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Everything posted by MononcMart
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Long War - how does it work when updating Long War?
MononcMart replied to MononcMart's topic in XCOM's Enemy Unknown
[XComStrategyGame.XGFacility_CyberneticsLab]m_iModCashCost=40m_iModMeldCost=80m_iModDays=10m_fMecRepairCostMod=0.20; Which doesn't affect a specific MEC suit. The iType=eChar_Mechtoid is for the alien Mechtoid's stats. I think i've found it. The last line. Cash, elerium and alloy are at 1 and 0. And why the hell its named Mec civvies. BalanceMods_Classic=(eType=221, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=2, iWill=50);ItemBalance_Normal=(eItem=eItem_MecArmor1, iCash=150, iElerium=30040, iAlloys=30, iTime=14, iEng=25) BalanceMods_Classic=(eType=193, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=eItem_MecArmor2, iCash=400, iElerium=60060, iAlloys=145100, iTime=14, iEng=50) BalanceMods_Classic=(eType=194, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=145, iCash=400, iElerium=60080, iAlloys=137080, iTime=14, iEng=50) BalanceMods_Classic=(eType=145, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=eItem_MecArmor3, iCash=600, iElerium=90080, iAlloys=145160, iTime=14, iEng=75); BalanceMods_Classic=(eType=195, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=20, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=148, iCash=600, iElerium=90080, iAlloys=145160, iTime=14, iEng=75); BalanceMods_Classic=(eType=148, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=25, iMobility=0, iWill=95);ItemBalance_Nor1mal=(eItem=191, iCash=600, iElerium=90120, iAlloys=137120, iTime=14, iEng=75); BalanceMods_Classic=(eType=191, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=210, iCash=600, iElerium=90120, iAlloys=137120, iTime=14, iEng=75); BalanceMods_Classic=(eType=210, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);ItemBalance_Normal=(eItem=eItem_MecCivvies, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) But comparing my version MEC stats vs the current one, I realized that in my version, MECs are totally underpowered. Way lower mobility and cost more. Dont see how to edit mobility of MECs, so ill probably try updating. -
Long War - how does it work when updating Long War?
MononcMart replied to MononcMart's topic in XCOM's Enemy Unknown
Well at least if I knew where the MEC suits are in the files I could edit the stats myself. The version I have have the MECs with much lower stats and one is bugged with cost of 1$. Its apparently in the GameCore file but I can't find it when I look into it. My current version is B15C. The newest is B15F.