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MononcMart

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Posts posted by MononcMart

  1. [XComStrategyGame.XGFacility_CyberneticsLab]
    m_iModCashCost=40
    m_iModMeldCost=80
    m_iModDays=10
    m_fMecRepairCostMod=0.20;

    Which doesn't affect a specific MEC suit.

    The iType=eChar_Mechtoid is for the alien Mechtoid's stats.

    I think i've found it. The last line. Cash, elerium and alloy are at 1 and 0. And why the hell its named Mec civvies.


    BalanceMods_Classic=(eType=221, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=2, iWill=50);
    ItemBalance_Normal=(eItem=eItem_MecArmor1, iCash=150, iElerium=30040, iAlloys=30, iTime=14, iEng=25)
    BalanceMods_Classic=(eType=193, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
    ItemBalance_Normal=(eItem=eItem_MecArmor2, iCash=400, iElerium=60060, iAlloys=145100, iTime=14, iEng=50)
    BalanceMods_Classic=(eType=194, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);
    ItemBalance_Normal=(eItem=145, iCash=400, iElerium=60080, iAlloys=137080, iTime=14, iEng=50)
    BalanceMods_Classic=(eType=145, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
    ItemBalance_Normal=(eItem=eItem_MecArmor3, iCash=600, iElerium=90080, iAlloys=145160, iTime=14, iEng=75);
    BalanceMods_Classic=(eType=195, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=20, iMobility=0, iWill=95);
    ItemBalance_Normal=(eItem=148, iCash=600, iElerium=90080, iAlloys=145160, iTime=14, iEng=75);
    BalanceMods_Classic=(eType=148, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=25, iMobility=0, iWill=95);
    ItemBalance_Nor1mal=(eItem=191, iCash=600, iElerium=90120, iAlloys=137120, iTime=14, iEng=75);
    BalanceMods_Classic=(eType=191, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
    ItemBalance_Normal=(eItem=210, iCash=600, iElerium=90120, iAlloys=137120, iTime=14, iEng=75);
    BalanceMods_Classic=(eType=210, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);
    ItemBalance_Normal=(eItem=eItem_MecCivvies, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)

    But comparing my version MEC stats vs the current one, I realized that in my version, MECs are totally underpowered. Way lower mobility and cost more. Dont see how to edit mobility of MECs, so ill probably try updating.
  2. Well at least if I knew where the MEC suits are in the files I could edit the stats myself. The version I have have the MECs with much lower stats and one is bugged with cost of 1$. Its apparently in the GameCore file but I can't find it when I look into it.

    My current version is B15C. The newest is B15F.

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