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jwoltz

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  1. A Bashable Patch is needed in order to merge Immersive Interiors mod into the Trade & Commerce mod. Been using both for years but nobody ever developed a series of patches for some of the add-ons like Trade & Commerce. I imagine there are many players who would also like to see this done.
  2. Sorry, RomanR...I was successful in extracting the misc .BSA file and opening the HUD_Reticle .xml file in Notepad. The problem is I have no idea what I'm doing when it comes to the syntax of the coding. I know <x> is the width and <y> is the height but although I tried through trial and error to adjust the numbers, nothing changes in game. I'm not even sure that that's the problem. I learned a long time ago that when you see on screen the crosshairs it relates to the "eyes" position with the skeleton. Certain modder's skeletons have had issues whereby they screwed the reticle positioning. But now even reinstalling my old skeleton has not affected this weird glitch. I guess I'll just have to live with it. I mean, it's a pain but at least the game is still playable.
  3. Thank you RomanR...I'll give it a shot and see if this helps...will let you know here.
  4. RomanR, as always THANK YOU for the good information. Can you recommend a program to open and edit xml files? I used to be able to do it in Explorer but as it is no longer used or supported, I now use Microsoft Edge as my browser and it doesn't seem to work well with xmls.
  5. No, I'm not using DarnUI. Everything is out of line including sneak.
  6. A minor but annoying issue has arisen...I had Growlf's Universal Skeleton installed. I now have BBB_Universal_Skeleton properly installed. All is working well EXCEPT, now the HUD crosshair is off on the Z axis. Instead of it being spot on an object for picking up, grasping, talking to an NPC, etc., it is way "down" (Z axis apparently). It really creates a problem opening containers, picking up objects, and so on. Is there any setting in the Oblivion .ini file or other solution that would correct this? Has anyone else ever had this issue using the BBB or related type of skeleton? I would prefer NOT to go back to non-BBB A big. THANK YOU in advance. EDIT: Apparently it has nothing to do with the skeleton, nor with my HGEC body. I don't know what happened. One second all was fine and suddenly when I fired up the game, the HUD reticle crosshairs are not lining up with the object onscreen. Makes it damn near impossible to pick up anything, too. What happened? EDIT2: I searched diligently for an .ini setting and came to the conclusion that my title for this post is greatly in error. There appears to be NO .ini setting to be able to adjust the positioning of the HUD crosshair on screen. I'm not using any mods other than Oblivion Reloaded 6.5 which may affect the crosshair, but no settings were changed so I doubt that is the problem. Again, I don't have a clue as to what is going on. My apologies for the unintentional misleading of the thread. I don't know how to address this problem.
  7. Okay...so far, using the command console in-game, utilizing the EVP command on each individual who shows up, is working. For some, they immediately turn and walk away, I suppose, back to wherever they came from in Skyrim. For others, it's not so quick. Only after I have saved and exited and restarted do they then leave. So far, using Form ID Finder mod, ALL are from TWMP Skyrim Improved mod. Why this all started, I will never know. I have added no new mods recently so it's all very weird. At least with this method provided by Pellape, it's a simple fix...a bit of an annoyance depending on how immersed in-game I am, but simple enough. I'll keep everyone posted if anything else goes awry. THANK YOU ALL!
  8. Thank you for all the good info. I will certainly look into this right away and let you know.
  9. Suddenly, after years of playing Oblivion with TWMP mods installed, I'm having all sorts of NPCs showing up, following me around, entering into my home(s) and basically anywhere I happen to be! AND they're ALL from Skyrim Improved! Why is this happening? If this continues, I'll have no choice but to start disabling them using the command console or removing the mod altogether...something I'd rather not do as I will lose that land to the north. A big thank you to anyone who can figure this out!
  10. Hey, thank you. It all sounds great. The only problem I've always had with trying to work with existing scripts is the copy/paste procedure. I could never get it to work and would end up completely writing the script from the screen by hand on a piece of paper and then re-writing it as a new script. Can you tell me how exactly to use copy/paste for scripting in the CS? Thank you.
