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smiffff

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  1. As the title says, I'm wondering what kind of v(ideo)ram consumption Skyrim has with a load of textures mods and tweaks thrown in to the mix (ENBs included). I'm just about to build an entierly new system, and unfortunately, I've already placed an order and everything is ready to be picked up by tomorrow. The system: CPU: Intel i5 3570k CPU cooler: Cooler Master 212 Hyper Evo GPU: Gigabyte Geforce GTX 680 2GB OC Motherboard: ASRock Z77 Extreme4 Ram: Corsair Vengeance 2x4gb 1600MHz Low-profile PSU: Corsair HX750 v2 +80 Gold Certified Case: Fractal Design Define XL R2 Resolution: 1920x1200/1080 I'm a little wary that the 2gb memory on the GPU won't be enough for all the mods I'm planning on using. I always had a bit of a suspiscion that I was going to run out of vram though, and when I laid eyes upon this http://www.overclock.net/t/1272610/2gb-vram-with-heavily-modded-skyrim-has-anybody-had-issues, it pretty much felt like it was confirmed that Skyrim would require a bit more than 2gb vram. So my question to you is... How much vram does Skyrim consume for you, and are you experiencing stuttering, crashes or missing textures (or other visual signs that your vram is capped/not sufficient)? What kind of tweaks are you using? Should I return that GPU for a 4gb version just incase the s#*! hits the fan? General knowledge on the subject? Note: I'm most probably gonna pick up a Gigabyte GTX 670 4GB OC if I'm to get a new card as I got the 680 on a sale.
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