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Everything posted by hellosanta
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In response to post #24652689. #24652809, #24653034, #24653509, #24653644, #24653689, #24653834, #24654009, #24654164, #24654199, #24654404 are all replies on the same post. I don't know whether Nexus registered as business or not, but managing server for massive website and all is legitimate IT job. It looks easy if and only if there is no problem. And £20,000? That's average salary of college graduate in Canada. So, yeah, I don't think hiring someone at £20,000 for IT job sounds anyway fishy, especially, considering that IT jobs usually have higher than average salary. It's actually pretty disturbing of you to accuse some jobs are very simple. Looks simple to YOU, innit? Well, don't jump into conclusion purely based on how it appears to be.
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In response to post #24652689. #24652809, #24653034, #24653509, #24653644, #24653689 are all replies on the same post. As far as I know, that's how much money it costed to run this site, not that they make that much out of this site. If you have read previous posts and all, you'd know that Nexus was in serious financial problem and Dark0ne has to put his own money to make the site running smoothly. And the ad we see on the site? That wasn't there when I first joined the community. Modding community got bigger, or at least there has been huge influx of people who want to mod their games in recent years, so Nexus has to upgrade its server and database. That costs a lot of money. Well, you can still come up with all sorts of conspiracy based on distrust for everything everyone says in Nexus. But, I understand Dark0ne taking small portion of cut from paid mods if the modders deem Nexus to be service provider and want to express thanks. Cause, you know, while admitting that modders should be compensated for their works and efforts while denying the time, work and money put into providing space where people can share mods and information for free is just dirty double standard.
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In response to post #24651664. #24652349, #24652889, #24652914, #24653009, #24653169 are all replies on the same post. I do think it's more like customer service. What if someone deleted Skyrim and re-install it? Now the file they have purchased is gone. Same goes for the game. Since you don't have physical copy and there is only digital copy available from the server of platform you purchased the item, it's just that Steam can't delete the file from their server readily. If they do, they will have to deal with massive amount of angry customers. Ideal is just to refund what customers have purchased. But even then, that's not very ideal in terms of Skyrim mods because absence of scripted mods break the save file almost all times. There are just many other things to be considered. And, on side note, Steam's refund policy is just plain stupid.
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In response to post #24651664. I think, Valve's decision on not to take down Chesko's files all together is actually right move. There are people who actually paid for Chesko's mods, that's why they are keeping the file available for those who paid while making it inaccessible to those who haven't paid. It's the same for any other games sold in Steam. Even if the game was deleted from Steam store, the game is still available in customer's library. They are just keeping contents for those who paid for them. It's for the sake of customers. They could, very well, choose to refund and delete the files completely. And that's what they are going to do if they are "legally compelled".
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In response to post #24650744. #24652849 is also a reply to the same post. At first, maybe. Have you ever heard of overjustification effect? If you haven't, I suggest you look it up as well as psychology studies that are done on the topic. Of course there are exceptions (as always, to any other psychological phenomena), but I have experienced it personally. I loved drawing and it was really good hobby of mine for so long. But once i started commission thinking that I could make some pocket money while doing something I loved, I lost interest in drawing soon after. It was stressful to deal with all requests and complaints because as they are now paying customers, they have every rights to do so. And then I started to think whether I was paid enough for the time and effort I put in each commission or not. In short, something that I've done for the love of doing it, turned out to be a tedious and stressful job when monetary incentive was involved. When mod becomes a fan-made DLC that requires payment up-front, people will complain and complain because now they are entitled to the quality of mods and constant supports. If you think you can deal with them, go ahead.
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UNP has way better breast-waist-hip line (it's high-poly model, so it's destined to have natural looking lines). While UNP's pelvis line falls off naturally, CBBE's doesn't. I also prefer thigh, hips and breast shapes of UNP. CBBE's thigh shapes looks like male thigh and hips and breasts shapes are so unrealistic. Their shape look like upside down bowls. I'm not saying UNP is very realistic but it's visually more appealing to me. http://i.imgur.com/MUriKl.jpg I've been using UNP since the day 1 of its release :)
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LE Transforming in NifSkope
hellosanta replied to hellosanta's topic in Skyrim's Creation Kit and Modders
It's working! Thank you so much :D -
Hello, there. I have a question regarding transforming object in NifSkope. I got his lovely Romantic Flower (inspired by Ragnarok) Accessory mod but this needed some work (adjustment like other eye glasses mod out there). I saw some basic tutorials regarding transform in NifSkope so I follower those tutorials but something weird happened. See screenshots below, please. http://i.imgur.com/Aj34c.jpg This was the initial position of the object. I wanted to move it to right a bit and make a bit higher. So I opened the mesh file via NifSkope and I found out weird thing. Any other mod that I transformed didn't have pre-existing value but this one did. http://i.imgur.com/Hz7KJ.jpg Anyway, I changed the values ... then this happened. Not only it's not transforming correctly, it disappears if I zoom in. http://i.imgur.com/M4Gad.jpg http://i.imgur.com/3sv0P.jpg http://i.imgur.com/2b1A2.jpg http://i.imgur.com/JbgAK.jpg I asked about this to original author and the author said she had no idea how to change things on blender/NifSkope as she used 3Dmax. Anyone know how to transform this object without making it invisible? I'll put download link to a mod in case you want to look in to the file by yourself: http://www.mediafire.com/download.php?8iu0a5s11g4ofbk
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Check data files in the game launcher. I've seen this case so many times and most of time the data file usage is disabled in ini setting.
