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666Lyo666

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Everything posted by 666Lyo666

  1. Excuse me, but these mod provides you the feature of throwing any weapon or just a specific new ones? If you can throw anything is fine, but if not we were at the same point. What I'm suggesting is a feature like others games like the old "Blade -edge of darkness-" or "Dead island" where you were able to throw any weapon that you have. New throw weapons are great, but use your oun traditional daggers into a close combat and then throw it to the enemy who are getting closer worth the development effort... I think it would be cool and useful.
  2. I suggest a rock because is to easy to find on lore terms. Using an "spell" to make noise dosen't seems right if I want to play a non caster character. About Throwing Weapons mod I think a mod appart would be better, but is a good start.
  3. I think that the posibility of throwing a weapon to a near enemy would be interesting for combat purposes. - You should be able to choose the key to throw your weapon into MCM menu. - Immediately near enemies shouldn't receive any damage (Too close). Perhaps daggers would have a better close range, but even this way they'd be limited. - If you hit the enemy, the weapon appears into the enemy lot / inventory. Perhaps would be interesting to add an additional option, which provides a percentage for the weapon of get auto-dropped from the enemy or something like that. - If you miss trying to hit the enemy, the weapon should hit the floor. - Would be interesting to increase the gravity of the throwing weapon according to its weight. - The range for the throw should be appropiate for medium-close range, but useless for long ranges. - (Optional) The weapons dropped should makes noise. - (Optional) Systen would be include a mecanism to recover the threw weapons using a MCM option in case that the player can't find them. That's an idea but, perhaps using variables can be solved. - (Optional) When you recover the weapon it should appear on favourite list if it used to. #Variables Ideas (Remember, I don't know how skyrim scripts works...): When you throw a weapon it receive an id variable and get stored somewhere. In case that you actives the recover system they check it and give it to you. Maybe it should include some checks to prevent abuse (like if the weapon were on a creature inventory) and timing checks to prevent recover the item after throwing it (30 secs or so). That's all. Please let me know if you need more details.
  4. I think that throw a rock would be interesting for infiltration purposes. - You should be able to choose the key to throw a rock in a MCM menu. - When you throw a rock, the rock makes noise (Vanilla game noises, which are able to attract nearby enemies). - Rocks should be infinite, so there is no need to create any item. - (Optional) Rocks have gravity, so they should have a limited range of action. Thats all. I think it's an easy request with a lot of functionality. Please let me know if you need more details.
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