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SimulatorOfEpic

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  1. I have experience with the Creation Kit and it's mechanics, so I understand how applying scripts and activators and stuff works, but I'm very, very inept at scripting itself and how scripts work. I've been able to achieve some very barebones stuff using preexisting scripts, but I've run into a wall trying to do something that should be (on a technical level) extremely simple. I'm trying to create a very simple device: An unfurled rug is covering a stash in the ground. When activated (either by making the rug itself an activator or creating a triggerbox), the unfurled rug (and it's triggerbox, if it has one) is DISABLED and disappears. In its place, a folded rug is ENABLED, giving the illusion of the player "folding" the rug up themselves. This folded rug also has an associated trigger/activator status that is enabled along with the folded rug itself, and activating THAT will disable the folded rug and re-enable the unfolded one. This process may then repeat, if the player desires. This overall contributes to a system that allows the player to fold/unfurl this rug on the ground by activating whatever is enabled at the time at their leisure. While that's kind of a mouthful to explain, it seems like an extremely simple system and a very entry-level scripting exercise. However, I don't know how to find any tutorials for this or anything like it - all google searches of "skyrim creation kit enable/disable object with activator" and similar queries failed to return meaningful results. Could anyone direct me to a pre-existing tutorial, or can someone give a brief explanation of how to accomplish this? I assume I wouldn't need to do anything fancy like making my own script - this is such a simple task, there's bound to be an "enable/disable ref on activate" script preexisting within the CK. Here's a shoddy screenshot kinda explaining what I'm trying to do, if that explanation was too confusing: https://imgur.com/a/DCi0Kja
  2. EDIT: SOLVED - I had shadows disabled in the "Preferences" window. Enabling that fixed my problem.
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