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Posts posted by Qbiinz
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thanks for the reply i guess i missed that but the script still wont save and i erased fallout 3.esm a while ago but i guess im gonna have to re-install it just to run the old-geck the new script is below with a new file attachment, anybody else think they might have an idea?
scn SpyBotSCRIPT
short HasBeenHired
short WeaponOut
short CombatStyleRanged
short CombatStyleMelee
short IsFollowingDefault
short IsFollowingShort
short IsFollowingLong
short FollowerSwitchAggressive ; 0 = Passive (wait for player), 1 = Aggressive (attack when see enemy)
short Waiting
short DoOnce
BEGIN GameMode
if ( DoOnce == 0 )
if ( GetDistance Player <= 1400 )
set DoOnce to 1
endif
endif
END
BEGIN OnActivate player
if (bTalking == 0)
Activate;
endif
END
BEGIN OnCombatEND
if ( GetPlayerTeammate == 1 )
resethealth
restoreav perceptioncondition 100
restoreav endurancecondition 100
restoreav leftattackcondition 100
restoreav leftmobilitycondition 100
restoreav rightattackcondition 100
restoreav rightmobilitycondition 100
endif
END
BEGIN OnDeath
if ( VNPCFollowers.SpyBotHired == 1 )
set VNPCFollowers.nCurrentFollowers to VNPCFollowers.nCurrentFollowers - 1;
set VNPCFollowers.bCritterInParty to 0;
set VNPCFollowers.bPlayerHasFollower to 0
set VNPCFollowers.SpyBotHired to 0
set VNPCFollowers.SpyBotDead to 1
player.RemovePerk ScribeAssistant
ShowMessage FollowerMessageDeadSpyBot
ShowMessage FollowerMessagePerkSpyBotRemove
endif
END
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alright ive been trying to make a sentrybot companion and its proving to be super difficult. after experimenting with different companion scripts ive really had no luck so ive decided to try and make my own. the problem is there must be a bunch of errors so it wont save, im not a programmer so i basically just cut and pasted what i thought to be the appropriate lines if you guy see anything out of place PLEASE let me know. im at the end of my witts trying to get this guy to work
heres what the code looks like i also linked a download to it
any help would be greatly appreciated
scn SpyBotSCRIPT
short HasBeenHired
short WeaponOut
short CombatStyleRanged
short CombatStyleMelee
short IsFollowingDefault
short IsFollowingShort
short IsFollowingLong
short FollowerSwitchAggressive ; 0 = Passive (wait for player), 1 = Aggressive (attack when see enemy)
short Waiting
short DoOnce
short bLoadedOnce;
short bTalking;
short bIntercomConversationActive;
BEGIN GameMode
if ( DoOnce == 0 )
if ( GetDistance Player <= 1400 )
set DoOnce to 1
endif
endif
END
BEGIN OnActivate player
if (bTalking == 0)
Activate;
endif
END
BEGIN OnCombatEND
if ( GetPlayerTeammate == 1 )
resethealth
restoreav perceptioncondition 100
restoreav endurancecondition 100
restoreav leftattackcondition 100
restoreav leftmobilitycondition 100
restoreav rightattackcondition 100
restoreav rightmobilitycondition 100
endif
END
BEGIN OnDeath
if ( VNPCFollowers.SpyBotHired == 1 )
set VNPCFollowers.nCurrentFollowers to VNPCFollowers.nCurrentFollowers - 1;
set VNPCFollowers.bCritterInParty to 0;
if (VNPCFollowers.nCurrentFollowers == 0)
set VNPCFollowers.bPlayerHasFollower to 0
endif
set VNPCFollowers.SpyBotHired to 0
ShowMessage FollowerMessageDeadSpyBot
player.RemovePerk ScribeAssistant
ShowMessage FollowerMessagePerkSpyBotRemove
endif
set VNPCFollowers.SpyBotDead to 1
END
ps this was a moddifed veronica script
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I'm a total noob at this. I'm trying to get the Fire Gecko skeleton from the game and can't seem to do such.
Can I not do this in GECK?
i found the way to extract all meshes and textures was to use the FO3_archive_utility that scriptoerron made you can get it here http://www.fallout3nexus.com/downloads/file.php?id=34
works for FNV
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annoying... will try again.
Thanks
EDIT: Yep, That was the problem. Not very intuitive to learn the inner workings of a picky engine with a tool that just laughs at you when you've made a mistake -_-
sorry i didnt catch that what was the solution? im having the same problem trying to save a custom script for this companion im making. . . really frustrating. sry im kind of a noob "not compile-able"? ive tried recompiling all the scripts but i still end up with a blank one that wont save
Companion maker extension for geck?
in Mod Ideas
Posted