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Qbiinz

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Everything posted by Qbiinz

  1. changing around guns stats is one thing but trying to make a companion is damn hard. i wish there was an easy companion maker extension for geck without having to create complicated scripts and conditions, ai packages, etc. ive been trying to build a mini-sentrybot companion and its really annoying. the only solution ive had so far is using rex and changing his model to senrtybot. it still uses the rexSCRIPT and all of ai packages, which makes him really glitchy. any thoughts?
  2. thanks for the reply i guess i missed that but the script still wont save and i erased fallout 3.esm a while ago but i guess im gonna have to re-install it just to run the old-geck the new script is below with a new file attachment, anybody else think they might have an idea? scn SpyBotSCRIPT short HasBeenHired short WeaponOut short CombatStyleRanged short CombatStyleMelee short IsFollowingDefault short IsFollowingShort short IsFollowingLong short FollowerSwitchAggressive ; 0 = Passive (wait for player), 1 = Aggressive (attack when see enemy) short Waiting short DoOnce BEGIN GameMode if ( DoOnce == 0 ) if ( GetDistance Player <= 1400 ) set DoOnce to 1 endif endif END BEGIN OnActivate player if (bTalking == 0) Activate; endif END BEGIN OnCombatEND if ( GetPlayerTeammate == 1 ) resethealth restoreav perceptioncondition 100 restoreav endurancecondition 100 restoreav leftattackcondition 100 restoreav leftmobilitycondition 100 restoreav rightattackcondition 100 restoreav rightmobilitycondition 100 endif END BEGIN OnDeath if ( VNPCFollowers.SpyBotHired == 1 ) set VNPCFollowers.nCurrentFollowers to VNPCFollowers.nCurrentFollowers - 1; set VNPCFollowers.bCritterInParty to 0; set VNPCFollowers.bPlayerHasFollower to 0 set VNPCFollowers.SpyBotHired to 0 set VNPCFollowers.SpyBotDead to 1 player.RemovePerk ScribeAssistant ShowMessage FollowerMessageDeadSpyBot ShowMessage FollowerMessagePerkSpyBotRemove endif END
  3. alright ive been trying to make a sentrybot companion and its proving to be super difficult. after experimenting with different companion scripts ive really had no luck so ive decided to try and make my own. the problem is there must be a bunch of errors so it wont save, im not a programmer so i basically just cut and pasted what i thought to be the appropriate lines if you guy see anything out of place PLEASE let me know. im at the end of my witts trying to get this guy to work heres what the code looks like i also linked a download to it any help would be greatly appreciated scn SpyBotSCRIPT short HasBeenHired short WeaponOut short CombatStyleRanged short CombatStyleMelee short IsFollowingDefault short IsFollowingShort short IsFollowingLong short FollowerSwitchAggressive ; 0 = Passive (wait for player), 1 = Aggressive (attack when see enemy) short Waiting short DoOnce short bLoadedOnce; short bTalking; short bIntercomConversationActive; BEGIN GameMode if ( DoOnce == 0 ) if ( GetDistance Player <= 1400 ) set DoOnce to 1 endif endif END BEGIN OnActivate player if (bTalking == 0) Activate; endif END BEGIN OnCombatEND if ( GetPlayerTeammate == 1 ) resethealth restoreav perceptioncondition 100 restoreav endurancecondition 100 restoreav leftattackcondition 100 restoreav leftmobilitycondition 100 restoreav rightattackcondition 100 restoreav rightmobilitycondition 100 endif END BEGIN OnDeath if ( VNPCFollowers.SpyBotHired == 1 ) set VNPCFollowers.nCurrentFollowers to VNPCFollowers.nCurrentFollowers - 1; set VNPCFollowers.bCritterInParty to 0; if (VNPCFollowers.nCurrentFollowers == 0) set VNPCFollowers.bPlayerHasFollower to 0 endif set VNPCFollowers.SpyBotHired to 0 ShowMessage FollowerMessageDeadSpyBot player.RemovePerk ScribeAssistant ShowMessage FollowerMessagePerkSpyBotRemove endif set VNPCFollowers.SpyBotDead to 1 END ps this was a moddifed veronica script
  4. i found the way to extract all meshes and textures was to use the FO3_archive_utility that scriptoerron made you can get it here http://www.fallout3nexus.com/downloads/file.php?id=34 works for FNV
  5. sorry i didnt catch that what was the solution? im having the same problem trying to save a custom script for this companion im making. . . really frustrating. sry im kind of a noob "not compile-able"? ive tried recompiling all the scripts but i still end up with a blank one that wont save
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