  11. This is no big deal...really...but I would like to add the effects of hearing the wind and weather produced by the mod Weather Inside (Seasons) in the mod Trade & Commerce. I only know a little of the Construction Set and other than doing some custom textures, don't consider myself a modder. I have a VERY customized Trade & Commerce mod and therefore can't (or won't) replace the existing .esp for it in my game. As the Weather Inside uses custom made scripted "doors" to place within proximity of the interior cells, I was hoping to copy/export those doors from Weather Inside into Trade & Commerce, but I don't think that's possible. I know I could probably open both in the CS and make a "patch", but I have such a heavily modded game I was hoping to avoid making/adding yet another .esp file. Are there any alternatives? If so, clear, concise, step-by-step instructions would be helpful. A big thank you to anyone who can help. If it just can't be done, hey...like I said...no big deal. EDIT: Well, finally resorted to making an .esp - "Trade and Commerce_Weather Inside Patch" in the CS...no dice! Kept getting an "assertion" warning with a whole bunch of meaningless gibberish when I tried to save the completed file. Never saw anything like it before. Have no idea what it means. At any rate, the patch didn't work. So I guess I'll go with another .esp in my load order if anyone can make this work!
  12. PROBLEM SOLVED! While I was setting up the new computer and Oblivion installation, I installed the latest version of Kvatch Rebuilt. I had long ago installed the All Natural Weather addon for Kvatch Weather and apparently created a conflict which wacked out my weather textures across the game. A tweak here and a tweak there and it's all back to normal! FINALLY! I think I have a playable game with no SNAFUs! A big thank you to everyone who has been helping me along the way with this setup...couldn't have done it without ya!
  13. Well...thought I was done posting problems. If it isn't one thing it's another! I fixed the issue with the CTD entering my store, only to exit the store and notice that all my sky textures were suddenly gone! The sky is that pinkish purple indicating missing textures. Crazy thing is, I DID NOTHING! No .ini changes to any mod, no additional mods. Everything was working and looked beautiful. All these years I've always loved the way the modded skies in my game looked...SO REAL! I'm using "ALL NATURAL" and always have. Latest version was long ago installed. WHY would all of a sudden...all on its own...suddenly no longer read the textures (if that indeed is what is going on). I've looked up a lot of stuff about this issue with Oblivion online and frankly it's all garbage. It either doesn't make any sense the way the information is presented and/or it doesn't apply to my case. What happened? Is it something in the game? NVidia Card? Windows 10? What the...I'm just about ready to give up on my Oblivion Game completely. Thank you to anyone who can help. EDIT: I just now discovered something...I went to a previous save file and my sky was back! I've been trying to study what might have happened within the few minutes between saves. For the life of me, I can't find a thing. As I said above I did nothing, made no changes to anything. I can try and play from that point but...will the same thing happen again? This is weird. I think my game is cursed.
  14. SUCCESS! PROBLEM SOLVED! It turns out that there was indeed a conflict but it had nothing to do with Trade & Commerce. I had displayed armor and clothing on mannequins in my store from the "Reznod's Mannequin" mod. As such, using BOSS to reinstall the Oblivion game's many mods, Reznod's was placed in a particular load order which ended up conflicting with the "equipment" feature in Oblivion Reloaded's .ini file - placing shields on backs. One mannequin was displaying a shield which was causing all the CTDs every time I tried to walk in the door. All I had to do, believe it or not, was redress the mannequin in-game and...voila! Thanks to everyone for the great advice concerning mod conflicts. It steered me in the right direction!
  15. I have my game now working on Windows 10 brilliantly...except for one thing...I have long played with the mod "Trade and Commerce" installed with no problems whatsoever...until now. I have been test-playing and everything is working as before except I can't enter my store anymore. If I save inside the store the game will load with no problem. But upon exiting the door into the city of Chorrol, even if I don't play anywhere else, but turn around to reenter the door, I get a CTD. No matter how much I play or save elsewhere, I simply cannot reenter the store cell. I get a CTD every time Even using the command console and the COC command, it crashes. I assume something is corrupted inside the cell, but what...why...when....how...and ultimately HOW to fix it! Does anyone have any suggestions? Thank you in advance.
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