the answer will not arrive at all. The "Immersive NPC's in the dark" does a little better by giving the names of the orphaned scripts that need to be removed after uninstall using the save cleaner, but that's all - and after removing those named scripts, the game is still bugged; so either that's not it - or not all of it - or only one half of the conflict, with the other half buried in another mod, but with no explanation WHAT the scripts changed in the first place. I know mod makers can't think of everything, but at least for script based mods that can have more complicated side effects tell us what you did to make it easier to reverse it - it's not exactly proprietary intellectual property is it and the desire to reverse it should be expected from it's users - because of the very nature of what it is; and if you don't know how to reverse what you did AT LEAST SAY SO with a big warning "installing this mod may have extreme negative effects on your game - possibly to the extent of corrupting all files and saves forcing a total wipe and restart". Far as I can tell all mods are originally made for personal use of the modder, rather than a showcase of skills, so put the warning on and then leave it up to the people to choose. If you don't, it's like offering pharmaceuticals to people with no idea what side effects they can have OR what other medical drugs when mixed with this one might (or will) kill you - a bit overly dramatic but 100+ gameplay hours for me is 3 MONTHS worth of playtime lost. Sorry got into a bit of a /rant there, but losing 110 hours worth of play, when you only get a chance for a handful per week will do that. I've decided to start again, and see what happens - BUT I still would like an answer because my workaround for the game will be - for now - simply staying indoors at night and altering the game timescale so it's 1:1 - more day, no night at all. So I'll be a human who prefers the night, playing a sneak thief who is afraid of the dark.... bonkers.
  6. A bit of a wall of text, but it'll be obvious why - I've tried comprehensively to fix this myself and got nowhere so now it's your turn :smile: To any of you attempt this... you have my thanks I had this problem before - couldn't get a working fix - plus I admit I had been messy with mod installs etc so... After many hours of trying to fix it to save 100+ hours of play, (posts on the various mods boards I thought may help, then trying those suggestions) and getting nowhere; I sucked it up and did a full clean install of everything. Ho-hum. Installed all the mods I like, bash patched / cleaned / load ordered it all properly (now that I've learned what they are while trying to fix this), game ran fine, workbench and rack were both OK, so far so good - BUT the one mod I thought was responsible, (because benches had worked in the few days before and it was one of the last to go into my previous list) : "light up the night, people have torches" was omitted from this setup. I'm using realvision ENB plus all the recommended mods for it and frankly at night... I can't see a damn thing (just like i'm not supposed to); I'm falling off cliffs, being killed by NPC's I can't see (but they see me JUST FINE THANKS!) etc etc, so I need torchlights / magelights for NPC's etc otherwise the night is a no go (I'm not a khajiit, and so far even after the previous 100+ hours of play not seen a "night eye" spellbook). So after 10hrs playtime I installed "skyrim immersive NPC in the dark".... and the same bug has reappeared. Can't use tanning rack / workbench / grinder or sit. CAN use forge / horses. Thing's I've tried that didn't revert the issue this time or the last: Save edit cleaner using a much older save all the "other stuff" (pushing someone off already using rack / workbench off to try to "reset" the animation... Going to jail.... approaching from an oblique angle). verify cache files on steam Nothing works. The only clue as to what might be going on that I've managed to glean is that there is another script active or something - a telltale is after I get rejected from the bench (I press "use" it starts the animation then backs away immediately) I have no control of my body and I can see my right hand come up to the "holding a torch" position, but the arm stays down, so there's a section of wrist that's deformed and stretched - this "animation" lasts about 3-4 seconds, then stops and I regain normal control. The fact that 2 different "give npc's torches" based mods have both instigated the same problem can't be a co-incidence. However neither of these 2 mods state that this animation bug is a known problem, and people seem to have used both of them successfully - so either the clash is my end, or it's because something has changed in the base code of the game since the mods were created. Also, all the usual mod suspects (I'm not the first by a long way) for this problem I've never used, ever. Edit: Ok I re-loaded the "immersive NPC at night mod" just to check it was working and it was - the NPC's had torches and mage types cast candlelight and magelight - so the mod itself seems OK - but as I said this and the other one obviously causes a problem somewhere. (yes I know I can have night eye, and I could console the spell straight away, but night eye means the night/day cycle have almost no meaning anymore - and makes having mods for more moody lighting / dungeons a total waste of time and GPU cycles.) My pc is very capable (i74790 @ 4.6ghz - GPU 4gb 770GTX oc'd -ssd) all dlc's NMM - latest and kept up to date wryebash SKSE 1.71 2 mods in question: http://www.nexusmods.com/skyrim/mods/14019/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D14019%26preview%3D&pUp=1 http://www.nexusmods.com/skyrim/mods/52239/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D52239%26preview%3D&pUp=1 Picture of the glitch: http://i982.photobucket.com/albums/ae308/Rafezetter/enb2015_02_1813_20_55_57_zps420826b9.png Loot Summary
  7. nope - that just stops player ai - then my toon does nothing now - doesn't even do the animation to use the tanning rack
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