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Someone requested me to make vampire part of my custom race to not to change in appearance. I checked many things on vampire in CK and found that the keyword vampire is affecting both appearance and feed function. I am assuming there is a script that gives such attributes to he keyword. Wondering anyone has found the script/controller ...
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1. Go to formlists. 2. Create headparts formlists for your custom race. 3. Then drag & drop your race to appropriate formlists for headparts. You can simply drag & drop your race to existing headparts formlists but that method will make your race incompatible with other custom races. You also need to create (by copy and paste) some vanila headparts (hair, eyes, scar etc) with valid races fromlists set to formlist of your race only.
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I think you are stuck in question 5 currently .. right?
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PlayerVampireQuest + Unique Voice for PC
hellosanta replied to hellosanta's topic in Skyrim's Skyrim LE
I got voice part done fully! Now I just need to look up those quests with race check script. -
PlayerVampireQuest + Unique Voice for PC
hellosanta replied to hellosanta's topic in Skyrim's Skyrim LE
ok .. so I got shout to work on new voice type. But it still doesn't work on any combat voice OTL .. -
I'm woking on whole new race, this one uses its own meshes and textures so it doesn't override any vanila contents. 1. I'm stuck in making vampirism work properly for my new race. The problem I'm having is that although the new race get infected by vampiris and progress to vampire, its appearance does not change. I gains all the advantages(+skills) and disadvantage from being a vampire, but it can't get feed. Feed options is somehow disabled. I checked every possible stuff that is related to vampirism, and I found that PlayerVampireQuest in Quest category is apparently controlling vampirism. It has script that does race checks. I tried to add my new race in to the script values, but add function was disabled. I could only change the existing values. So here my question goes ... is there anyway to change the existing scripts that is assigned to vanila quest? or do I have to make whole new quest line that does same thing but only to my new race? 2. I want to give unique voice to this new race (PC only). I do not want to replace any vanila voice, so I have to make new voice type and all. I assume that I have to do something in generic dialogue and voice of power in quest category, but I can't figure out how to add the new voice type. Any help, please? Done.
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I'm working on new race .. it's almost done though. I just need to get some feedback from testers and fix the vampirism issue.
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I just found out how to make all races including custom races to use hair add-on. If you set valid races to "NONE" when creating hair/hairline head parts, it can be used to all races in chargen. I hope all modders who will create hair esp from now on set "NONE" for valid races from now on. This must be done if modders want to provide possible maximum compatibility for future mods (especially new races).
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So I have found "Custom races compatibility issue" which is caused when custom race mods use existing formlists. It's easier to just put custom races into formlists then creating whole new formlists because you will save lots of time from making separate head parts components for the custom race. But the problem is each custom race esp will override one another, thus cuzing compatibility issue in chargen/showracemenu. Making whole new formlists is also problematic as other mod that adds new hair is more likely to use existing/vanila formlists which will not include the custom races. Anyone knows how to get around this "Formlists overridie" problem? Or, how to combining two or more esp to one?
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Set body mesh or texture to effect only player
hellosanta replied to Manway's topic in Skyrim's Skyrim LE
I'm wondering if it's possible to assign custom body to certain race/player, too. I haven't found anything related to changing the body mesh path ... -
I'm making new humonid race. I got it to have custom texture, racial power and such. I want to assign custom body to this custom race but I can't find any where that I can change body mesh path. Is it possible to assign custom body to custom race by changing mesh path or in other way? Also, I have added available morphs for eyes & nose and tints for skin and so on. But the facegen/showracemenu slider doesn't recognize any additional morphs/tint data. It seems to be set to load up to certain number of options only. Does anyone know how to change slider limits? Never mind this.