Hi, folks. First off, I'm Triskle, new here, nice to meet you. I love horses so much that I've been trying to aid Fera with this frustrating quest that is modding TW3 with the - ugh - ModKit (nothing personal CDPR, but it sucks). I'm interested in the horses in general, not Roach only. After all, she's only one of the horses and we can use KNG's mod to swap her model with any other available from the game. I think. So far, I haven't been successful on the mane and tail matters either, but I did managed to add a completely new texture to the game to be used by the black horses, that until now were using the same texture of the white ones. I was only able to accomplish that by editing the uncooked files AND the exported ones, and using ModKitchen. After I figured it all out, it was a rather easy task. However, there's still much to do. About the XML files, usually the color codes are given by 3 main values (RGB) and a fourth one for the Alpha (opacity). I think that may be the case. Most of them controls only slight details on the horse's final texture. It also depends on the material you're editing. There are many parameters, I don't know what half of them are for (don't know much about the graphics part) but I do know a bit about their programming logic. Body, mane and tail appearance are not defined within the same files, that's for sure. Sorry I can't say much for now, I have to test things a little more. It may be easier now I have more info on the matter. Anything you wanna know, just ask. Noobs united! PS: TGA definitely takes more storage space than PNG. Unless we all uncook the game using the same formats, we won't be able to figure that out. My uncooked folder, for example, has 47.4 GB. I use TGA, works fine here. Nothing corrupted yet.